看过电影《黑客帝国》得大概都会觉得里面那种黑底绿字的效果特别炫,闲来无事,就自己用C#写了个特效控件,并可以通过调整参数达到其他效果。
先看看《黑客帝国》经典的特效好了(图片经过压缩,可能不是很清楚):
再看看项目实现后的效果(参数设置的好的话,效果还是相当不错的):
整个控件的代码如下:
先看看《黑客帝国》经典的特效好了(图片经过压缩,可能不是很清楚):
再看看项目实现后的效果(参数设置的好的话,效果还是相当不错的):
实现方案:
实现并不是特别复杂,每条显示的字符串都作为一个WordInfo对象,该对象包含了速度、颜色、字体大小、字符个数等属性。在控件类WordRain中在该项目中,定义了两个Timer,一个是m_timer用来定时重绘控件,一个是m_newtimer用来定时创建新的WordInfo对象。在WordRain中还维持了两个ArrayList,一个是m_selectlist用来显示要绘制的字符(每次重绘控件的时候都会随机获取m_charlist中的一个字符用于显示),一个是m_charlist用来保存当前显示在控件中的WordInfo对象(超出控件范围的对象要及时删除)。
注意点和相关处理如下:
1. 字体较大字符串的必需在字体小的字符串之后画,避免字体小的字符串遮住字体大的字符串,影响效果。
要达到这样的效果必须在每次重绘的时候,对m_charlist中的所有WordInfo对象按字体大小从小到大排序。实现如下:
- public class WordInfoSorter : IComparer
- {
- int IComparer.Compare(object x, object y)
- {
- if (((WordInfo)x).m_fontsize < ((WordInfo)y).m_fontsize) return -1;
- else if (((WordInfo)x).m_fontsize == ((WordInfo)y).m_fontsize) return 0;
- else return 1;
- }
- }
- public partial class WordRain : UserControl
- {
- //...
- private WordInfoSorter m_sorter;
- //...
- public WordRain()
- {
- //...
- m_sorter = new WordInfoSorter();
- //...
- }
- //...
- private void WordRain_Paint(object sender, PaintEventArgs e)
- {
- //...
- m_charlist.Sort(m_sorter);
- //...
- }
- //...
- }
2. 为了保证效果,字体较大的字符串颜色要接近前景色m_min_charcolor,字体较小的字符串颜色要更接近背景色m_max_charcolor。颜色根据字体的最大值和最小值来计算)。详见类WordInfo的SetFontAndColor()方法。
3. 同样为了保证效果,每个字符串有 m_count个字符,显示在最下面的字符颜色100%不透明,显示在最上面的字符颜色最接近透明。详见类WordInfo的GetColor()方法。
整个控件的代码如下:
- using System;
- using System.Collections.Generic;
- using System.ComponentModel;
- using System.Drawing;
- using System.Drawing.Drawing2D;
- using System.Data;
- using System.Linq;
- using System.Text;
- using System.Windows.Forms;
- using System.Collections;
- using System.Runtime.InteropServices;
- namespace myControl
- {
- public partial class WordRain : UserControl
- {
- private Timer m_timer; //重绘定时器
- private Timer m_newtimer; //新建字符定时器
- private Graphics m_g; //画布
- private ArrayList m_charlist;
- private ArrayList m_selectlist;
- private WordInfoSorter m_sorter;
- private Random m_random;
- public WordRain()
- {
- InitializeComponent();
- this.SetStyle(ControlStyles.UserPaint, true);
- this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
- this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
- this.SetStyle(ControlStyles.ResizeRedraw, true);
- this.SetStyle(ControlStyles.Selectable, true);
- this.BackColor = Color.Black;
- m_charlist = new ArrayList();
- WordInfo wordinfo = new WordInfo();
- wordinfo.SetValue();
- m_charlist.Add(wordinfo);
- m_sorter = new WordInfoSorter();
- string[] arr = new string[] {"0","1","2","3","4","5","6","7","8","9"};
- m_selectlist = new ArrayList(arr);
- m_random = new Random();
- m_timer = new Timer();
- m_newtimer = new Timer();
- m_timer.Interval = 10;
- m_newtimer.Interval = 50;
- m_timer.Enabled = true;
- m_newtimer.Enabled = true;
- m_timer.Tick += new EventHandler(m_timer_Tick);
- m_newtimer.Tick += new EventHandler(m_newtimer_Tick);
- }
- private string GetStringFromArrayList()
- {
- return (string)m_selectlist[m_random.Next(m_selectlist.Count)];
- }
- void m_newtimer_Tick(object sender, EventArgs e)
- {
- WordInfo wordinfo = new WordInfo();
- wordinfo.SetValue();
- m_charlist.Add(wordinfo);
- }
- void m_timer_Tick(object sender, EventArgs e)
- {
- this.Invalidate();
- ArrayList ObjToDel = new ArrayList();
- foreach (WordInfo temp in m_charlist)
- {
- temp.m_posy += temp.m_runspeed;
- if (temp.m_posy > this.Height + temp.m_fontsize * temp.m_count)
- ObjToDel.Add(temp);
- }
- foreach (WordInfo temp in ObjToDel)
- {
- m_charlist.Remove(temp);
- }
- ObjToDel.Clear();
- }
