扫雷算法(C#版)

本人在课堂作业写的一个扫雷算法程序,调试运行正常结果正确

 

是用C#语言写的,分享出来供大家参考 ^_^

 

希望感兴趣的朋友可以提出意见共同讨论~

 

using System;
using System.Collections.Generic;
using System.Text;

namespace ConsoleApplication_SL
{
    class Program
    {

        static void Main(string[] args)
        {
            while (true)
            {
                int m, n, number;
                Console.WriteLine("请输入雷区的行数");
                m = int.Parse(Console.ReadLine());
                Console.WriteLine("请输入雷区的列数");
                n = int.Parse(Console.ReadLine());
                Console.WriteLine("请输入地雷的数量,地雷将随机分布");
                number = int.Parse(Console.ReadLine());
                Random random = new Random();
                int[,] matrix = new int[m, n];
                string[,] board = new string[m, n];
                int x = 0;
                //先布局
                for (int i = 0; i < m; i++)
                {
                    for (int j = 0; j < n; j++)
                    {
                        board[i, j] = ".";
                    }

                }
                //装雷
                for (int k = 0; k < number; k++)
                {
                    int first = random.Next(m);
                    int second = random.Next(n);
                    if (board[first, second] != "*")
                        board[first, second] = "*";
                    else
                    {
                        k--;
                        continue;
                    }
                }
                //显示雷区
                for (int i = 0; i < m; i++)
                {
                    for (int j = 0; j < n; j++)
                    {
                        Console.Write(board[i, j] + " ");
                    }
                    Console.WriteLine();
                }
                Console.WriteLine("/n/n");
                //开始计算
                for (int i = 0; i < m; i++)
                {
                    for (int j = 0; j < n; j++)
                    {
                        x = 0;
                        for (int k = i - 1; k <= i + 1; k++)
                        {
                            if (k == m)
                                break;
                            if (k < 0)
                                continue;

                            for (int l = j - 1; l <= j + 1; l++)
                            {
                                if (l == n)
                                    break;
                                if (l < 0)
                                    continue;
                                if (board[k, l] == "*" && board[k, l] != board[i, j])//计算四周雷数
                                    x++;
                            }
                        }
                        if (board[i, j] == "*")//地雷标识
                            matrix[i, j] = 8;
                        else
                            matrix[i, j] = x;
                        if (matrix[i, j] == 8)
                            Console.Write("*" + "   ");
                        else
                            Console.Write(matrix[i, j] + "   ");
                    }
                    Console.WriteLine();
                }
                Console.ReadLine();
            }
        }
    }
}

 

运行结果:

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

程序员查理

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值