三子棋
一、问题解决
三子棋:在3*3的棋盘上最先完成连续的三子者胜。
二、基本流程
在正式写代码之前要明白实现三子棋的流程。
- 通过菜单选择开始游戏和退出游戏
- 创建并初始化棋盘为空格
- 打印棋盘
- 玩家以坐标的形式落子(‘*’为玩家)
- 判断输赢(玩家赢、电脑赢、平局、继续游戏)
- 电脑在空白处随机落子(‘#’为电脑)
- 判断输赢
三、具体步骤
这里都以函数模块化实现。
1、自定义menu函数
代码如下(示例):
void menu()
{
printf("********************************************************\n");
printf("********************************************************\n");
printf("**********1.开始游戏 0.退出游戏**********\n");
printf("********************************************************\n");
printf("********************************************************\n");
}
2、创建棋盘
代码如下(示例):
#define ROW 3
#define COL 3
char board[ROW][COL];
3、初始化棋盘为空格
代码如下:
void InitBoard(char board[ROW][COL], int row, int col)//初始化棋盘为空格
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
4、打印棋盘
代码如下:
void PrintBoard(char board[ROW][COL], int row, int col)//打印棋盘
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if(j<col-1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
5、玩家落子
void PlayerMove(char board[ROW][COL], int row, int col)//玩家下棋--'*'
{
int x, y;
while (1)
{
printf("请输入坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= ROW && y >= 1 && y <= COL)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
printf("该坐标被占用,请重新输入\n");
}
else
printf("该坐标非法,请重新输入\n");
}
}
6、判断输赢
//判断输赢——根据返回值判断
//玩家赢——*
//电脑赢——#
//平局——C
//继续游戏——O
char IsWin(char board[ROW][COL], int row, int col)//判断输赢
{
int i, j, s;
//三行
for (i = 0; i < ROW; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
return board[i][1];
}
//三列
for (j = 0; j < COL; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[0][j] != ' ')
return board[0][j];
}
//主对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
//副对角线
else if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
return board[1][1];
else
{
s = Isfull(board, ROW, COL);//判断棋盘是否已满
if (s == 0)
return 'O';
else
return 'C';
}
}
a、判断棋盘是否已满
int Isfull(char board[ROW][COL], int row, int col)
{
int i, j;
for (i = 0; i < ROW; i++)
{
for (j = 0; j < COL; j++)
{
if (board[i][j] == ' ')
return 0;//未满
}
}
return 1;//已满
}
7、电脑落子
电脑在棋盘的空白处随机落子,使用rand函数生成随机坐标
rand函数和srand函数详解
void ComputerMove(char board[ROW][COL], int row, int col)//电脑下棋--'#'
{
int x, y;
while (1)
{
x = rand() % ROW;
y = rand() % COL;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
四、代码实现
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL], int row, int col)//初始化棋盘为空格
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void PrintBoard(char board[ROW][COL], int row, int col)//打印棋盘
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if(j<col-1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)//玩家下棋--'*'
{
int x, y;
while (1)
{
printf("请输入坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= ROW && y >= 1 && y <= COL)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
printf("该坐标被占用,请重新输入\n");
}
else
printf("该坐标非法,请重新输入\n");
}
}
int Isfull(char board[ROW][COL], int row, int col)
{
int i, j;
for (i = 0; i < ROW; i++)
{
for (j = 0; j < COL; j++)
{
if (board[i][j] == ' ')
return 0;//未满
}
}
return 1;//已满
}
char IsWin(char board[ROW][COL], int row, int col)//判断输赢
{
int i, j, s;
//三行
for (i = 0; i < ROW; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
return board[i][1];
}
//三列
for (j = 0; j < COL; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[0][j] != ' ')
return board[0][j];
}
//主对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
//副对角线
else if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
return board[1][1];
else
{
s = Isfull(board, ROW, COL);//判断棋盘是否已满
if (s == 0)
return 'O';
else
return 'C';
}
}
void ComputerMove(char board[ROW][COL], int row, int col)//电脑下棋--'#'
{
int x, y;
while (1)
{
x = rand() % ROW;
y = rand() % COL;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
void menu()
{
printf("********************************************************\n");
printf("********************************************************\n");
printf("**********1.开始游戏 0.退出游戏**********\n");
printf("********************************************************\n");
printf("********************************************************\n");
}
void game()
{
char board[ROW][COL];
char ret;
InitBoard(board, ROW, COL);//初始化
PrintBoard(board, ROW, COL);//打印棋盘
while (1)
{
//玩家下棋
PlayerMove(board,ROW,COL);
printf("玩家下棋\n");
PrintBoard(board, ROW, COL);//打印棋盘
ret = IsWin(board, ROW, COL);
if (ret == '*')
{
printf("玩家赢\n");
break;
}
else if (ret == '#')
{
printf("电脑赢\n");
break;
}
else if (ret == 'C')
{
printf("平局\n");
break;
}
//电脑下棋
ComputerMove(board, ROW, COL);
printf("电脑下棋\n");
PrintBoard(board, ROW, COL);//打印棋盘
//判断输赢
ret=IsWin(board, ROW, COL);
if (ret == '*')
{
printf("玩家赢\n");
break;
}
else if (ret == '#')
{
printf("电脑赢\n");
break;
}
else if (ret == 'C')
{
printf("平局\n");
break;
}
}
}
void test()
{
int input;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
五、效果展示
以上就是今天要讲的所有内容了,快去实现三子棋吧!