自制线程池4

需求:

有一种任务需要定时的执行,而且非常的耗时,因此我把它放到线程池中执行,并设置线程池为1,如果该任务已经在队列中或正在执行该任务,则不要再将该任务加入线程池中了。

测试代码如下

<!--<br /> <br /> Code highlighting produced by Actipro CodeHighlighter (freeware)<br /> http://www.CodeHighlighter.com/<br /> <br /> -->  1  using  System;
 2  using  System.Collections.Generic;
 3  using  System.Linq;
 4  using  System.Text;
 5  using  System.Threading;
 6  using  ThreadPool2;
 7 
 8  namespace  ThreadPoolTest.MyThreadPool2Test
 9  {
10       class  Class6
11      {
12           static   void  Main( string [] args)
13          {
14              MyThreadPool2 pool = new  MyThreadPool2( 1 , true , 30000 );
15               object  obj = new   object ();
16              Random rnd = new  Random();
17               for  (var i  =   0 ; i  <   20 ;i ++  )
18                  pool.QueueUserWorkItem(call, obj, rnd.Next( 1 , 4 ).ToString(), succ, err);
19              Console.ReadLine();
20          }
21 
22           private   static   void  err( object  state)
23          {
24                  Console.WriteLine( " err " );
25          }
26 
27           private   static   void  succ( object  state,  object  result)
28          {
29              Console.WriteLine( " succ " );
30          }
31 
32           private   static   object  call( object  state)
33          {
34               while ( true )
35              {
36                  Thread.Sleep( 2000 );
37                  Console.WriteLine( " exec " );
38              }
39          }
40      }
41  }
42 

 

线程池代码如下,

 

<!--<br /> <br /> Code highlighting produced by Actipro CodeHighlighter (freeware)<br /> http://www.CodeHighlighter.com/<br /> <br /> --> using  System;
using  System.Collections;
using  System.Collections.Generic;
using  System.Diagnostics;
using  System.Linq;
using  System.Text;
using  System.Threading;
using  Amib.Threading.Internal;
using  Rhino.Commons;

namespace  ThreadPool2
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{
    
public delegate object WaitCallback2(object state);
    
public delegate void SuccCallback(object state, object result);
    
public delegate void ErrCallback(object state);
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/**//// <summary>
    
/// 此线程池的作用是将某一类特殊的任务交给此线程池执行,
    
/// 可以设定该线程池的最大线程数,
    
/// 这类线程池的优点时,占用的资源少,优先级低,
    
/// 适合于执行任务需要长期执行,不考虑时间因素的任务
    
/// 同时根据在传入线程池时的标记key,可以Aborted指定任务,
    
/// 若该任务正在执行或尚在执行队列中
    
/// </summary>

    public class MyThreadPool2
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{
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/**//// <summary>
        
/// 任务执行队列
        
/// </summary>

        //static ThreadSafeQueue<WorkerThread> queue = new ThreadSafeQueue<WorkerThread>();
        List<WorkerThread> queue = new List<WorkerThread>();
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/**//// <summary>
        
/// 目前暂定为只使用一个线程,以免耗近资源
        
/// </summary>

        SynchronizedDictionary<string, WorkerThread> dict = new SynchronizedDictionary<string, WorkerThread>();
        
private object state;
        AutoResetEvent wait 
= new AutoResetEvent(false);
        AutoResetEvent wait2 
= new AutoResetEvent(false);
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private int MaxLimitedTime getset; }
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private bool IsLimitedExecTime getset; }
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private int IdleTimeout getset; }
        
//private static int _maxThreadNum = 1;
        private int MaxThreadNum
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{
            
//get { return _maxThreadNum; }
            
//set { _maxThreadNum = value; }
            get;
            
set;
        }

        
private MyThreadPool2()
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{
            
//System.Threading.ThreadPool.RegisterWaitForSingleObject(wait, new WaitOrTimerCallback(aa), state, 2000,true);
            
//SetMaxThreadNum(2);
            
