文档学习:Table View Programming Guide

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从 Windows 3.0 SDK 发掘的资源,英文原版 + HTML版本 Microsoft Codeview and Utilities User's Guide Microsoft(R) CodeView(R) and Utilities User's Guide Version 2.3 for MS(R) OS/2 and MS-DOS(R) Operating Systems MICROSOFT CORPORATION Information in this document is subject to change without notice and does not represent a commitment on the part of Microsoft Corporation. The software described in this document is furnished under a license agreement or nondisclosure agreement. The software may be used or copied only in accordance with the terms of the agreement. It is against the law to copy the software on any medium except as specifically allowed in the license or nondisclosure agreement. No part of this manual may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, for any purpose without the express written permission of Microsoft. (c)Copyright Microsoft Corporation, 1987, 1989. All rights reserved. Simultaneously published in the U.S. and Canada. Printed and bound in the United States of America. Microsoft, MS, MS-DOS, XENIX, and CodeView are registered trademarks of Microsoft Corporation. AT&T is a registered trademark of American Telephone and Telegraph Company. Eagle is a registered trademark of Eagle Computer, Inc. IBM is a registered trademark of International Business Machines Corporation. Intel is a registered trademark of Intel Corporation. Lotus is a registered trademark of Lotus Development Corporation. Tandy is a registered trademark of Tandy Corporation. Document No. LN0801A-500-R00-0889 Part No. 07824 10 9 8 7 6 5 4 3 2 1 %@CR:MCVTOC00@% Table of Contents Introduction New Features of the CodeView(R) Debugger About this Manual Document Conventions Part 1 The CodeView Debugger Chapter 1 Getting Started 1.1 Restrictions 1.2 The CodeView Environment 1.3 Preparing Programs for the CodeView Debugger 1.3.1 Programming Considerations 1.3.2 CodeView Compile Options 1.3.3 CodeView Link
iOS Programming: The Big Nerd Ranch Guide leads you through the essential concepts, tools, and techniques for developing iOS applications. After completing this book, you will have the know-how and the confidence you need to tackle iOS projects of your own. Based on Big Nerd Ranch's popular iOS Bootcamp course and its well-tested materials and methodology, this bestselling guide teaches iOS concepts and coding in tandem. The result is instruction that is relevant and useful. Throughout the book, the authors explain what's important and share their insights into the larger context of the iOS platform. You get a real understanding of how iOS development works, the many features that are available, and when and where to apply what you've learned. Table of Contents Chapter 1. A Simple iOS Application Chapter 2. The Swift Language Chapter 3. Views and the View Hierarchy Chapter 4. Text Input and Delegation Chapter 5. View Controllers Chapter 6. Programmatic Views Chapter 7. Localization Chapter 8. Controlling Animations Chapter 9. UITableView and UITableViewController Chapter 10. Editing UITableView Chapter 11. Subclassing UITableViewCell Chapter 12. Stack Views Chapter 13. UINavigationController Chapter 14. Camera Chapter 15. Saving, Loading, and Application States Chapter 16. Size Classes Chapter 17. Touch Events and UIResponder Chapter 18. UIGestureRecognizer and UIMenuController Chapter 19. Web Services Chapter 20. Collection Views Chapter 21. Core Data Chapter 22. Core Data Relationships Chapter 23. Afterword
Title: Android Programming: The Big Nerd Ranch Guide, 3rd Edition Author: Bill Phillips, Chris Stewart Length: 624 pages Edition: 3 Language: English Publisher: Big Nerd Ranch Guides Publication Date: 2017-02-09 ISBN-10: 0134706056 ISBN-13: 9780134706054 Table of Contents Chapter 1. Your First Android Application Chapter 2. Android and Model-View-Controller Chapter 3. The Activity Lifecycle Chapter 4. Debugging Android Apps Chapter 5. Your Second Activity Chapter 6. Android SDK Versions and Compatibility Chapter 7. UI Fragments and the Fragment Manager Chapter 8. Displaying Lists with RecyclerView Chapter 9. Creating User Interfaces with Layouts and Widgets Chapter 10. Using Fragment Arguments Chapter 11. Using ViewPager Chapter 12. Dialogs Chapter 13. The Toolbar Chapter 14. SQLite Databases Chapter 15. Implicit Intents Chapter 16. Taking Pictures with Intents Chapter 17. Two-Pane Master-Detail Interfaces Chapter 18. Localization Chapter 19. Accessibility Chapter 20. Data Binding and MVVM Chapter 21. Unit Testing and Audio Playback Chapter 22. Styles and Themes Chapter 23. XML Drawables Chapter 24. More About Intents and Tasks Chapter 25. HTTP and Background Tasks Chapter 26. Loopers, Handlers, and HandlerThread Chapter 27. Search Chapter 28. Background Services Chapter 29. Broadcast Intents Chapter 30. Browsing the Web and WebView Chapter 31. Custom Views and Touch Events Chapter 32. Property Animation Chapter 33. Locations and Play Services Chapter 34. Maps Chapter 35. Material Design Chapter 36. Afterword

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