Spawn代码:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class spavner : MonoBehaviour
{
public GameObject[] m_enemy;
void Start()
{
//等待五秒钟以后每三秒间隔
InvokeRepeating("Spawn", 5, 3);
}
void Spawn()
{
int index = Random.Range(0, m_enemy.Length);
Instantiate(m_enemy[index], transform.position, Quaternion.identity);
//使用粒子
ParticleSystem p = GetComponentInChildren<ParticleSystem>();
p.Play();
}
}