http://bbs.fishc.com/forum.php?mod=viewthread&tid=18337&extra=page%3D1%26filter%3Dtypeid%26typeid%3D287%26typeid%3D287
该系列案例解析按级别类别排列,如:
- [基础知识]: 类别为基础知识
- 1.2: 级别,第一个1表示属于最简单级别,后边的2仅为案例的序数(不代表难度增加(⊙o⊙)哦)
小甲鱼用了一个通宵的时间来编写和调试程序,大家有可能不理解的地方也做了详细注释,谨以此献给喜欢鱼C,热爱编程的朋友们!
仅希望不喜的朋友勿喷,喜欢的朋友耐心学习,回复的朋友注意论坛环境,不要回复一堆毫无意义标点符号!
用这种方法写程序,将其编译链接后的可执行文件用IDA等工具将其反汇编后,两者基本保持一致。掌握这种写法,可以加深对逆向的反应和思考能力,适合平时锻炼提高逆向能力!
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
; by 小甲鱼, http://www.fishc.com
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
; 功能:实现与反汇编同样语法的汇编编程,有点纠结,但非常有利于锻炼逆向思维!
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
.386
.model flat,stdcall
option casemap:none
include windows.inc
include user32.inc
include kernel32.inc
includelib user32.lib
includelib kernel32.lib
.data
hIcon dd 0
hWnd dd 0
hDc dd 0
winX dd 0
winY dd 0
wWidth dd 0
wHeight dd 0
stPs PAINTSTRUCT <0>
stRect RECT <0>
wc WNDCLASSEX <0> ; wc定义为WNDCALSSEX结构,并用零填充
msg MSG <0> ; 用于存放消息
szClassName db 'MyClass', 0
szCaption db '欢迎来到鱼C工作室', 0
szMessage db '学习编程最好的地方 -- 鱼C工作室: www.fishc.com', 0
.code
main:
push ebp ; 保存上一个程序的ebp
mov ebp, esp ; ebp == esp,ebp主要用于后边的参数和变量的索引
;------------------------------------------------------------------
;......................... 初始化程序 .............................
;------------------------------------------------------------------
push 1000 ; 图标的ID
push DWORD PTR [ebp+8] ; 就是在调用main函数前压入的参数,为本模块的句柄
call LoadIcon
mov hIcon, eax
mov wc.cbSize, sizeof WNDCLASSEX
mov wc.style, CS_BYTEALIGNWINDOW
mov wc.lpfnWndProc, offset WndProc
mov wc.cbClsExtra, NULL
mov wc.cbWndExtra, NULL
mov eax, [ebp+8] ; 就是在调用main函数前压入的参数,为本模块的句柄
mov wc.hInstance, eax
mov wc.hbrBackground, COLOR_WINDOW+1
mov wc.lpszMenuName, NULL
mov wc.lpszClassName, offset szClassName
push hIcon
pop eax ; 经典做法,相当于mov eax, hIcon
mov wc.hIcon, eax
push IDC_ARROW
push NULL
call LoadCursor
mov wc.hCursor, eax
push hIcon
pop eax
mov wc.hIconSm, eax
push offset wc
call RegisterClassEx ; 注册窗口
mov wWidth, 600 ; 窗口宽度
mov wHeight, 450 ; 窗口高度
mov winX, 50
mov winY, 50
;------------------------------------------------------------------
;........................... 创建窗口 .............................
;------------------------------------------------------------------
push NULL
push DWORD PTR [ebp+8] ; 还记得吧,本模块句柄
push NULL ; 菜单句柄,这里不需要,所以木有
push NULL ; 父窗口句柄,这里木有,所以没有
push wHeight ; 高度
push wWidth ; 宽度
push winY ; 左上角y值
push winX ; 左上角x值
push WS_OVERLAPPEDWINDOW ; 窗口风格
push offset szCaption ; 标题
push offset szClassName ; 类名
push WS_EX_LEFT ; 扩展窗口风格
call CreateWindowEx ; 上边的都是这个函数的参数,注意入栈是从右到左
mov hWnd, eax
push SW_SHOWNORMAL
push hWnd
call ShowWindow ; 显示窗口
push hWnd
call UpdateWindow ; 更新窗口
;------------------------------------------------------------------
;........................... 消息循环 .............................
