unity 单页滑动

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;

public class PageView1 : MonoBehaviour/*, IBeginDragHandler, IEndDragHandler*/
{
    private ScrollRect rect;                        //滑动组件    
    private float targethorizontal = 0;             //滑动的起始坐标    
    private bool isDrag = false;                    //是否拖拽结束    
    private List<float> posList = new List<float>();            //求出每页的临界角,页索引从0开始    
    private int currentPageIndex = -1;
    public Action<int> OnPageChanged;
    public RectTransform content;
    private bool stopMove = true;
    public float smooting = 4;      //滑动速度    
    public float sensitivity = 0;
    private float startTime;
    private float startDragHorizontal;
    public float miniOffsetHorizontalNormalizedPosition = 15f;
    private float mousePointX = 0;
    private bool isDown = false;
    public int currenIndex;
    public int CurIndex
    {
        get
        {
            return currenIndex;
        }
        set
        {
            currenIndex = value;
        }
    }
    // Start is called before the first frame update
    void Start()
    {
        miniOffsetHorizontalNormalizedPosition = 15;
        rect = transform.GetComponent<ScrollRect>();
        var _rectWidth = GetComponent<RectTransform>();
        var tempWidth = ((float)content.transform.childCount * _rectWidth.rect.width);
        content.sizeDelta = new Vector2(tempWidth, _rectWidth.rect.height);
        //未显示的长度  
        float horizontalLength = content.rect.width - _rectWidth.rect.width;
        for (int i = 0; i < rect.content.transform.childCount; i++)
        {
            posList.Add(_rectWidth.rect.width * i / horizontalLength);
        }
        StartCoroutine(UpdateTime());
    }

    // Update is called once per frame
    void Update()
    {
        if (!isDrag && !stopMove)
        {
            startTime += Time.deltaTime;
            float t = startTime * smooting;
            rect.horizontalNormalizedPosition = Mathf.Lerp(rect.horizontalNormalizedPosition, targethorizontal, t);
            if (t >= 1)
                stopMove = true;

        }
        #region 滑动
        if (Input.GetMouseButtonDown(0))
        {
            mousePointX = Input.mousePosition.x;
            isDown = true;
        }

        if (Input.GetMouseButtonUp(0))
        {
            if (isDown)
            {
                Debug.Log("NX:" + Input.mousePosition.x + "   OX:" + mousePointX);
                if (mousePointX > (Input.mousePosition.x + miniOffsetHorizontalNormalizedPosition))
                {
                    Debug.Log("下一页");
                    //CurIndex += 1;
                    PageDown();
                    CountDownNumber = 5;
                }
                else if (mousePointX < (Input.mousePosition.x - miniOffsetHorizontalNormalizedPosition))
                {
                    Debug.Log("上一页");
                    PageUp();
                    //CurIndex -= 1;
                    CountDownNumber = 5;
                }
            }

            targethorizontal = posList[CurIndex]; //设置当前坐标,更新函数进行插值  
            //isDrag = false;
            startTime = 0;
            isDown = false;
        }
        #endregion

    }

    public void pageTo(int index)
    {
        if (index >= 0 && index < posList.Count)
        {
            rect.horizontalNormalizedPosition = posList[index];
            SetPageIndex(index);
            currenIndex = index;
        }
        CountDownNumber = 5;
    }

    /*
     public void OnBeginDrag(PointerEventData eventData)
     {
         isDrag = true;
         //开始拖动  
         startDragHorizontal = rect.horizontalNormalizedPosition;
     }
     public void OnEndDrag(PointerEventData eventData)
     {
         float posX = rect.horizontalNormalizedPosition;
         posX += ((posX - startDragHorizontal) * sensitivity);
         posX = posX < 1 ? posX : 1;
         posX = posX > 0 ? posX : 0;
         int index = 0;
         float offset = Mathf.Abs(posList[index] - posX);
         //Debug.Log("offset " + offset);  
         for (int i = 1; i < posList.Count; i++)
         {
             float temp = Mathf.Abs(posList[i] - posX);
             if (temp < offset)
             {
                 index = i;
                 offset = temp;
             }
         }
         SetPageIndex(index);
         targethorizontal = posList[index]; //设置当前坐标,更新函数进行插值
         isDrag = false;
         startTime = 0;
         stopMove = false;
     }
     
    /*/
    private void SetPageIndex(int index)
    {
        if (currentPageIndex != index)
        {
            currentPageIndex = index;
            if (OnPageChanged != null)
                OnPageChanged(index);
        }
    }

    /// <summary>
    /// 上一页
    /// </summary>
    public void PageUp()
    {
        if (posList.Count == 0)
        {
            return;
        }

        int pageIndex = CurIndex - 1;
        if (pageIndex < 0)
        {
            //CurIndex = 0;
            CurIndex = posList.Count - 1;
        }
        //else if (pageIndex >= posList.Count - 1)
        //{
        //    //CurIndex = posList.Count - 1;
        //    CurIndex = 0;
        //}
        else
        {
            CurIndex = pageIndex;
        }
        Debug.Log(currenIndex);
        pageTo(currenIndex);
        //toggleArray[CurIndex].isOn = true;
    }

    /// <summary>
    /// 下一页
    /// </summary>
    public void PageDown()
    {
        if (posList.Count == 0)
        {
            return;
        }

        int pageIndex = CurIndex + 1;
        //if (pageIndex < 0)
        //{
        //    //CurIndex = 0;
        //    CurIndex = posList.Count - 1;
        //}
        if (pageIndex > posList.Count - 1)
        {
            //CurIndex = posList.Count - 1;
            CurIndex = 0;
        }
        else
        {
            CurIndex = pageIndex;
        }
        //Debug.Log(currenIndex);
        isDrag = true;
        pageTo(currenIndex);
        //toggleArray[CurIndex].isOn = true;

    }

    public float CountDownNumber;
    public IEnumerator UpdateTime()
    {
        CountDownNumber = 5;
        while (CountDownNumber > 0)
        {
            yield return new WaitForSeconds(1);
            //Debug.Log(countDownNumber);
            CountDownNumber--;

            //int index = 0;
            if (CountDownNumber == 0)
            {
                PageDown();


            }

        }
    }
}

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