贪吃蛇

#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <pcc32.h>

//★○●◎◇◆□■△☆▲※+
typedef struct tagPOINT2D{
	int x;
	int y;
}POINT2D, *PPOINT2D;

#define MAP_WIDTH       40
#define MAP_HEIGHT      30
#define OFF_SET_X       1
#define OFFSET_Y        1
#define TOTAL_WIDTH     (MAP_WIDTH + OFF_SET_X * 2)
#define TOTAL_HEIGHT    (MAP_HEIGHT + OFFSET_Y * 2)  
#define BS_SPACE        0
#define BS_SHEAD		1
#define BS_SBODY		2
#define BS_STAIL		3
#define BS_FOOD			4
#define SNAKE_MIN_LEN   5
#define DIR_UP          1
#define DIR_DOWN        2
#define DIR_LEFT		3
#define DIR_RIGHT		4
#define GoToMap(x,y)    gotoTextPos((x)*2,(y))
int snakeLength = SNAKE_MIN_LEN;
int snakeDir = DIR_RIGHT;
int isFood = 0;
int isOver = 0;
PCCOLOR myColors[] =  {CYAN, MAGENTA, RED, GREEN, YELLOW};
char mySharps[][3] = {"□","◆","■","+","★"};


POINT2D mySnake[MAP_WIDTH*MAP_HEIGHT] = {{0}};
POINT2D myFood = {0};


void showLogo();
void drawMap();
void initGame();
void drawSnake();
void drawBlock(int, int, int);
void moveSnake();
void doGame();
int isInSnake(int ,int);
void drawFood();
void gameOver();
void sayBye();


int main()
{
	showLogo();
	gotoTextPos(25,20);
	setTextColor(LIGHT_RED);
	puts("press any key to continue");
	jkGetKey();
	clearText();
	initGame();
	drawMap();
	drawSnake();
	doGame();
	gameOver();
	clearText();
	sayBye();
	gotoTextPos(25,20);
	setTextColor(RED);
	puts("press any key to break");
	jkGetKey();
	return 0;
}

void gameOver()
{
	GoToMap(MAP_WIDTH / 4, MAP_HEIGHT / 2);
	setTextColor(YELLOW);
	printf("Game Over! Score: %d.", snakeLength - SNAKE_MIN_LEN);
	jkGetKey();
}

void showLogo()
{
	const char LogoMap[8][64] =
	{
		"   ■    ■          ■       ■       ■     ■ ■■■■",                             
		"■    ■ ■        ■■      ■■      ■   ■   ■      ",
		"■       ■      ■  ■     ■  ■     ■ ■     ■      ",
		"   ■    ■    ■    ■    ■    ■    ■■      ■■■■",
		"      ■ ■  ■      ■   ■■■■■   ■  ■    ■      ",
		"■    ■ ■■        ■  ■        ■  ■    ■  ■      ",
		"   ■    ■          ■ ■          ■ ■     ■ ■■■■",
		"                              "
	};
	int r, y;
	fixConsoleSize(TOTAL_WIDTH * 2, TOTAL_HEIGHT);
	setTextColor(LIGHT_GREEN);
	setConsoleTitle("贪吃蛇 by_N3verL4nd");
	setCursorVisible(false);
	for (r = 0;r < 7;r++)
	{
		for (y = 0; y < 18 - r; y++)
		{
			gotoTextPos(10, y);
			setTextColor((r + y) % 10 + 3);
			puts(LogoMap[6-r]);
			delayMS(50);
			if(y < 18 - r - 1)
			{
				gotoTextPos(10, y);
				puts(LogoMap[7]);
			}
		}
	}
	return;
}

void drawMap()
{
	int i, j;
	for (i = 0; i < MAP_HEIGHT; i++)
		for (j = 0; j < MAP_WIDTH; j++)
			drawBlock(j, i, BS_SPACE);
}