;------------------------------------------------------------------
msgLoop:
push 0
push 0
push NULL
push offset msg
call GetMessage ; 获取消息
cmp eax, 0
je exitLoop ; 如果返回值为0,则退出循环,准备结束程序
push offset msg
call TranslateMessage ; 转发消息
push offset msg
call DispatchMessage ; 分派消息
jmp msgLoop
exitLoop:
mov esp, ebp ; 恢复堆栈
pop ebp ; 恢复上一个程序的ebp
ret ; 返回
;------------------------------------------------------------------
;........................... 窗口过程 .............................
;------------------------------------------------------------------
WndProc:
push ebp
mov ebp, esp
; 小甲鱼再啰嗦下!WndProc proc hWin, uMsg, wPrarm, lParam
; | | | |
; 他们分别用ebp的索引值是: ebp+8 ebp+12 ebp+16 ebp+20
cmp DWORD PTR [ebp+12], WM_PAINT ; 判断是否绘制窗口消息
jne @F
push offset stPs
push [ebp+8] ; hWin入栈
call BeginPaint
mov hDc, eax
push offset stRect
push [ebp+8]
call GetClientRect
push DT_SINGLELINE or DT_CENTER or DT_VCENTER
push offset stRect
push -1
push offset szMessage
push hDc
call DrawText
push offset stPs
push [ebp+8]
call EndPaint ; 擦屁股,释放资源
@@:
cmp DWORD PTR [ebp+12], WM_CLOSE ; 判断是不是获得关闭的消息
jne @F
push NULL
call PostQuitMessage
@@:
push DWORD PTR[ebp+20] ; lParam
push DWORD PTR[ebp+16] ; wParam
push DWORD PTR[ebp+12] ; uMsg
push DWORD PTR[ebp+8] ; hWin
call DefWindowProc ; 把我们不关注的消息都让默认函数来处理
mov esp, ebp
pop ebp
ret
start:
push NULL
call GetModuleHandle ; 获取本模块句柄,注意现在我们不用invoke,我们时刻要保持反汇编写法
push eax ; eax保存着拿到的模块句柄,并作为main函数的参数入栈
call main
push 0
call ExitProcess ; 退出程序
end start
以下是用IDA逆向后的反汇编程序,请鱼油们注意比较,两者基本保持一致。
.text:00401000 ; int __cdecl sub_401000(HINSTANCE hInstance)
.text:00401000 sub_401000 proc near ; CODE XREF: start+8p
.text:00401000
.text:00401000 hInstance = dword ptr 8
.text:00401000
.text:00401000 push ebp
.text:00401001 mov ebp, esp
.text:00401003 push 3E8h ; lpIconName
.text:00401008 push [ebp+hInstance] ; hInstance
.text:0040100B call LoadIconA
.text:00401010 mov dword_403000, eax
.text:00401015 mov stru_40306C.cbSize, 30h
.text:0040101F mov stru_40306C.style, 2000h
.text:00401029 mov stru_40306C.lpfnWndProc, offset sub_40114B
.text:00401033 mov stru_40306C.cbClsExtra, 0
.text:0040103D mov stru_40306C.cbWndExtra, 0
.text:00401047 mov eax, [ebp+hInstance]
.text:0040104A mov stru_40306C.hInstance, eax
.text:0040104F mov stru_40306C.hbrBackground, 6
.text:00401059 mov stru_40306C.lpszMenuName, 0
.text:00401063 mov stru_40306C.lpszClassName, offset ClassName ; "MyClass"
.text:0040106D push dword_403000
.text:00401073 pop eax
.text:00401074 mov stru_40306C.hIcon, eax
.text:00401079 push 7F00h ; lpCursorName
.text:0040107E push 0 ; hInstance
.text:00401080 call LoadCursorA
.text:00401085 mov stru_40306C.hCursor, eax
.text:0040108A push dword_403000
.text:00401090 pop eax
.text:00401091 mov stru_40306C.hIconSm, eax
.text:00401096 push offset stru_40306C ; WNDCLASSEXA *
.text:0040109B call RegisterClassExA
.text:004010A0 mov nWidth, 258h
.text:004010AA mov nHeight, 1C2h
.text:004010B4 mov X, 32h
.text:004010BE mov Y, 32h
.text:004010C8 push 0 ; lpParam
.text:004010CA push [ebp+hInstance] ; hInstance
.text:004010CD push 0 ; hMenu
.text:004010CF push 0 ; hWndParent
.text:004010D1 push nHeight ; nHeight
.text:004010D7 push nWidth ; nWidth
.text:004010DD push Y ; Y
.text:004010E3 push X ; X
.text:004010E9 push 0CF0000h ; dwStyle
.text:004010EE push offset WindowName ; "欢迎来到鱼C工?
