import android.animation.ObjectAnimator import android.animation.ValueAnimator import android.annotation.SuppressLint import android.content.Context import android.graphics.Canvas import android.graphics.Color import android.graphics.Paint import android.graphics.RectF import android.util.AttributeSet import android.util.Property import android.view.View import android.view.animation.LinearInterpolator import kotlin.math.min /** * 水波纹控件 */ class WaterView : View { private var mWidth = 0 private var mHeight = 0 private val mPaint: Paint by lazy { Paint().apply { isAntiAlias = true strokeWidth = dp2px(2.5f) style = Paint.Style.STROKE color = Color.parseColor("#FD6B6B") } } //水波纹的大小 private lateinit var mRect: RectF //圆圈数量 private val circleCount = 10 //存储圆半径的大小 private var circleRadius: FloatArray = FloatArray(circleCount) constructor(context: Context) : super(context) constructor(context: Context, attrs: AttributeSet?) : super(context, attrs) constructor(context: Context, attrs: AttributeSet?, defStyleAttr: Int) : super(context, attrs, defStyleAttr) override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) { super.onSizeChanged(w, h, oldw, oldh) mWidth = w mHeight = h mRect = RectF(0f, 0f, min(mWidth, mHeight) * 1.2f, min(mWidth, mHeight) * 1.2f) setWaveColor("#00D26C") startAnimation() } override fun onDraw(canvas: Canvas?) { super.onDraw(canvas) val avgAlpha= 255 / (mRect.height() / 2f) repeat(circleCount) { if (circleRadius[it] > 0) { mPaint.alpha = 255 - (avgAlpha * circleRadius[it]).toInt() canvas?.drawCircle(mWidth / 2f, mHeight / 2f, circleRadius[it], mPaint) } } } private fun dp2px(dpValue: Float): Float { val scale = context.resources.displayMetrics.density return (dpValue * scale + 0.5f) } /** * 当前圆的半径 */ private var currentCircleRadius = 0f private var animation:ObjectAnimator? = null /** * 开始动画 */ @SuppressLint("WrongConstant") fun startAnimation() { if(animation?.isRunning == true){ stopAnimation() } animation = ObjectAnimator.ofFloat(this, property, 0f, mRect.height() / 2f).apply { addUpdateListener { val avgSzie = (mRect.height() / 2f) / circleCount //平均大小 repeat(circleCount) { val radius = currentCircleRadius - (it * avgSzie) if(radius > 0){ circleRadius[it] = radius }else if(circleRadius[it] > 0){ circleRadius[it] = mRect.height()/2f + radius } if(circleRadius[it] > mRect.height()){ circleRadius[it] = 0f } } invalidate() } repeatCount = ValueAnimator.INFINITE;//无限循环 repeatMode = ValueAnimator.INFINITE;// } animation?.duration = 6000 animation?.interpolator = LinearInterpolator() animation?.start() } /** * 停止动画 */ fun stopAnimation(){ animation?.removeAllListeners() animation?.cancel() } /** * 设置波浪颜色 */ fun setWaveColor(color:String){ mPaint.color = Color.parseColor(color) } /** * 自定义属性动画值 */ private var property = object : Property<WaterView, Float>(Float::class.java, "currentCircleRadius") { override fun get(waterView: WaterView): Float { return waterView.currentCircleRadius } override fun set(waterView: WaterView, value: Float) { waterView.currentCircleRadius = value } } }
效果图: