test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
printf("**************************\n");
printf("****** 1.play ******\n");
printf("****** 0.exit ******\n");
printf("**************************\n");
}
void game()
{
//存储数据-二维数组
char board[ROW][COL];
//初始化棋盘-初始化空格
InitBoard(board, ROW, COL);
//打印一下棋盘-本质是打印数组内容
DisplayBodrd(board, ROW, COL);
char ret = 0;//接受游戏状态
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
DisplayBodrd(board, ROW, COL);
//判断玩家是否赢得游戏
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBodrd(board, ROW, COL);
//判断电脑是否赢得游戏
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
} if (ret == '*')
{
printf("玩家赢了\n");
}
else if (ret == '#')
{
printf("电脑赢了\n");
}
else
{
printf("平局\n");
}
DisplayBodrd(board, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择");
break;
}
} while (input);
return 0;
}
game.h
#pragma once
//头文件的包含
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
//符号的定义
#define ROW 3
#define COL 3
//函数的声明
//初始化棋盘的
void InitBoard(char board[ROW][COL],int row,int col);
//打印棋盘的函数
void DisplayBodrd(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//判断游戏是否有输赢
char IsWin(char board[ROW][COL], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBodrd(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if(j<col-1)
printf("|");
}
printf("\n");
}
}
}
void PlayerMove(char board[][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走>:\n");
while (1)
{
printf("请输入下棋的坐标");
scanf("%d %d", &x, &y);
//判断坐标合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//下棋
//判断坐标是否被占用
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用,请重新输入\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑走:>\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
//无需判断合法性
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//棋盘没满
}
}
}
return 1;//棋盘满了
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//判断三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//判断三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
//如果棋盘满了返回1,不然返回0
int ret =IsFull(board,row,col);
if (ret == 1)
{
return 'Q';
}
//继续
return 'C';
}
刚学一周左右,写这个也是边写边看的视频(不过这是我迄今为止写的最长的代码了),有什么不好的地方大家多多指点。
运行结果在视频里..(电脑产生的是随机位置,有点笨笨额哈哈哈,不过我的水平不够让他智能,我还以为可以插入到下面..)。