【笔记】Opencv中使用Surf特征实现图像配准及对透视变换矩阵H的平移修正

 

#include "highgui/highgui.hpp"  
#include "opencv2/nonfree/nonfree.hpp"  
#include "opencv2/legacy/legacy.hpp" 
#include <iostream>
 
using namespace cv;
using namespace std;
 
int main(int argc,char *argv[])  
{  
	Mat image01=imread(argv[1]);  
	Mat image02=imread(argv[2]);
	imshow("原始测试图像",image01);
	imshow("基准图像",image02);
 
	//灰度图转换
	Mat image1,image2;  
	cvtColor(image01,image1,CV_RGB2GRAY);
	cvtColor(image02,image2,CV_RGB2GRAY);
 
 
	//提取特征点  
	SurfFeatureDetector surfDetector(800);  // 海塞矩阵阈值
	vector<KeyPoint> keyPoint1,keyPoint2;  
	surfDetector.detect(image1,keyPoint1);  
	surfDetector.detect(image2,keyPoint2);	
 
	//特征点描述,为下边的特征点匹配做准备  
	SurfDescriptorExtractor SurfDescriptor;  
	Mat imageDesc1,imageDesc2;  
	SurfDescriptor.compute(image1,keyPoint1,imageDesc1);  
	SurfDescriptor.compute(image2,keyPoint2,imageDesc2);	
 
	//获得匹配特征点,并提取最优配对  	
	FlannBasedMatcher matcher;
	vector<DMatch> matchePoints;  
	matcher.match(imageDesc1,imageDesc2,matchePoints,Mat());
	sort(matchePoints.begin(),matchePoints.end()); //特征点排序	
 
	//获取排在前N个的最优匹配特征点
	vector<Point2f> imagePoints1,imagePoints2;	
	for(int i=0;i<10;i++)
	{		
		imagePoints1.push_back(keyPoint1[matchePoints[i].queryIdx].pt);		
		imagePoints2.push_back(keyPoint2[matchePoints[i].trainIdx].pt);		
	}
 
	//获取图像1到图像2的投影映射矩阵 尺寸为3*3
	Mat homo=findHomography(imagePoints1,imagePoints2,CV_RANSAC);
	也可以使用getPerspectiveTransform方法获得透视变换矩阵,不过要求只能有4个点,效果稍差
	//Mat	homo=getPerspectiveTransform(imagePoints1,imagePoints2);   
        cout<<"变换矩阵为:\n"<<homo<<endl<<endl; //输出映射矩阵
	//图像配准
	Mat imageTransform1,imageTransform2;
	warpPerspective(image01,imageTransform1,homo,Size(image02.cols,image02.rows));	
	imshow("经过透视矩阵变换后",imageTransform1);
	
	waitKey();  
	return 0;  
}

 

 

 

 

 

 

 

#include "highgui/highgui.hpp"  
#include "opencv2/nonfree/nonfree.hpp"  
#include "opencv2/legacy/legacy.hpp" 
#include <iostream>
 
using namespace cv;
using namespace std;
 
int main(int argc,char *argv[])  
{  
	Mat image01=imread(argv[1]);  
	Mat image02=imread(argv[2]);
	imshow("原始测试图像",image01);
	imshow("基准图像",image02);
 
	//灰度图转换
	Mat image1,image2;  
	cvtColor(image01,image1,CV_RGB2GRAY);
	cvtColor(image02,image2,CV_RGB2GRAY);
 
 
	//提取特征点  
	SurfFeatureDetector surfDetector(800);  // 海塞矩阵阈值
	vector<KeyPoint> keyPoint1,keyPoint2;  
	surfDetector.detect(image1,keyPoint1);  
	surfDetector.detect(image2,keyPoint2);	
 
	//特征点描述,为下边的特征点匹配做准备  
	SurfDescriptorExtractor SurfDescriptor;  
	Mat imageDesc1,imageDesc2;  
	SurfDescriptor.compute(image1,keyPoint1,imageDesc1);  
	SurfDescriptor.compute(image2,keyPoint2,imageDesc2);	
 
	//获得匹配特征点,并提取最优配对  	
	FlannBasedMatcher matcher;
	vector<DMatch> matchePoints;  
	matcher.match(imageDesc1,imageDesc2,matchePoints,Mat());
	sort(matchePoints.begin(),matchePoints.end()); //特征点排序	
 
	//获取排在前N个的最优匹配特征点
	vector<Point2f> imagePoints1,imagePoints2;
 
	for(int i=0;i<10;i++)
	{		
		imagePoints1.push_back(keyPoint1[matchePoints[i].queryIdx].pt);		
		imagePoints2.push_back(keyPoint2[matchePoints[i].trainIdx].pt);		
	}
 
	//获取图像1到图像2的投影映射矩阵 尺寸为3*3
	Mat homo=findHomography(imagePoints1,imagePoints2,CV_RANSAC);
	也可以使用getPerspectiveTransform方法获得透视变换矩阵,不过要求只能有4个点,效果稍差
	//Mat	homo=getPerspectiveTransform(imagePoints1,imagePoints2);
	cout<<"变换矩阵为:\n"<<homo<<endl<<endl; //输出映射矩阵	
	double adjustValue=image1.cols;
	Mat adjustMat=(Mat_<double>(3,3)<<1.0,0,35,0,1.0,65,0,0,1.0);
	cout<<"调整矩阵为:\n"<<adjustMat<<endl<<endl;
	cout<<"调整后变换矩阵为:\n"<<adjustMat*homo<<endl;
 
	//图像配准
	Mat imageTransform1,imageTransform2;
	warpPerspective(image01,imageTransform1,homo,Size(image02.cols,image02.rows));
	warpPerspective(image01,imageTransform2,adjustMat*homo,Size(image02.cols*1.3,image02.rows*1.8));
	imshow("直接经过透视矩阵变换",imageTransform1);
	imshow("经过平移修正后的透视矩阵变换",imageTransform2);
 
	waitKey();  
	return 0;  
}

 

 

 

 

 

 

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值