ANDROID UPDATE PROJECT

在用ndk编译应用程序时,可以在外面ndk的根目录运行make APP=xxx,这些都可以在ndk的doc里面找到方法,但是这样只会编译出动态库,那java层怎么办呢?

1 用eclipse

2 用ant

对于 第一种方法,发现编译出来的动态库无法打包进apk中,需要时候手动拷贝进手机里:(,目前没有好的办法

对于第二种方法,需要先用android update project -p /dir/to/ur/project

然后进入project目录 执行ant release即可。

如有BUILD FAILED,可能使用过别的版本的sdk toolupdate过project。解决方法是删除local.properties和build.xml然后再update一下project即可

 

嗨,花了大半天的时间才发现这个问题。。。时光如梭啊 

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贪吃蛇小项目是一个经典的游戏,适合初学者来学习Android开发。下面是一个简单的贪吃蛇小项目源码: ``` MainActivity.java: import android.app.Activity; import android.os.Bundle; import android.view.Window; import android.view.WindowManager; public class MainActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // 设置全屏 requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); // 设置游戏画面 setContentView(new GameView(this)); } } GameView.java: import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Point; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import java.util.ArrayList; import java.util.List; public class GameView extends SurfaceView implements SurfaceHolder.Callback { private MainThread thread; private Snake snake; private Point food; private int score; public GameView(Context context) { super(context); getHolder().addCallback(this); thread = new MainThread(getHolder(), this); setFocusable(true); } @Override public void surfaceCreated(SurfaceHolder holder) { snake = new Snake(); food = new Point(); score = 0; thread.setRunning(true); thread.start(); } @Override public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; while (retry) { try { thread.setRunning(false); thread.join(); } catch (InterruptedException e) { e.printStackTrace(); } retry = false; } } @Override public boolean onTouchEvent(MotionEvent event) { if (event.getAction() == MotionEvent.ACTION_DOWN) { snake.updateDirection(event.getX(), event.getY()); } return true; } public void update() { snake.move(); checkCollision(); } private void checkCollision() { if (snake.checkSelfCollision() || snake.checkWallCollision(getWidth(), getHeight())) { thread.setRunning(false); } if (snake.getHead().equals(food)) { food = createFood(); snake.grow(); score += 10; } } private Point createFood() { List<Point> snakePositions = snake.getPositions(); Point newFood = new Point(); while (true) { newFood.x = (int) Math.floor(Math.random() * (getWidth() - Snake.BLOCK_SIZE)); newFood.y = (int) Math.floor(Math.random() * (getHeight() - Snake.BLOCK_SIZE)); for (Point snakePosition : snakePositions) { if (!newFood.equals(snakePosition)) { return newFood; } } } } @Override public void draw(Canvas canvas) { super.draw(canvas); if (canvas != null) { // 清空画面 canvas.drawColor(Color.BLACK); // 绘制蛇 snake.draw(canvas); // 绘制食物 Paint paint = new Paint(); paint.setColor(Color.RED); canvas.drawRect(food.x, food.y, food.x + Snake.BLOCK_SIZE, food.y + Snake.BLOCK_SIZE, paint); // 绘制分数 Paint scorePaint = new Paint(); scorePaint.setColor(Color.WHITE); scorePaint.setTextSize(40); canvas.drawText("Score: " + score, 10, 50, scorePaint); } } } Snake.java: import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Point; import java.util.ArrayList; import java.util.List; public class Snake { public static final int BLOCK_SIZE = 40; private static final int SPEED = 10; private List<Point> positions; private int direction; public Snake() { direction = 1; positions = new ArrayList<>(); positions.add(new Point(0, 0)); positions.add(new Point(BLOCK_SIZE, 0)); positions.add(new Point(BLOCK_SIZE * 2, 0)); positions.add(new Point(BLOCK_SIZE * 3, 0)); positions.add(new Point(BLOCK_SIZE * 4, 0)); } public void updateDirection(float x, float y) { if (Math.abs(x - getHead().x) > Math.abs(y - getHead().y)) { if (x < getHead().x) { direction = 0; } else { direction = 2; } } else { if (y < getHead().y) { direction = 1; } else { direction = 3; } } } public void move() { Point newHead = new Point(getHead().x, getHead().y); switch (direction) { case 0: newHead.x -= BLOCK_SIZE; break; case 1: newHead.y -= BLOCK_SIZE; break; case 2: newHead.x += BLOCK_SIZE; break; case 3: newHead.y += BLOCK_SIZE; break; } positions.add(0, newHead); positions.remove(positions.size() - 1); } public void grow() { Point newTail = new Point(getTail().x, getTail().y); positions.add(newTail); } public boolean checkSelfCollision() { for (int i = 1; i < positions.size(); i++) { if (getHead().equals(positions.get(i))) { return true; } } return false; } public boolean checkWallCollision(int screenWidth, int screenHeight) { if (getHead().x < 0 || getHead().y < 0 || getHead().x >= screenWidth || getHead().y >= screenHeight) { return true; } return false; } public Point getHead() { return positions.get(0); } public Point getTail() { return positions.get(positions.size() - 1); } public List<Point> getPositions() { return positions; } public void draw(Canvas canvas) { Paint paint = new Paint(); paint.setColor(Color.WHITE); for (Point position : positions) { canvas.drawRect(position.x, position.y, position.x + BLOCK_SIZE, position.y + BLOCK_SIZE, paint); } } } MainThread.java: import android.graphics.Canvas; import android.view.SurfaceHolder; public class MainThread extends Thread { private final SurfaceHolder surfaceHolder; private GameView gameView; private boolean running; private Canvas canvas; public MainThread(SurfaceHolder surfaceHolder, GameView gameView) { this.surfaceHolder = surfaceHolder; this.gameView = gameView; this.running = false; } public void setRunning(boolean running) { this.running = running; } @Override public void run() { while (running) { canvas = null; try { // 锁定画布并更新游戏状态 canvas = this.surfaceHolder.lockCanvas(); synchronized (surfaceHolder) { this.gameView.update(); this.gameView.draw(canvas); } } finally { if (canvas != null) { // 解锁画布并提交更改 surfaceHolder.unlockCanvasAndPost(canvas); } } } } } ``` 这个源码中,主要的类是`MainActivity`、`GameView`、`Snake`和`MainThread`,其中`MainActivity`是整个游戏的入口类,`GameView`是游戏的主要视图类,`Snake`是贪吃蛇的逻辑实现类,`MainThread`是游戏的主线程类。 在`MainActivity`中,我们设置全屏并将游戏视图设置为`GameView`。`GameView`中,我们维护了贪吃蛇的状态和画面,并监听用户的触摸事件,更新游戏状态并绘制画面。`Snake`中,我们实现了贪吃蛇的逻辑,包括移动、吃食物和检测碰撞等操作。`MainThread`中,我们使用主线程循环更新游戏状态和绘制画面。 这个贪吃蛇小项目源码是一个简单的示例,供初学者参考学习。你可以根据自己的需求进行拓展和修改。希望对你有所帮助!

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