1_创建Canvas_创建Panel;
2_给这个panel弄动画,透明——漆黑
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class danrudanchu : MonoBehaviour
{
public GameObject eventsecne;
public Button btn1;
public Button btn2;
public Animator animator;
private void Awake()
{
DontDestroyOnLoad(gameObject);
DontDestroyOnLoad(eventsecne);
}
private void Start()
{
btn1.onClick.AddListener(LoadA);
btn2.onClick.AddListener(LoadB);
}
public void LoadA()
{
StartCoroutine(Lose(0));
}
public void LoadB()
{
StartCor