.text:004010F3 push offset ClassName ; "MyClass"
.text:004010F8 push 0 ; dwExStyle
.text:004010FA call CreateWindowExA
.text:004010FF mov hWnd, eax
.text:00401104 push 1 ; nCmdShow
.text:00401106 push hWnd ; hWnd
.text:0040110C call ShowWindow
.text:00401111 push hWnd ; hWnd
.text:00401117 call UpdateWindow
.text:0040111C
.text:0040111C loc_40111C: ; CODE XREF: sub_401000+145j
.text:0040111C push 0 ; wMsgFilterMax
.text:0040111E push 0 ; wMsgFilterMin
.text:00401120 push 0 ; hWnd
.text:00401122 push offset Msg ; lpMsg
.text:00401127 call GetMessageA
.text:0040112C cmp eax, 0
.text:0040112F jz short loc_401147
.text:00401131 push offset Msg ; lpMsg
.text:00401136 call TranslateMessage
.text:0040113B push offset Msg ; lpMsg
.text:00401140 call DispatchMessageA
.text:00401145 jmp short loc_40111C
.text:00401147 ; ---------------------------------------------------------------------------
.text:00401147
.text:00401147 loc_401147: ; CODE XREF: sub_401000+12Fj
.text:00401147 mov esp, ebp
.text:00401149 pop ebp
.text:0040114A retn
.text:0040114A sub_401000 endp
.text:0040114A
.text:0040114B
.text:0040114B ; =============== S U B R O U T I N E =======================================
.text:0040114B
.text:0040114B ; Attributes: bp-based frame
.text:0040114B
.text:0040114B ; int __cdecl sub_40114B(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
.text:0040114B sub_40114B proc near ; DATA XREF: sub_401000+29o
.text:0040114B
.text:0040114B hWnd = dword ptr 8
.text:0040114B Msg = dword ptr 0Ch
.text:0040114B wParam = dword ptr 10h
.text:0040114B lParam = dword ptr 14h
.text:0040114B
.text:0040114B push ebp
.text:0040114C mov ebp, esp
.text:0040114E cmp [ebp+Msg], 0Fh
.text:00401152 jnz short loc_401199
.text:00401154 push offset Paint ; lpPaint
.text:00401159 push [ebp+hWnd] ; hWnd
.text:0040115C call BeginPaint
.text:00401161 mov hdc, eax
.text:00401166 push offset Rect ; lpRect
.text:0040116B push [ebp+hWnd] ; hWnd
.text:0040116E call GetClientRect
.text:00401173 push 25h ; format
.text:00401175 push offset Rect ; lprc
.text:0040117A push 0FFFFFFFFh ; cchText
.text:0040117C push offset chText ; "学习编程最好的地方 -- 鱼C工?
.text:00401181 push hdc ; hdc
.text:00401187 call DrawTextA
.text:0040118C push offset Paint ; lpPaint
.text:00401191 push [ebp+hWnd] ; hWnd
.text:00401194 call EndPaint
.text:00401199
.text:00401199 loc_401199: ; CODE XREF: sub_40114B+7j
.text:00401199 cmp [ebp+Msg], 10h
.text:0040119D jnz short loc_4011A6
.text:0040119F push 0 ; nExitCode
.text:004011A1 call PostQuitMessage
.text:004011A6
.text:004011A6 loc_4011A6: ; CODE XREF: sub_40114B+52j
.text:004011A6 push [ebp+lParam] ; lParam
.text:004011A9 push [ebp+wParam] ; wParam
.text:004011AC push [ebp+Msg] ; Msg
.text:004011AF push [ebp+hWnd] ; hWnd
.text:004011B2 call DefWindowProcA
.text:004011B7 mov esp, ebp
.text:004011B9 pop ebp
.text:004011BA retn
.text:004011BA sub_40114B endp
.text:004011BA