Java简单实现五子棋游戏

package prectice;
import java.util.Scanner;


public class ts2 {

	public static void main(String[] args) {
		Scanner sc = new Scanner(System.in);
		int[][] pc = new int[4][2];
		//1-定义棋盘 +
		String[][] qp = new String[10][10];

		//2-画棋盘
		for(int i = 0;i<qp.length;i++){
			for(int j = 0;j<qp[i].length;j++){
				qp[i][j] = "┼";
			}
		}
		//3-输出棋盘
		for(int i = 0;i<qp.length;i++){
			for(int j = 0;j<qp[i].length;j++){
				System.out.print(qp[i][j]);
			}
			System.out.println();
		}
		while(true){//死循环
			//4-人机对战:人先下  ;放置棋子:坐标  0,0
			//4.1-输入坐标
			System.out.println("请输入坐标x:");
			int x = sc.nextInt();
			System.out.println("请输入坐标y:");
			int y = sc.nextInt();
			//4.2-根据坐标放置棋子
			qp[x][y] = "●";
			/*电脑放置棋子
			 人放置棋子后,获取该位置的上下左右四个点
			 找其中一个空位置(1-无棋子;2-有效的),
			 作为电脑的放置棋子的位置
			 
			 */
			//计算出电脑可以放置棋子的4个位置
			pc[0][0] = x-1;
			pc[0][1] = y;
			pc[1][0] = x;
			pc[1][1] = y+1;
			pc[2][0] = x+1;
			pc[2][1] = y;
			pc[3][0] = x;
			pc[3][1] = y-1;
			//判断一个有效位置放置棋子
			for(int i = 0;i<pc.length;i++){//循环4个位置
				if(pc[i][0]>=0 &&pc[i][0]<10 && pc[i][1]>=0 && pc[i][1]<10){//判断i行的位置是否是一个有效的位置
					int x1 = pc[i][0];
					int y1 = pc[i][1];
					if(qp[x1][y1] == "┼"){//该位置是一个空位置
						qp[x1][y1] = "○";
						break;
					}
					
				}
			}
			
			//4.3-输出棋盘
			for(int i = 0;i<qp.length;i++){
				for(int j = 0;j<qp[i].length;j++){
					System.out.print(qp[i][j]);
				}
				System.out.println();
			}
			//判断输赢
			/*
			 * 
			 */
			//zuo
			int count = 1;
			for(int temp_y = y-1;temp_y>=0;temp_y--){
				if(qp[x][temp_y] == qp[x][y]){
					count++;
				}else{
					break;
				}
			}
			//you
			for(int temp_y = y+1;temp_y<10;temp_y++){
				if(qp[x][temp_y] == qp[x][y]){
					count++;
				}else{
					break;
				}
			}
			//向左方向判断输赢
			for(int temp_x=x-1;temp_x>=0;temp_x--){
				if(qp[temp_x][y]==qp[x][y]){
					count++;
				}else{
					break;
				}
			}
			//向右方向判断输赢
			for(int temp_x=x+1;temp_x<10;temp_x++){
				if(qp[temp_x][y]==qp[x][y]){
					count++;
				}else{
					break;
				}
			}
			//向斜左判断
			for(int temp_L=x+1, temp_R=y+1;temp_L<10 && temp_R<10;){
				if(qp[temp_L][temp_R]==qp[x][y]){
					count++;
					temp_L++;
					temp_R++;
				}
				else{
					break;
				}
			}
			//向斜右判断
			for(int temp_L=x-1, temp_R=y-1;temp_L>0 && temp_R>0;){
				if(qp[temp_L][temp_R]==qp[x][y]){
					count++;
					temp_L--;
					temp_R--;
				}
				else{
					break;
				}
			}
			//向测上判断
			for(int temp_L=x-1, temp_R=y+1;temp_L>0 && temp_R<10;){
				if(qp[temp_L][temp_R]==qp[x][y]){
					count++;
					temp_L--;
					temp_R++;
				}
				else{
					break;
				}
			}
			for(int temp_L=x+1, temp_R=y-1;temp_L<10 && temp_R>0;){
				if(qp[temp_L][temp_R]==qp[x][y]){
					count++;
					temp_L++;
					temp_R--;
				}
				else{
					break;
				}
			}
			if(count>=5){
				System.out.println("恭喜你,赢了");
				break;
			}
		}
		
