Swift iOS- 手势检测详解

UIGestureRecognizer有许多子类,用于监听一些常见的手势事件,这些子类主要有:

1,UISwipeGestureRecognizer:滑动(快速移动)
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class  ViewController UIViewController  {
     
     override  func  viewDidLoad() {
         super .viewDidLoad()
         
         let  swipe =  UISwipeGestureRecognizer (target: self , action: Selector ( "swipe:" ))
         swipe.direction =  UISwipeGestureRecognizerDirection . Up
         self .view.addGestureRecognizer(swipe)
     }
     
     func  swipe(recognizer: UISwipeGestureRecognizer ){
         print ( "swipe ok" )
         var  point=recognizer.locationInView( self .view)
         //这个点是滑动的起点
         print (point.x)
         print (point.y)
     }
}
注意1:如果UISwipeGestureRecognizer在不指定方向的时候,默认向右滑动才会触发事件。如果要指定方向,需要设置direction属性
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//表示监听滑动的方向为向上
swipe.direction =  UISwipeGestureRecognizerDirection . Up

注意2:有网友问如果各个方向都要响应怎么办,只要多定义几个UISwipeGestureRecognizer就可以了
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class  ViewController UIViewController  {
     
     override  func  viewDidLoad() {
         super .viewDidLoad()
         
         let  swipeUp =  UISwipeGestureRecognizer (target: self , action: Selector ( "swipe:" ))
         swipeUp.direction =  UISwipeGestureRecognizerDirection . Up
         self .view.addGestureRecognizer(swipeUp)
         
         let  swipeDown =  UISwipeGestureRecognizer (target: self , action: Selector ( "swipe:" ))
         swipeDown.direction =  UISwipeGestureRecognizerDirection . Down
         self .view.addGestureRecognizer(swipeDown)
     }
     
     func  swipe(recognizer: UISwipeGestureRecognizer ){
         if  recognizer.direction ==  UISwipeGestureRecognizerDirection . Up {
             print ( "向上滑动" )
         } else  if  recognizer.direction ==  UISwipeGestureRecognizerDirection . Down {
             print ( "向下滑动" )
         }
         
         let  point=recognizer.locationInView( self .view)
         //这个点是滑动的起点
         print (point.x)
         print (point.y)
     }
}

2,UITapGestureRecognizer:轻点手势(点击)
(1)可以通过numberOfTouchesRequired属性设置触摸点数,比如设置2表示必须两个手指触摸时才会触发
(2)通过numberOfTapsRequired属性设置点击次数,单击设置为1,双击设置为2
(3)如果一个控件既监听了单击事件也监听了双击事件,默认当双击事件触发的时候也同时会触发单击事件。如果想双击时不触发单击,需要通过requireGestureRecognizerToFail进行设置
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class  ViewController UIViewController  {
         
     override  func  viewDidLoad() {
         super .viewDidLoad()
         
         //单击监听
         let  tapSingle= UITapGestureRecognizer (target: self ,action: "tapSingleDid" )
         tapSingle.numberOfTapsRequired=1
         tapSingle.numberOfTouchesRequired=1
         //双击监听
         let  tapDouble= UITapGestureRecognizer (target: self ,action: "tapDoubleDid:" )
         tapDouble.numberOfTapsRequired=2
         tapDouble.numberOfTouchesRequired=1
         //声明点击事件需要双击事件检测失败后才会执行
         tapSingle.requireGestureRecognizerToFail(tapDouble);
         self .view.addGestureRecognizer(tapSingle)
         self .view.addGestureRecognizer(tapDouble)
     }
       
     func  tapSingleDid(){
         print ( "单击了" )
     }
     
     func  tapDoubleDid(sender: UITapGestureRecognizer ){
         if  sender.view ==  self .view{
                 print ( "双击了" )
         }
     }   
}

3,UIPinchGestureRecognizer:捏合手势(两个手指进行放大缩小)
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class  ViewController UIViewController  {   
         
     override  func  viewDidLoad() {
         super .viewDidLoad()
         
         //设置监听方法为pinchDid方法
         let  pinch= UIPinchGestureRecognizer (target: self ,action: "pinchDid:" )
         self .view.addGestureRecognizer(pinch)
         
         
     }
     func  pinchDid(recognizer: UIPinchGestureRecognizer )
     {
         //在监听方法中可以实时获得捏合的比例
         print (recognizer.scale);
     }
}

4,UIRotationGestureRecognizer:旋转手势(两个手指进行旋转)
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class  ViewController UIViewController  {
 
     override  func  viewDidLoad() {
         super .viewDidLoad()
       
         let  rotation= UIRotationGestureRecognizer (target: self ,action: "rotationDid:" )
         self .view.addGestureRecognizer(rotation)
     }
   
     func  rotationDid(recognizer: UIRotationGestureRecognizer ){
         //旋转的弧度转换为角度
         print (recognizer.rotation*(180/ CGFloat ( M_PI )))
     }
}

5,UIPanGestureRecognizer:拖动手势
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class  ViewController UIViewController  {
     
     var  rect: UIView !
     
     override  func  viewDidLoad() {
         super .viewDidLoad()
         
         rect= UIView (frame: CGRectMake (0, 0, 100, 100))
         rect.center= self .view.center
         rect.backgroundColor= UIColor .redColor()
         self .view.addSubview(rect)
         
         let  pan =  UIPanGestureRecognizer (target: self ,action: "panDid:" )
         pan.maximumNumberOfTouches=1
         rect.addGestureRecognizer(pan)
     }
        
     func  panDid(recognizer: UISwipeGestureRecognizer ){
         let  point=recognizer.locationInView( self .view)
         //设置矩形的位置
         rect.center=point
     }
}

6,UILongPressGestureRecognizer:长按
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import  UIKit
 
class  ViewController UIViewController  {
     
     override  func  viewDidLoad() {
         super .viewDidLoad()
         
         //长按监听
         let  longPress= UILongPressGestureRecognizer (target: self ,action: "longPressDid:" )
         self .view.addGestureRecognizer(longPress)
     }
     
     func  longPressDid(sender:  UILongPressGestureRecognizer ){
         if  sender.state == . Began  {
             print ( "长按响应开始" )
         else  {
             print ( "长按响应结束" )
         }
     }
}

原文出自: www.hangge.com   转载请保留原文链接: http://www.hangge.com/blog/cache/detail_546.html
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