linux的多线程,其实就是clone系统调用的实现的(共享文件等)
首先看个具体的例子:
- #include <stdio.h>
- #include <stdlib.h>
- #include <pthread.h>
- #include <unistd.h>
- #include <string.h>
- #include <sched.h>
- #include <errno.h>
- void *print_message_function( void *ptr );
- int main()
- {
- pthread_t thread1, thread2;
- const char *message1 = "Thread 1";
- const char *message2 = "Thread 2";
- int iret1, iret2;
- /* Create independent threads each of which will execute function */
- iret1 = pthread_create( &thread1, NULL, print_message_function, (void*) message1);
- iret2 = pthread_create( &thread2, NULL, print_message_function, (void*) message2);
- /* Wait till threads are complete before main continues. Unless we */
- /* wait we run the risk of executing an exit which will terminate */
- /* the process and all threads before the threads have completed. */
- pthread_join( thread1, NULL);
- pthread_join( thread2, NULL);
- printf("Thread 1 returns: %d\n",iret1);
- printf("Thread 2 returns: %d\n",iret2);
- for(;;)
- {
- usleep(250*1000);
- }
- return 0;
- }
- void *print_message_function( void *ptr )
- {
- char *message;
- for(;;)
- {
- message = (char *) ptr;
- printf("%s \n", message);
- usleep(3*250*1000);
- }
- return 0;
- }
此时一共有三个进程在跑(相对于kernel来说,只有进程的概念)
一般情况是,一个进程在/proc 目录下就对应一个,以该进程ID号名字的
文件目录,该目录下保存着该进程的所有信息。
但是对应,所谓的多线程,它的目录结构该会这么样呢?
假如该程序名为:thread
$ top -t | grep thread
PID TID PR CPU% S VSS RSS PCY UID Thread Proc
31694 31694 0 0% S 3008K 416K root thread system/bin/thread
31694 31695 0 0% S 3008K 416K root thread system/bin/thread
31694 31696 0 0% S 3008K 416K root thread system/bin/thread
可知他们对应于一个进程ID号,而在此目录下,分别在有其他三个线程目录信息:
proc/31694/task # ls
31694
31695
31696