一致性哈希的golang实现

一致性哈希背景和原理

点这里

源码实现

package consistent // import "stathat.com/c/consistent"

import (
    "errors"
    "hash/crc32"
    "sort"
    "strconv"
    "sync"
)

type uints []uint32

// Len returns the length of the uints array.
func (x uints) Len() int { return len(x) }

// Less returns true if element i is less than element j.
func (x uints) Less(i, j int) bool { return x[i] < x[j] }

// Swap exchanges elements i and j.
func (x uints) Swap(i, j int) { x[i], x[j] = x[j], x[i] }

// ErrEmptyCircle is the error returned when trying to get an element when nothing has been added to hash.
var ErrEmptyCircle = errors.New("empty circle")

// Consistent holds the information about the members of the consistent hash circle.
type Consistent struct {
    circle           map[uint32]string
    members          map[string]bool
    sortedHashes     uints
    NumberOfReplicas int
    count            int64
    scratch          [64]byte
    sync.RWMutex
}

// New creates a new Consistent object with a default setting of 20 replicas for each entry.
//
// To change the number of replicas, set NumberOfReplicas before adding entries.
func New() *Consistent {
    c := new(Consistent)
    c.NumberOfReplicas = 20
    c.circle = make(map[uint32]string)
    c.members = make(map[string]bool)
    return c
}

// eltKey generates a string key for an element with an index.
func (c *Consistent) eltKey(elt string, idx int) string {
    // return elt + "|" + strconv.Itoa(idx)
    return strconv.Itoa(idx) + elt
}

// Add inserts a string element in the consistent hash.
func (c *Consistent) Add(elt string) {
    c.Lock()
    defer c.Unlock()
    c.add(elt)
}

// need c.Lock() before calling
func (c *Consistent) add(elt string) {
    for i := 0; i < c.NumberOfReplicas; i++ {
        c.circle[c.hashKey(c.eltKey(elt, i))] = elt
    }
    c.members[elt] = true
    c.updateSortedHashes()
    c.count++
}

// Remove removes an element from the hash.
func (c *Consistent) Remove(elt string) {
    c.Lock()
    defer c.Unlock()
    c.remove(elt)
}

// need c.Lock() before calling
func (c *Consistent) remove(elt string) {
    for i := 0; i < c.NumberOfReplicas; i++ {
        delete(c.circle, c.hashKey(c.eltKey(elt, i)))
    }
    delete(c.members, elt)
    c.updateSortedHashes()
    c.count--
}
// Set sets all the elements in the hash.  If there are existing elements not
// present in elts, they will be removed.
func (c *Consistent) Set(elts []string) {
    c.Lock()
    defer c.Unlock()
    for k := range c.members {
        found := false
        for _, v := range elts {
            if k == v {
                found = true
                break
            }
        }
        if !found {
            c.remove(k)
        }
    }
    for _, v := range elts {
        _, exists := c.members[v]
        if exists {
            continue
        }
        c.add(v)
    }
}

func (c *Consistent) Members() []string {
    c.RLock()
    defer c.RUnlock()
    var m []string
    for k := range c.members {
        m = append(m, k)
    }
    return m
}
// Get returns an element close to where name hashes to in the circle.
func (c *Consistent) Get(name string) (string, error) {
    c.RLock()
    defer c.RUnlock()
    if len(c.circle) == 0 {
        return "", ErrEmptyCircle
    }
    key := c.hashKey(name)
    i := c.search(key)
    return c.circle[c.sortedHashes[i]], nil
}

func (c *Consistent) search(key uint32) (i int) {
    f := func(x int) bool {
        return c.sortedHashes[x] > key
    }
    i = sort.Search(len(c.sortedHashes), f)
    if i >= len(c.sortedHashes) {
        i = 0
    }
    return
}

// GetTwo returns the two closest distinct elements to the name input in the circle.
func (c *Consistent) GetTwo(name string) (string, string, error) {
    c.RLock()
    defer c.RUnlock()
    if len(c.circle) == 0 {
        return "", "", ErrEmptyCircle
    }
    key := c.hashKey(name)
    i := c.search(key)
    a := c.circle[c.sortedHashes[i]]

    if c.count == 1 {
        return a, "", nil
    }
    start := i
    var b string
    for i = start + 1; i != start; i++ {
        if i >= len(c.sortedHashes) {
            i = 0
        }
        b = c.circle[c.sortedHashes[i]]
        if b != a {
            break
        }
    }
    return a, b, nil
}

