PlayerPrefsManager-结合反射实现的一个通用存储工具

using JetBrains.Annotations;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;

public class PlayerPrfersMannager 
{
    private static PlayerPrfersMannager instance = new PlayerPrfersMannager();

    public static PlayerPrfersMannager Instance
    { get { return instance; } }
    private PlayerPrfersMannager()
    { }

    public void SaveData(object obj, string classKey)
    {
        string KeyName;
        Type type = obj.GetType();
        FieldInfo[] infos = type.GetFields();

        for (int i = 0; i < infos.Length; i++)
        {
            FieldInfo info = infos[i];

            KeyName = classKey + "_" + type.Name +
                  "_" + info.FieldType.Name + "_" + info.Name;

            SetData(KeyName, info.GetValue(obj));

        }
    }
    private void SetData(string  keyName, object value)
    {
        Type fieldType = value.GetType();
        if (fieldType == typeof(int))
        {
            PlayerPrefs.SetInt(keyName, (int)value);
        }
        else if (fieldType == typeof(string))
        {
            PlayerPrefs.SetString(keyName, value.ToString());
        }

        else if (fieldType == typeof(float))
        {
            PlayerPrefs.SetFloat(keyName, (float)value);
        }
        else if (fieldType == typeof(bool))
        {

            PlayerPrefs.SetInt(keyName, (bool)value ? 1 : 0);
        }
        else if (typeof(IList).IsAssignableFrom(fieldType))
        {
    
            IList list = value as IList;
            PlayerPrefs.SetInt(keyName, list.Count);
            int index = 0;
            foreach (object obj in list)
            {
                SetData(keyName + index.ToString(), obj);
                index++;
            }
        }
        else if (typeof(IDictionary).IsAssignableFrom(fieldType))
        {
        
            IDictionary dict = value as IDictionary;
            PlayerPrefs.SetInt(keyName, dict.Count);
            int index = 0;
            foreach (object obj in dict.Keys)
            {
                SetData(keyName + "Key" + index, obj);
                SetData(keyName + "Value" + index, dict[obj]);
                index++;
            }
        }
        else
        {
    
            SaveData(value, keyName);
        }
    }
    public object LoadData(Type type, string classKey)
    {
        object data = Activator.CreateInstance(type);
        FieldInfo[] fields = type.GetFields();
        String keyName = "";
        foreach (FieldInfo field in fields)
        {
            keyName = classKey + "_" + type.Name +
                  "_" + field.FieldType.Name + "_" + field.Name;
           //根据类型判断用什么API来得到keyName这个键中的值
           //把值返回出来
           //再通过FieldInfo中的SetValue方法把该值存在我们新创建的object data里面
            field.SetValue(data,GetValue(field.FieldType,keyName));
        }
        return data;
    }
    public object GetValue(Type fieldType,string keyName)
    {
        //通过类型来判断用什么API
        if (fieldType == typeof(int))
        {

            return PlayerPrefs.GetInt(keyName);
        }
        else if (fieldType == typeof(float))
        {
            return PlayerPrefs.GetFloat(keyName);
        }
        else if (fieldType == typeof(string))
        {
            return PlayerPrefs.GetString(keyName, "");
        }
        else if (fieldType == typeof(bool))
        {
            return PlayerPrefs.GetInt(keyName, 0) == 1 ? true : false;
        }
        else if (typeof(IList).IsAssignableFrom(fieldType))
        {
            int count = PlayerPrefs.GetInt(keyName);

            IList list = Activator.CreateInstance(fieldType) as IList;

            for (int i = 0; i < count; i++)
            {
                list.Add(GetValue(fieldType.GetGenericArguments()[0], keyName + i.ToString()));
            }
            return list;
        }
        else if (typeof(IDictionary).IsAssignableFrom(fieldType))
        {
            int count = PlayerPrefs.GetInt(keyName);
            IDictionary dictionary = Activator.CreateInstance(fieldType) as IDictionary;
            int index = 0;
            for (int i = 0; index < count; i++)
            {
                dictionary.Add(GetValue(fieldType.GetGenericArguments()[0], keyName + "Key" + index),
                                GetValue(fieldType.GetGenericArguments()[1], keyName + "Value" + index));
                index++;
             }   
                
            return dictionary;
        }
        else
        {
            return LoadData(fieldType,keyName);

        }

      
    }

}

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