下载coco2dx,for mac版本。
官网比较悲剧,还是csdn下载吧,貌似版本低了一点。
然后sdk,ndk,coco的路径配置好。
open .bash_profile
写入:
export PATH=${PATH}:/Users/mac/Desktop/androidsdk/android-sdk-macosx/platform-tools/
export PATH=${PATH}:/Users/mac/Desktop/androidsdk/android-sdk-macosx/tools/
export PATH=${PATH}:/Users/mac/Desktop/androidsdk/android-ndk-r8b/
export PATH=${PATH}:/Users/mac/Desktop/androidsdk/cocos2d-1.0.1-x-0.11.0/
NDK_ROOT=/Users/mac/Desktop/androidsdk/android-ndk-r8b/
COCOS2DX_ROOT=/Users/mac/Desktop/androidsdk/cocos2d-1.0.1-x-0.11.0/
export NDK
export COCOS2DX_ROOT
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然后cd $COCOS2DX_ROOT
敲入./create-android-project.sh 按提示输入包名,然后是选择android的版本(这里的话,要把tools下的android的文件
放到环境变量中。)
然后输入项目名称。
比如我的项目NilCC1.
-----------------------------
然后cd NilCC1,cd android,然后输入./build_native.sh
localhost:android mac$ ./build_native.sh
然后就是它在编译咯。
make: Entering directory `/Users/mac/Desktop/androidsdk/cocos2d-1.0.1-x-0.11.0/NilCC1/android'
Gdbserver : [arm-linux-androideabi-4.6] libs/armeabi/gdbserver
Gdbsetup : libs/armeabi/gdb.setup
Compile++ thumb : cocos2d <= CCConfiguration.cpp
Compile++ thumb : cocos2d <= CCDrawingPrimitives.cpp
Compile++ thumb : cocos2d <= CCScheduler.cpp
Compile++ thumb : cocos2d <= CCCamera.cpp
Compile++ thumb : cocos2d <= CCAction.cpp
Compile++ thumb : cocos2d <= CCActionCamera.cpp
Compile++ thumb : cocos2d <= CCActionEase.cpp
Compile++ thumb : cocos2d <= CCActionGrid.cpp
Compile++ thumb : cocos2d <= CCActionGrid3D.cpp
Compile++ thumb : cocos2d <= CCActionInstant.cpp
Compile++ thumb : cocos2d <= CCActionInterval.cpp
Compile++ thumb : cocos2d <= CCActionManager.cpp
......
最后编译成功!
In file included from jni/helloworld/main.cpp:3:0:
/Users/mac/Desktop/androidsdk/android-ndk-r8b/platforms/android-8/arch-arm/usr/include/jni.h:592:13: note: the mangling of 'va_list' has changed in GCC 4.4
SharedLibrary : libgame.so
Install : libgame.so => libs/armeabi/libgame.so
make: Leaving directory `/Users/mac/Desktop/androidsdk/cocos2d-1.0.1-x-0.11.0/NilCC1/android'
localhost:android mac$ ls
AndroidManifest.xml build.xml local.properties res
ant.properties build_native.sh obj src
assets jni proguard-project.txt
bin libs project.properties
导入项目,刚才我们建的项目直接导入eclipse就ok,运行!