void initGame()
{
	int i;
	for(i = 0; i < snakeLength; i++)
	{
		mySnake[i].x = 8 - i;
		mySnake[i].y = 3;
	}
	return;
}

void drawSnake(void)
{
	drawBlock(mySnake[0].x, mySnake[0].y, BS_SHEAD);
	int i;
	for (i = 1; i < snakeLength - 1; i++)
		drawBlock(mySnake[i].x, mySnake[i].y, BS_SBODY);
	drawBlock(mySnake[snakeLength-1].x, mySnake[snakeLength-1].y, BS_STAIL);
}

void drawBlock(int x, int y, int bs)
{
	if (0 > x || x >= MAP_WIDTH)
		return;
	if (0 > y || y >= MAP_HEIGHT)
		return;
	gotoTextPos((OFF_SET_X + x) * 2, OFFSET_Y + y);
	setTextColor(myColors[bs]);
	printf("%2s",mySharps[bs]);
}

void moveSnake()
{
	int i;
	int hx = mySnake[0].x;
	int hy = mySnake[0].y;
	if(hx == myFood.x && hy == myFood.y)
		isFood = 0;
	switch(snakeDir)
	{
		case DIR_UP:hy--;break;
		case DIR_DOWN:hy++;break;
		case DIR_LEFT:hx--;break;
		case DIR_RIGHT:hx++;break;
		default:break;
	}
	if(hx < 0 || hx >= MAP_WIDTH || hy < 0 || hy >= MAP_HEIGHT || isInSnake(hx,hy))
	{
		isOver = 1;
		return;
	}
	if(hx == myFood.x && hy == myFood.y)
	{
		snakeLength++;
		isFood = 0;
	}
	drawBlock(mySnake[snakeLength-1].x,mySnake[snakeLength-1].y,BS_SPACE);
	for(i = snakeLength - 1; i >= 0; i--)
	{
		mySnake[i+1].x = mySnake[i].x;
		mySnake[i+1].y = mySnake[i].y;
	}
	mySnake[0].x = hx;
	mySnake[0].y = hy;
	drawSnake();
	return;
}

void doGame()
{
	int isPause = 1;
	while(!isOver)
	{
		if(!isPause)
		{
			moveSnake();
			if(!isFood)
				drawFood();
		}
		delayMS(120 - snakeLength * 2);
		if(jkHasKey())
		{
			switch(jkGetKey())
			{
				case JK_UP:if(snakeDir != DIR_DOWN) snakeDir = DIR_UP;break;
				case JK_DOWN:if(snakeDir != DIR_UP) snakeDir = DIR_DOWN;break;
				case JK_LEFT:if(snakeDir != DIR_RIGHT) snakeDir = DIR_LEFT;break;
				case JK_RIGHT:if(snakeDir != DIR_LEFT) snakeDir = DIR_RIGHT;break;
				case JK_ESC:isOver = !isOver;break;
				case JK_ENTER:
				case JK_SPACE:isPause = !isPause;
				default:break;
				
			}
		}
	}
}

int isInSnake(int x, int y)
{
	int i;
	for(i = 0; i < snakeLength; i++)
	{
		if(x == mySnake[i].x && y == mySnake[i].y)
			return 1;
	}
	return 0;
}

void drawFood()
{
	do 
	{
		myFood.x = rand() % MAP_WIDTH;
		myFood.y = rand() % MAP_HEIGHT;
	} while (isInSnake(myFood.x,myFood.y));
	drawBlock(myFood.x,myFood.y,BS_FOOD);
	isFood = 1;
}

void sayBye()
{
	const char LogoMap[8][64] =
	{                                
		"        ■■■    ■        ■    ■■■■■",                             
		"        ■    ■    ■    ■      ■        ",
		"        ■    ■       ■         ■        ",
		"        ■■■         ■         ■■■■■",
		"        ■    ■       ■         ■        ",
		"        ■    ■       ■         ■        ",
		"        ■■■         ■         ■■■■■",
		"                            "
	};
	int r, y;
	setTextColor(LIGHT_BLUE);
	for (r = 0;r < 7;r++)
	{
		for (y = 0; y < 18 - r; y++)
		{
			gotoTextPos(15, y);
			puts(LogoMap[6-r]);
			delayMS(50);
			if(y < 18 - r - 1)
			{
				gotoTextPos(15, y);
				puts(LogoMap[7]);
			}
		}
	}
	return;
}

