Sarsa也是强化学习的算法之一,其标签为在线学习(On-policy),即说到做到型的算法。下面分别是Q-learning和Sarsa的伪代码(图来源于B站Up主莫烦,我做了红色备注):
可以看到,Q-learning和Sarsa还是比较相似的。
我认为主要的不同包括以下2点:
1、更新Q表的公式方面,Q-learning为maxQ(s', a'),即考虑下一步时直接选择Q值大的作为贡献;而Sarsa为Q(s', a'),这里的a'为采用贪婪值作为策略(百分之90选择maxQ(s', a'),而10%的概率随机选择,可能是maxQ(s', a')也可能不是)选择的,不一定百分百是maxQ(s', a')。
2、对于下一个循环的a,Sarsa为对上一个循环中S和a更新时的a',而Q-learning要根据贪婪值策略重新进行选择这一循环的a。即Q-learning在更新上一个Q表时认为下一个状态的行动并不一定为真实的下一个状态选择的行动,但是Sarsa却是,因此是说到做到的算法。
以下是将上一篇文章(Q-learning)中的代码进行修改,变成Sarsa算法(修改的代码行后面有##### Sarsa),若有误还请广大网友批评指正:
import numpy as np
import pandas as pd
import time
np.random.seed(2) # reproducible
N_STATES = 6 # the length of the 1 dimensional world
ACTIONS = ['left', 'right'] # available actions
EPSILON = 0.9 # greedy police
ALPHA = 0.1 # learning rate
GAMMA = 0.9 # discount factor
MAX_EPISODES = 13 # maximum episodes
FRESH_TIME = 0.3 # fresh time for one move
def build_q_table(n_states, actions):
table = pd.DataFrame(
np.zeros((n_states, len(actions))), # q_table initial values
columns=actions, # actions's name
)
# print(table) # show table
return table
def choose_action(state, q_table):
# This is how to choose an action
state_actions = q_table.iloc[state, :]
if (np.random.uniform() > EPSILON) or ((state_actions == 0).all()): # act non-greedy or state-action have no value
# if (state_actions == 0).all():
action_name = np.random.choice(ACTIONS)
else: # act greedy
action_name = state_actions.idxmax() # replace argmax to idxmax as argmax means a different function in newer version of pandas
return action_name
def get_env_feedback(S, A):
# This is how agent will interact with the environment
if A == 'right': # move right
if S == N_STATES - 2: # terminate
S_ = 'terminal'
R = 1
else:
S_ = S + 1
R = 0
else: # move left
R = 0
if S == 0:
S_ = S # reach the wall
else:
S_ = S - 1
return S_, R
def update_env(S, episode, step_counter):
# This is how environment be updated
env_list = ['-'] * (N_STATES - 1) + ['T'] # '---------T' our environment
if S == 'terminal':
interaction = 'Episode %s: total_steps = %s' % (episode + 1, step_counter)
print('\r{}'.format(interaction), end='')
time.sleep(2)
print('\r ', end='')
else:
env_list[S] = 'o'
interaction = ''.join(env_list)
print('\r{}'.format(interaction), end='')
time.sleep(FRESH_TIME)
def rl():
# main part of RL loop
q_table = build_q_table(N_STATES, ACTIONS)
for episode in range(MAX_EPISODES):
step_counter = 0
S = 0
is_terminated = False
update_env(S, episode, step_counter)
A = choose_action(S, q_table) ###### SARSA
while not is_terminated:
S_, R = get_env_feedback(S, A) # 得到下一个状态S_和奖励值R
A_ = choose_action(S, q_table) ###### SARSA 采用贪婪值方法获取下一状态在下一步的行动
q_predict = q_table.loc[S, A]
if S_ != 'terminal':
q_target = R + GAMMA * q_table.loc[S_, A_] ###### SARSA
else:
q_target = R # next state is terminal
is_terminated = True # terminate this episode
q_table.loc[S, A] += ALPHA * (q_target - q_predict) # update
S = S_ # move to next state
A = A_ ###### SA
update_env(S, episode, step_counter + 1)
step_counter += 1
return q_table
if __name__ == "__main__":
q_table = rl()
print('\r\nQ-table:\n')
print(q_table)