	}

}
程序仅实现了五子棋的简单的一些逻辑 吐舌头,还有待修改。
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简单 五子棋的客户端部分程序 //chessClient.java:客户端主程序。 //userPad.java:客户端的界面。 //chessPad.java:棋盘的绘制。 //chessServer.java:服务器端。 //可同时容纳50个人同时在线下棋,聊天。 import java.awt.*; import java.awt.event.*; import java.io.*; import java.net.*; import java.util.*; class clientThread extends Thread{ chessClient chessclient; clientThread(chessClient chessclient){ this.chessclient=chessclient; } public void acceptMessage(String recMessage){ if(recMessage.startsWith("/userlist ")){ StringTokenizer userToken=new StringTokenizer(recMessage," "); int userNumber=0; chessclient.userpad.userList.removeAll(); chessclient.inputpad.userChoice.removeAll(); chessclient.inputpad.userChoice.addItem("所有人"); while(userToken.hasMoreTokens()){ String user=(String)userToken.nextToken(" "); if(userNumber>0 && !user.startsWith("[inchess]")){ chessclient.userpad.userList.add(user); chessclient.inputpad.userChoice.addItem(user); } userNumber++; } chessclient.inputpad.userChoice.select("所有人"); } else if(recMessage.startsWith("/yourname ")){ chessclient.chessClientName=recMessage.substring(10); chessclient.setTitle("Java五子棋客户端 "+"用户名:"+chessclient.chessClientName); } else if(recMessage.equals("/reject")){ try{ chessclient.chesspad.statusText.setText("不能加入游戏"); chessclient.controlpad.cancelGameButton.setEnabled(false); chessclient.controlpad.joinGameButton.setEnabled(true); chessclient.controlpad.creatGameButton.setEnabled(true); } catch(Exception ef){ chessclient.chatpad.chatLineArea.setText("chessclient.chesspad.chessSocket.close无法关闭"); } chessclient.controlpad.joinGameButton.setEnabled(true); } else if(recMessage.startsWith("/peer ")){ chessclient.chesspad.chessPeerName=recMessage.substring(6); if(chessclient.isServer){ chessclient.chesspad.chessColor=1; chessclient.chesspad.isMouseEnabled=true; chessclient.chesspad.statusText.setText("请黑棋下子"); } else if(chessclient.isClient){ chessclient.chesspad.chessColor=-1; chessclient.chesspad.statusText.setText("已加入游戏,等待对方下子..."); } } else if(recMessage.equals("/youwin")){ chessclient.isOnChess=false; chessclient.chesspad.chessVictory(chessclient.chesspad.chessColor); chessclient.chesspad.statusText.setText("对方退出,请点放弃游戏退出连接"); chessclient.chesspad.isMouseEnabled=false; } else if(recMessage.equals("/OK")){ chessclient.chesspad.statusText.setText("创建游戏成功,等待别人加入..."); } else if(recMessage.equals("/error")){ chessclient.chatpad.chatLineArea.append("传输错误:请退出程序,重新加入 \n"); } else{ chessclient.chatpad.chatLineArea.append(recMessage+"\n"); chessclient.chatpad.chatLineArea.setCaretPosition( chessclient.chatpad.chatLineArea.getText().length()); } } public void run(){ String message=""; try{ while(true){ message=chessclient.in.readUTF(); acceptMessage(message); } } catch(IOException es){ } } } public class chessClient extends Frame implements ActionListener,KeyListener{ userPad userpad=new userPad(); chatPad chatpad=new chatPad(); controlPad controlpad=new controlPad(); chessPad chesspad=new chessPad(); inputPad inputpad=new inputPad(); Socket chatSocket; DataInputStream in; DataOutputStream out; String chessClientName=null; String host=null; int port=4331; boolean isOnChat=false; //在聊天? boolean isOnChess=false; //在下棋? boolean isGameConnected=false; //下棋的客户端连接? boolean isServer=false; //如果是下棋的主机 boolean isClient=false; //如果是下棋的客户端 Panel southPanel=new Panel(); Panel northPanel=new Panel(); Panel centerPanel=new Panel(); Panel westPanel=new Panel(); Panel eastPanel=new Panel(); chessClient( ){ super("Java五子棋客户端"); setLayout(new BorderLayout()); host=controlpad.inputIP.getText(); westPanel.setLayout(new BorderLayout()); westPanel.add(userpad,BorderLayout.NORTH); westPanel.add(chatpad,BorderLayout.CENTER); westPanel.setBackground(Color.pink); inputpad.inputwords.addKeyListener(this); chesspad.host=controlpad.inputIP.getText(); centerPanel.add(chesspad,BorderLayout.CENTER); centerPanel.add(inputpad,BorderLayout.SOUTH); centerPanel.setBackground(Color.pink); controlpad.connectButton.addActionListener(this); controlpad.creatGameButton.addActionListener(this); controlpad.joinGameButton.addActionListener(this); controlpad.cancelGameButton.addActionListener(this); controlpad.exitGameButton.addActionListener(this); controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(false); southPanel.add(controlpad,BorderLayout.CENTER); southPanel.setBackground(Color.pink); addWindowListener(new