写程序与数据库信息交换经常会用到随机号;为了产生不重复的随机号特意写了一个产生随机号的类
class Number
{
private static char[] constant = {'0','1','2','3','4','5','6','7','8','9','a','c','d','e','f','g','h','j','k','m','n','p','r','s','t','u','v','w','x','y'};
public static string GenerateRandom(int sum)
{
System.Text.StringBuilder newRandom = new System.Text.StringBuilder(30);
Random rd = new Random();
Thread.Sleep(2); //防止内存片时间间隔太短无法生成
for (int i = 0; i < sum; i++)
{
newRandom.Append(constant[rd.Next(30)]);
}
return newRandom.ToString();
}
public static string UniquelyNumber() //编定唯一的主键
{
Thread.Sleep(2);
string numbertime = DateTime.Now.ToString("yyyyMMddHHmmss");//得到系统时间便生成主键编码
string random=GenerateRandom(12); // 获得随机字符串
string uniquelynubmer= numbertime.Insert(12,random.Substring(10,2)).Insert(10,random.Substring(8,2)).Insert(8,random.Substring(6,2)).Insert(6,random.Substring(4,2)).Insert(4,random.Substring(2,2)).Insert(2,random.Substring(0,2));
return uniquelynubmer;
}
}
不简断调用的话很可能产生重复的随机号所以特意让线程睡觉几毫秒