#define N 200<br>#include <graphics.h><br>#include <stdlib.h><br>#include <dos.h><br>#define LEFT 0x4b00<br>#define RIGHT 0x4d00<br>#define DOWN 0x5000<br>#define UP 0x4800<br>#define ESC 0x011b<br>int i,key;<br>int score=0;/*得分*/<br>int gamespeed=50000;/*游戏速度自己调整*/<br>struct Food<br>{<br> int x;/*食物的横坐标*/<br> int y;/*食物的纵坐标*/<br> int yes;/*判断是否要出现食物的变量*/<br>}food;/*食物的结构体*/<br>struct Snake<br>{<br> int x[N];<br> int y[N];<br> int node;/*蛇的节数*/<br> int direction;/*蛇移动方向*/<br> int life;/* 蛇的生命,0活着,1死亡*/<br>}snake;<br>void Init(void);/*图形驱动*/<br>void Close(void);/*图形结束*/<br>void DrawK(void);/*开始画面*/<br>void GameOver(void);/*结束游戏*/<br>void GamePlay(void);/*玩游戏具体过程*/<br>void PrScore(void);/*输出成绩*/<br>/*主函数*/<br>void main(void)<br>{<br> Init();/*图形驱动*/<br> DrawK();/*开始画面*/<br> GamePlay();/*玩游戏具体过程*/<br> Close();/*图形结束*/<br>}<br>/*图形驱动*/<br>void Init(void)<br>{<br> int gd=DETECT,gm;<br> initgraph(&gd,&gm,"c:\\tc");<br> cleardevice();<br>}<br>/*开始画面,左上角坐标为(50,40),右下角坐标为(610,460)的围墙*/<br>void DrawK(void)<br>{<br>/*setbkcolor(LIGHTGREEN);*/<br> setcolor(11);<br> setlinestyle(SOLID_LINE,0,THICK_WIDTH);/*设置线型*/<br> for(i=50;i<=600;i+=10)/*画围墙*/<br> {<br> rectangle(i,40,i+10,49); /*上边*/<br> rectangle(i,451,i+10,460);/*下边*/<br> }<br> for(i=40;i<=450;i+=10)<br> {<br> rectangle(50,i,59,i+10); /*左边*/<br> rectangle(601,i,610,i+10);/*右边*/<br> }<br>}<br>/*玩游戏具体过程*/<br>void GamePlay(void)<br>{<br> randomize();/*随机数发生器*/<br> food.yes=1;/*1表示需要出现新食物,0表示已经存在食物*/<br> snake.life=0;/*活着*/<br> snake.direction=1;/*方向往右*/<br> snake.x[0]=100;snake.y[0]=100;/*蛇头*/<br> snake.x[1]=110;snake.y[1]=100;<br> snake.node=2;/*节数*/<br> PrScore();/*输出得分*/<br> while(1)/*可以重复玩游戏,压ESC键结束*/<br> {<br> while(!kbhit())/*在没有按键的情况下,蛇自己移动身体*/<br> {<br> if(food.yes==1)/*需要出现新食物*/<br> {<br> food.x=rand()%400+60;<br> food.y=rand()%350+60;<br> while(food.x%10!=0)/*食物随机出现后必须让食物能够在整格内,这样才可以让蛇吃到*/<br> food.x++;<br> while(food.y%10!