参考:资源商店免费的资源包

源码
public class ParallaxBackground_0 : MonoBehaviour
{
public bool Camera_Move;
public float Camera_MoveSpeed = 1.5f;
[Header("Layer Setting")]
public float[] Layer_Speed = new float[7];
public GameObject[] Layer_Objects = new GameObject[7];
private Transform _camera;
private float[] startPos = new float[7];
private float boundSizeX;
private float sizeX;
private GameObject Layer_0;
void Start()
{
_camera = Camera.main.transform;
sizeX = Layer_Objects[0].transform.localScale.x;
boundSizeX = Layer_Objects[0].GetComponent<SpriteRenderer>().sprite.bounds.size.x;
for (int i=0;i<5;i++){
startPos[i] = _camera.position.x;
}
}
void Update(){
//Moving camera
if (Camera_Move){
_camera.position += Vector3.right * Time.deltaTime * Camera_MoveSpeed;
}
for (int i=0;i<5;i++){
float temp = (_camera.position.x * (1-Layer_Speed[i]) );
float distance = _camera.position.x * Layer_Speed[i];
Layer_Objects[i].transform.position = new Vector2 (startPos[i] + distance, _camera.position.y);
if (temp > startPos[i] + boundSizeX*sizeX){
startPos[i] += boundSizeX*sizeX;
}else if(temp < startPos[i] - boundSizeX*sizeX){
startPos[i] -= boundSizeX*sizeX;
}
}
}
}