//SetMaxExecTime(false, 10000);
        }

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/**//// <summary>
        
/// 设置专用线程池的初始参数
        
/// </summary>
        
/// <param name="num">线程池的最大线程数,最小为1</param>
        
/// <param name="b">是否起用限制最大单个任务执行时间设定</param>
        
/// <param name="MaxLimitedTime">单个任务执行的最大时间</param>

        public MyThreadPool2(int num, bool b, int MaxLimitedTime)
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{
            System.Threading.ThreadPool.RegisterWaitForSingleObject(wait, 
new WaitOrTimerCallback(aa), state, 2000true);
            
if (num < 1)
                num 
= 1;
            MaxThreadNum 
= num;
            IsLimitedExecTime 
= b;
            
this.MaxLimitedTime = MaxLimitedTime;
            
if (IsLimitedExecTime)
                System.Threading.ThreadPool.RegisterWaitForSingleObject(wait2, 
new WaitOrTimerCallback(bb), state,
                                                                        
this.MaxLimitedTime, true);
        }


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/**//// <summary>
        
/// 定时将队列中的数据装载到线程中执行,如果还没有到达最大线程数还有任务则创建线程
        
/// </summary>
        
/// <param name="state"></param>
        
/// <param name="timedOut"></param>

        private void aa(object state, bool timedOut)
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{
            
//Console.WriteLine("执行aa()将队列中的任务加到线程中");
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            lock(WorkerThread.Manual){
            WorkerThread.Manual.Reset();
            
lock (queue)
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{
                Console.WriteLine(
"queue count={0}",queue.Count);
                
//判断任务队列中有无积压的任务且有无空闲的线程,如果符合上述条件则执行之
                List<string> removeKey = new List<string>();
                List
<WorkerThread> newTask = new List<WorkerThread>();
                List
<string> tasks = new List<string>();
                
//Dictionary<string,WorkerThread> addDict=new Dictionary<string, WorkerThread>();
                foreach (var kvp in dict)
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{//kvp.Value.ThreadState == ThreadState.Unstarted || 
                    
//if (kvp.Value.Thread.ThreadState == ThreadState.Suspended)

                    
//将不活动的线程记录下来并移除
                    if (!kvp.Value.Thread.IsAlive)
                        tasks.Add(kvp.Key);
                    
//将活动且空闲的线程赋于新的任务
                    if (kvp.Value.Thread.IsAlive == true && kvp.Value.CurrentThreadState == WorkerThreadState.Idle)
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{
                        
//dict.Remove(kvp.Key);//cancle because of lock

                        WorkerThread a 
= queue.FirstOrDefault();
                        
if (a != null)
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{
                            removeKey.Add(kvp.Key);
                            
//addDict.Add(a.Key, kvp.Value.Change(a));
                            newTask.Add(kvp.Value.Change(a));
                            
//a.Thread = kvp.Value.Thread;
                            
//newTask.Add(a);
                            queue.RemoveAt(0);
                            
//dict.Add(a.Key, kvp.Value.Change(a));//cancle because of lock
                            
//将参数加到线程中,并改变线程的状态
                            
//dict[a.Key].Thread.Resume();
                        }

                        
else
                            
break;
                        
//else
                        
//{
                        
//    System.Threading.ThreadPool.RegisterWaitForSingleObject(wait, new WaitOrTimerCallback(aa), state,
                        
//                                                            2000, true);
                        
//    return;
                        
//}

                    }

                }

                tasks.ForEach(t 
=> 
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                    dict.Remove(t);
                    Debug.WriteLine(
"移除销毁线程对应的dict中的键值项,key="+t);
                }
);
                removeKey.ForEach(t 
=> dict.Remove(t));
                newTask.ForEach(t 
=>
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{
                    Debug.WriteLine(
"复用线程用于执行新任务"+t.Key);
                    dict.Add(t.Key, t);
                    
//t.StartExecTime = DateTime.Now;
                    t.Auto.Set();
                    
//t.CurrentThreadState = WorkerThreadState.Busy;
                    
//t.Thread.Resume();
                }
);
                
while (queue.Count > 0 && dict.Count < MaxThreadNum)
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{
                    
//未到线程池最大池程数时,增加线程
                    WorkerThread b = queue.FirstOrDefault();
                    
if (b != null)
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{
                        queue.RemoveAt(
0);
                        
//Thread thd = new Thread(new ThreadStart(b.Exec));
                        
//thd.Priority = ThreadPriority.Lowest;
                        
//dict.Add(b.Key, thd);
                        
//thd.Start();
                        WorkerThread wt = new WorkerThread();
                        wt.Start(b);
                        dict.Add(wt.Key, wt);
                        wt.Thread.Start();
                        Debug.WriteLine(
"新建线程用于执行新任务"+ wt.Key);


                        
//将参数加到线程中,并改变线程的状态
                    }



                }

                System.Threading.ThreadPool.RegisterWaitForSingleObject(wait, 
new WaitOrTimerCallback(aa), state, 2000,
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