=0)<br> food.y++;<br> food.yes=0;/*画面上有食物了*/<br> }<br> if(food.yes==0)/*画面上有食物了就要显示*/<br> {<br> setcolor(GREEN);<br> rectangle(food.x,food.y,food.x+10,food.y-10);<br> }<br> for(i=snake.node-1;i>0;i--)/*蛇的每个环节往前移动,也就是贪吃蛇的关键算法*/<br> {<br> snake.x[i]=snake.x[i-1];<br> snake.y[i]=snake.y[i-1];<br> }<br> /*1,2,3,4表示右,左,上,下四个方向,通过这个判断来移动蛇头*/<br> switch(snake.direction)<br> {<br> case 1:snake.x[0]+=10;break;<br> case 2: snake.x[0]-=10;break;<br> case 3: snake.y[0]-=10;break;<br> case 4: snake.y[0]+=10;break;<br> }<br> for(i=3;i<snake.node;i++)/*从蛇的第四节开始判断是否撞到自己了,因为蛇头为两节,第三节不可能拐过来*/<br> {<br> if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0])<br> {<br> GameOver();/*显示失败*/<br> snake.life=1;<br> break;<br> }<br> }<br> if(snake.x[0]<55||snake.x[0]>595||snake.y[0]<55||<br> snake.y[0]>455)/*蛇是否撞到墙壁*/<br> {<br> GameOver();/*本次游戏结束*/<br> snake.life=1; /*蛇死*/<br> }<br> if(snake.life==1)/*以上两种判断以后,如果蛇死就跳出内循环,重新开始*/<br> break;<br> if(snake.x[0]==food.x&&snake.y[0]==food.y)/*吃到食物以后*/<br> {<br> setcolor(0);/*把画面上的食物东西去掉*/<br> rectangle(food.x,food.y,food.x+10,food.y-10);<br> snake.x[snake.node]=-20;snake.y[snake.node]=-20;<br> /*新的一节先放在看不见的位置,下次循环就取前一节的位置*/<br> snake.node++;/*蛇的身体长一节*/<br> food.yes=1;/*画面上需要出现新的食物*/<br> score+=10;<br> PrScore();/*输出新得分*/<br> }<br> setcolor(4);/*画出蛇*/<br> for(i=0;i<snake.node;i++)<br> rectangle(snake.x[i],snake.y[i],snake.x[i]+10,<br> snake.y[i]-10);<br> delay(gamespeed);<br> setcolor(0);/*用黑色去除蛇的的最后一节*/<br> rectangle(snake.x[snake.node-1],snake.y[snake.node-1],<br> snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);<br> } /*endwhile(!kbhit)*/<br> if(snake.life==1)/*如果蛇死就跳出循环*/<br> break;<br> key=bioskey(0);/*接收按键*/<br> if(key==ESC)/*按ESC键退出*/<br> break;<br> else<br> if(key==UP&&snake.direction!=4)<br>/*判断是否往相反的方向移动*/<br> snake.direction=3;<br> else<br> if(key==RIGHT&&snake.direction!=2)<br> snake.direction=1;<br> else<br> if(key==LEFT&&snake.direction!=1)<br> snake.direction=2;<br> else<br> if(key==DOWN&&snake.direction!=3)<br> snake.direction=4;<br> }/*endwhile(1)*/<br>}<br>/*游戏结束*/<br>void GameOver(void)<br>{<br> cleardevice(); <br> PrScore();<br> setcolor(RED);<br> settextstyle(0,0,4);<br> outtextxy(200,200,"GAME OVER");<br> getch();<br>}<br>/*输出成绩*/<br>void PrScore(void)<br>{ <br> char str[10];<br> setfillstyle(SOLID_FILL,YELLOW);<br> bar(50,15,220,35);<br> setcolor(6);<br> settextstyle(0,0,2);<br> sprintf(str,"score:%d",score);<br> outtextxy(55,20,str);<br>}<br>/*图形结束*/<br>void Close(void)<br>{ <br> getch();<br> closegraph();<br>}<br>
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