使用C语言实现三子棋

#pragma once
#define _CRT_SECURE_NO_WARNINGS

#include<stdio.h>
#include<stdlib.h>
#include<time.h>

#define ROW 3
#define COL 3

void InitBoard(char board[ROW][COL], int row, int col);//初始化棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);//打印棋盘
void PlayMove(char board[ROW][COL],int row,int col);//玩家下棋
void ComputerMove(char board[ROW][COL], int row,int col);//电脑下棋

char IsWin(char board[ROW][COL],int row,int col);//判断输赢

#define _CRT_SECURE_NO_WARNINGS






#include "game.h"


void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{ 
			printf(" %c ",board[i][j]);
			if (j < col - 1)
			{
				printf("|");
			}
		}
		
		printf("\n");
		if (i < row - 1)
		{
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
					printf("|");
			}
		}
		printf("\n");
	}
}
void PlayMove(char board[ROW][COL], int row, int col)// 玩家下棋
{
	printf("玩家请输入坐标\n");
	int x = 0;
	int y = 0;
	while(1)
	{
		scanf("%d%d", &x, &y);
		if ((x >= 1 && x <= row) && (y >= 1 && y <= col))
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("改坐标已被占用,请重新输入:>\n");
			}
		}
		else
		{
			printf("坐标非法,超出范围\n");
		}
	}

}

void ComputerMove(char board[ROW][COL], int row, int col)//电脑下棋
{
	printf("电脑下棋:>\n");
	int x = 0;
	int y = 0;
	while (1)
	{
		x = rand() % row;
		y = rand() % col;
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}
}

char is_full(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
				return 0;
		}
	}
	return 1;
}
char IsWin(char board[ROW][COL], int row, int col)//判断输赢
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
		{
			return board[i][0];
		}
	}
	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
		{
			return board[0][i];
		}
	}
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
	{
		return board[0][0];
	}
	 if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
	{
		return board[1][1];
	}
	 if (is_full(board, row, col))
	 {
		 return 'Q';
	 }
	 return 'C';
}





#define _CRT_SECURE_NO_WARNINGS
#include"game.h"

void  menu()
{
	printf("###########################################\n");
	printf("################    1.play    #############\n");
	printf("################    0.exe     #############\n");
	printf("###########################################\n");
}


void game()
{
	char ret = 0;
	char board[ROW][COL];  //棋盘数组
	//初始化期盼—board的元素初始化为 ' ';
	InitBoard(board, ROW, COL);
	//打印期盼
	DisplayBoard(board, ROW, COL);
    // 下棋
	while (1)
	{
		//玩家下棋
		PlayMove(board,ROW,COL);
        //打印棋盘
		DisplayBoard(board, ROW, COL);
		// 判断输赢
	    ret = IsWin(board, ROW, COL);
		if (ret != 'C')
		{
			break;
		}
		// 电脑下棋
		ComputerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		ret = IsWin(board, ROW, COL);
		if (ret != 'C')
		{
			break;
		}
	}
	if (ret == '*')
	{
		printf("玩家赢\n");
	}
	else if (ret == '#')
	{
		printf("电脑赢\n");
	}
	else
	{
		printf("平局\n");
	}
}
int main()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{ 
		menu();   //菜单函数
		scanf("%d",&input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("结束游戏\n");
			break;
	    default:
			printf("输入错误,请重新输入\n");
			break;
		}
		
	} while (input);
}

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