WindowAdapter(){ public void windowClosing(WindowEvent e){ if(isOnChat){ try{ chatSocket.close(); }catch(Exception ed){ } } if(isOnChess || isGameConnected){ try{ chesspad.chessSocket.close(); }catch(Exception ee){ } } System.exit(0); } public void windowActivated(WindowEvent ea){ } }); add(westPanel,BorderLayout.WEST); add(centerPanel,BorderLayout.CENTER); add(southPanel,BorderLayout.SOUTH); pack(); setSize(670,548); setVisible(true); setResizable(false); validate(); } public boolean connectServer(String serverIP,int serverPort) throws Exception{ try{ chatSocket=new Socket(serverIP,serverPort); in=new DataInputStream(chatSocket.getInputStream()); out=new DataOutputStream(chatSocket.getOutputStream()); clientThread clientthread=new clientThread(this); clientthread.start(); isOnChat=true; return true; } catch(IOException ex){ chatpad.chatLineArea.setText("chessClient:connectServer:无法连接,建议重新启动程序 \n"); } return false; } public void actionPerformed(ActionEvent e){ if(e.getSource()==controlpad.connectButton){ host=chesspad.host=controlpad.inputIP.getText(); try{ if(connectServer(host,port)){ chatpad.chatLineArea.setText(""); controlpad.connectButton.setEnabled(false); controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); chesspad.statusText.setText("连接成功,请创建游戏或加入游戏"); } } catch(Exception ei){ chatpad.chatLineArea.setText("controlpad.connectButton:无法连接,建议重新启动程序 \n"); } } if(e.getSource()==controlpad.exitGameButton){ if(isOnChat){ try{ chatSocket.close(); } catch(Exception ed){ } } if(isOnChess || isGameConnected){ try{ chesspad.chessSocket.close(); } catch(Exception ee){ } } System.exit(0); } if(e.getSource()==controlpad.joinGameButton){ String selectedUser=userpad.userList.getSelectedItem(); if(selectedUser==null || selectedUser.startsWith("[inchess]") || selectedUser.equals(chessClientName)){ chesspad.statusText.setText("必须先选定一个有效用户"); } else{ try{ if(!isGameConnected){ if(chesspad.connectServer(chesspad.host,chesspad.port)){ isGameConnected=true; isOnChess=true; isClient=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName); } }else{ isOnChess=true; isClient=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName); } } catch(Exception ee){ isGameConnected=false; isOnChess=false; isClient=false; controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ee); } } } if(e.getSource()==controlpad.creatGameButton){ try{ if(!isGameConnected){ if(chesspad.connectServer(chesspad.host,chesspad.port)){ isGameConnected=true; isOnChess=true; isServer=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName); } }else{ isOnChess=true; isServer=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName); } } catch(Exception ec){ isGameConnected=false; isOnChess=false; isServer=false; controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); ec.printStackTrace(); chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ec); } } if(e.getSource()==controlpad.cancelGameButton){ if(isOnChess){ chesspad.chessthread.sendMessage("/giveup "+chessClientName); chesspad.chessVictory(-1*chesspad.chessColor); controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chesspad.statusText.setText("请建立游戏或者加入游戏"); } if(!isOnChess){ controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chesspad.statusText.setText("请建立游戏或者加入游戏"); } isClient=isServer=false; } } public void keyPressed(KeyEvent e){ TextField inputwords=(TextField)e.getSource(); if(e.getKeyCode()==KeyEvent.VK_ENTER){ if(inputpad.userChoice.getSelectedItem().equals("所有人")){ try{ out.writeUTF(inputwords.getText()); inputwords.setText(""); } catch(Exception ea){ chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n"); userpad.userList.removeAll(); inputpad.userChoice.removeAll(); inputwords.setText(""); controlpad.connectButton.setEnabled(true); } } else{ try{ out.writeUTF("/"+inputpad.userChoice.getSelectedItem()+" "+inputwords.getText()); inputwords.setText(""); } catch(Exception ea){ chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n"); userpad.userList.removeAll(); inputpad.userChoice.removeAll(); inputwords.setText(""); controlpad.connectButton.setEnabled(true); } } } } public void keyTyped(KeyEvent e){} public void keyReleased(KeyEvent e){} public static void main(String args[]){ chessClient chessClient=new chessClient(); } }
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