// GetN returns the N closest distinct elements to the name input in the circle.
func (c *Consistent) GetN(name string, n int) ([]string, error) {
    c.RLock()
    defer c.RUnlock()

    if len(c.circle) == 0 {
        return nil, ErrEmptyCircle
    }

    if c.count < int64(n) {
        n = int(c.count)
    }

    var (
        key   = c.hashKey(name)
        i     = c.search(key)
        start = i
        res   = make([]string, 0, n)
        elem  = c.circle[c.sortedHashes[i]]
    )

    res = append(res, elem)
    if len(res) == n {
        return res, nil
    }

    for i = start + 1; i != start; i++ {
        if i >= len(c.sortedHashes) {
            i = 0
        }
        elem = c.circle[c.sortedHashes[i]]
        if !sliceContainsMember(res, elem) {
            res = append(res, elem)
        }
        if len(res) == n {
            break
        }
    }

    return res, nil
}

func (c *Consistent) hashKey(key string) uint32 {
    if len(key) < 64 {
        var scratch [64]byte
        copy(scratch[:], key)
        return crc32.ChecksumIEEE(scratch[:len(key)])
    }
    return crc32.ChecksumIEEE([]byte(key))
}

func (c *Consistent) updateSortedHashes() {
    hashes := c.sortedHashes[:0]
    //reallocate if we're holding on to too much (1/4th)
    if cap(c.sortedHashes)/(c.NumberOfReplicas*4) > len(c.circle) {
        hashes = nil
    }
    for k := range c.circle {
        hashes = append(hashes, k)
    }
    sort.Sort(hashes)
    c.sortedHashes = hashes
}

func sliceContainsMember(set []string, member string) bool {
    for _, m := range set {
        if m == member {
            return true
        }
    }
    return false
}

下载源码

测试代码

package util

import (
    "fmt"
    "log"
    "stathat.com/c/consistent"
    "testing"
)

func printStore(c *consistent.Consistent, num int, servers *map[string]*Server) {
    for k, _ := range *servers {
        (*servers)[k].Store = (*servers)[k].Store[0:0]
    }
    for i := 0; i < num; i++ {
        server, err := c.Get(fmt.Sprintf("%d", i))
        if err != nil {
            log.Fatal(err)
        }
        (*servers)[server].Store = append((*servers)[server].Store, i)
    }

    for k, v := range *servers {
        fmt.Println(k, " store:", v.Store)
    }
}

type Server struct {
    Name  string
    Store []int
}

func TestConsistent(t *testing.T) {
    c := consistent.New()
    servers := make(map[string]*Server)
    servers["storeA"] = &Server{"storeA", make([]int, 0)}
    servers["storeB"] = &Server{"storeB", make([]int, 0)}
    servers["storeC"] = &Server{"storeC", make([]int, 0)}
    for _, server := range servers {
        c.Add(server.Name)
    }

    fmt.Println("init state")
    printStore(c, 20, &servers)

    servers["storeD"] = &Server{"storeD", make([]int, 0)}
    c.Add("storeD")
    fmt.Println("\nafter add storeD")
    printStore(c, 20, &servers)

    delete(servers, "storeD")
    c.Remove("storeD")
    fmt.Println("\nafter remove storeD")
    printStore(c, 20, &servers)

}

测试结果

[root@localhost util]# go test
init state
storeA  store: [1 2 5 7 8 9 11 13 16 17 19]
storeB  store: [3 4 6 14 18]
storeC  store: [0 10 12 15]

after add storeD
storeA  store: [2 8 9 16 17]
storeB  store: [3 4 6 14 18]
storeC  store: [0 10 15]
storeD  store: [1 5 7 11 12 13 19]

after remove storeD
storeA  store: [1 2 5 7 8 9 11 13 16 17 19]
storeB  store: [3 4 6 14 18]
storeC  store: [0 10 12 15]
  1. 在增加了节点D之后,A、B、C中有部分数据迁移到了新增节点上
  2. A、B、C中剩余的数据没有在节点之间移动
  3. 节点D离线之后,A、B、C中之前的数据没有发生迁移,将之前节点D中的数据重新分配到了三个节点上

参考文档

http://www.martinbroadhurst.com/tag/depth-first-search
http://www.cnblogs.com/haippy/archive/2011/12/10/2282943.html

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