#include "highgui/highgui.hpp"
#include "opencv2/nonfree/nonfree.hpp"
#include "opencv2/legacy/legacy.hpp"
#include <iostream>
using namespace cv;
using namespace std;
int main(int argc,char *argv[])
{
Mat image01=imread(argv[1]);
Mat image02=imread(argv[2]);
imshow("原始测试图像",image01);
imshow("基准图像",image02);
//灰度图转换
Mat image1,image2;
cvtColor(image01,image1,CV_RGB2GRAY);
cvtColor(image02,image2,CV_RGB2GRAY);
//提取特征点
SurfFeatureDetector surfDetector(800); // 海塞矩阵阈值
vector<KeyPoint> keyPoint1,keyPoint2;
surfDetector.detect(image1,keyPoint1);
surfDetector.detect(image2,keyPoint2);
//特征点描述,为下边的特征点匹配做准备
SurfDescriptorExtractor SurfDescriptor;
Mat imageDesc1,imageDesc2;
SurfDescriptor.compute(image1,keyPoint1,imageDesc1);
SurfDescriptor.compute(image2,keyPoint2,imageDesc2);
//获得匹配特征点,并提取最优配对
FlannBasedMatcher matcher;
vector<DMatch> matchePoints;
matcher.match(imageDesc1,imageDesc2,matchePoints,Mat());
sort(matchePoints.begin(),matchePoints.end()); //特征点排序
//获取排在前N个的最优匹配特征点
vector<Point2f> imagePoints1,imagePoints2;
for(int i=0;i<10;i++)
{
imagePoints1.push_back(keyPoint1[matchePoints[i].queryIdx].pt);
imagePoints2.push_back(keyPoint2[matchePoints[i].trainIdx].pt);
}
//获取图像1到图像2的投影映射矩阵 尺寸为3*3
Mat homo=findHomography(imagePoints1,imagePoints2,CV_RANSAC);
也可以使用getPerspectiveTransform方法获得透视变换矩阵,不过要求只能有4个点,效果稍差
//Mat homo=getPerspectiveTransform(imagePoints1,imagePoints2);
cout<<"变换矩阵为:\n"<<homo<<endl<<endl; //输出映射矩阵
//图像配准
Mat imageTransform1,imageTransform2;
warpPerspective(image01,imageTransform1,homo,Size(image02.cols,image02.rows));
imshow("经过透视矩阵变换后",imageTransform1);
waitKey();
return 0;
}
#include "highgui/highgui.hpp"
#include "opencv2/nonfree/nonfree.hpp"
#include "opencv2/legacy/legacy.hpp"
#include <iostream>
using namespace cv;
using namespace std;
int main(int argc,char *argv[])
{
Mat image01=imread(argv[1]);
Mat image02=imread(argv[2]);
imshow("原始测试图像",image01);
imshow("基准图像",image02);
//灰度图转换
Mat image1,image2;
cvtColor(image01,image1,CV_RGB2GRAY);
cvtColor(image02,image2,CV_RGB2GRAY);
//提取特征点
SurfFeatureDetector surfDetector(800); // 海塞矩阵阈值
vector<KeyPoint> keyPoint1,keyPoint2;
surfDetector.detect(image1,keyPoint1);
surfDetector.detect(image2,keyPoint2);
//特征点描述,为下边的特征点匹配做准备
SurfDescriptorExtractor SurfDescriptor;
Mat imageDesc1,imageDesc2;
SurfDescriptor.compute(image1,keyPoint1,imageDesc1);
SurfDescriptor.compute(image2,keyPoint2,imageDesc2);
//获得匹配特征点,并提取最优配对
FlannBasedMatcher matcher;
vector<DMatch> matchePoints;
matcher.match(imageDesc1,imageDesc2,matchePoints,Mat());
sort(matchePoints.begin(),matchePoints.end()); //特征点排序
//获取排在前N个的最优匹配特征点
vector<Point2f> imagePoints1,imagePoints2;
for(int i=0;i<10;i++)
{
imagePoints1.push_back(keyPoint1[matchePoints[i].queryIdx].pt);
imagePoints2.push_back(keyPoint2[matchePoints[i].trainIdx].pt);
}
//获取图像1到图像2的投影映射矩阵 尺寸为3*3
Mat homo=findHomography(imagePoints1,imagePoints2,CV_RANSAC);
也可以使用getPerspectiveTransform方法获得透视变换矩阵,不过要求只能有4个点,效果稍差
//Mat homo=getPerspectiveTransform(imagePoints1,imagePoints2);
cout<<"变换矩阵为:\n"<<homo<<endl<<endl; //输出映射矩阵
double adjustValue=image1.cols;
Mat adjustMat=(Mat_<double>(3,3)<<1.0,0,35,0,1.0,65,0,0,1.0);
cout<<"调整矩阵为:\n"<<adjustMat<<endl<<endl;
cout<<"调整后变换矩阵为:\n"<<adjustMat*homo<<endl;
//图像配准
Mat imageTransform1,imageTransform2;
warpPerspective(image01,imageTransform1,homo,Size(image02.cols,image02.rows));
warpPerspective(image01,imageTransform2,adjustMat*homo,Size(image02.cols*1.3,image02.rows*1.8));
imshow("直接经过透视矩阵变换",imageTransform1);
imshow("经过平移修正后的透视矩阵变换",imageTransform2);
waitKey();
return 0;
}