- private void WordRain_Paint(object sender, PaintEventArgs e)
- {
- m_g = e.Graphics;
- m_charlist.Sort(m_sorter);
- SetXRange(this.Width);
- foreach (WordInfo temp in m_charlist)
- {
- using (Font font = new Font("Arial", temp.m_fontsize, GraphicsUnit.Pixel))
- {
- using(SolidBrush brush = new SolidBrush(temp.m_charcolor))
- {
- for (int i = 0; i < temp.m_count; i++)
- {
- brush.Color = temp.GetColor(i);
- m_g.DrawString(GetStringFromArrayList(), font, brush, temp.m_posx, temp.m_posy-temp.m_fontsize*i);
- }
- }
- }
- }
- }
- //设置字体大小范围
- public void SetFontSizeRange(int minsize, int maxsize)
- {
- if (minsize > maxsize)
- {
- throw new ArgumentException("参数minsize必须小于等于参数maxsize");
- }
- if (minsize < 1 || maxsize > 50)
- {
- throw new ArgumentException("参数minsize和maxsize必须在区间[1,50]内");
- }
- WordInfo.m_min_fontsize = minsize;
- WordInfo.m_max_fontsize = maxsize;
- }
- //设置字体渐变颜色范围
- public void SetFontColorRange(Color firstColor, Color lastColor)
- {
- WordInfo.m_min_charcolor = firstColor;
- WordInfo.m_max_charcolor = lastColor;
- }
- //设置X轴所能到达的最大长度(即控件的宽度)
- public void SetXRange(int value)
- {
- WordInfo.m_max_xpos = value;
- }
- //设置速度
- public void SetSpeedRange(float minspeed, float maxspeed)
- {
- if (minspeed > maxspeed)
- {
- throw new ArgumentException("参数minspeed必须小于等于参数maxspeed");
- }
- if (minspeed < 0.1 || maxspeed > 100.0)
- {
- throw new ArgumentException("参数minspeed和maxspeed必须在区间[0.1,100.0]内");
- }
- WordInfo.m_min_runspeed = minspeed;
- WordInfo.m_min_runspeed = maxspeed;
- }
- //设置字符个数范围
- public void SetCountRange(int mincount, int maxcount)
- {
- if (mincount > maxcount)
- {
- throw new ArgumentException("参数mincount必须小于等于参数maxcount");
- }
- if (mincount < 1 || maxcount > 100)
- {
- throw new ArgumentException("参数mincount和maxcount必须在区间[1,100]内");
- }
- WordInfo.m_min_count = mincount;
- WordInfo.m_max_count = maxcount;
- }
- //设置字符列表
- public void SetArrayValue(ArrayList list)
- {
- if (list.Count == 0)
- {
- throw new ArgumentException("参数list中的元素个数不能为0");
- }
- m_selectlist.Clear();
- m_selectlist = list;
- }
- }
- public class WordInfoSorter : IComparer
- {
- int IComparer.Compare(object x, object y)
- {
- if (((WordInfo)x).m_fontsize < ((WordInfo)y).m_fontsize) return -1;
- else if (((WordInfo)x).m_fontsize == ((WordInfo)y).m_fontsize) return 0;
- else return 1;
- }
- }
- public class WordInfo
- {
- public int m_fontsize; //字体大小
- public float m_runspeed; //移动速度
- public Color m_charcolor; //最下面的字的颜色,最上面的字的颜色为背景色
- public float m_posx; //横坐标
- public float m_posy; //纵坐标
- public int m_count; //字符个数
- public ArrayList m_charList; //要显示的字符列表
- public static int m_max_xpos = 600;
- public static int m_min_count = 10;
- public static int m_max_count = 20;
- public static int m_min_fontsize = 4;
- public static int m_max_fontsize = 20;
- public static float m_min_runspeed = 0.6F;
- public static float m_max_runspeed = 4.2F;
- public static Color m_min_charcolor = Color.FromArgb(0, 255, 0);
- public static Color m_max_charcolor = Color.FromArgb(0, 55, 0);
- public static Random m_random = new Random();
- public WordInfo()
- {
- this.m_count = 1;
- this.m_fontsize = 0;
- this.m_runspeed = 0;
- this.m_posx = 0;
- this.m_posy = 0;
- this.m_charcolor = Color.FromArgb(0, 255, 0);
- }
- //获取字体大小的随机值
- private int GetFontSize()
- {
- int i = m_random.Next();
- return i % (m_max_fontsize - m_min_fontsize) + m_min_fontsize;
- }
- //获取速度的随机值
- private float GetSpeed()
- {
- int i = m_random.Next();
- int j = m_random.Next();
- return i % (m_max_runspeed - m_min_runspeed) + m_min_runspeed+ (j%10)/10.0F;
- }
- //获取颜色的随机值
- private Color GetColor()
- {
- int min_r = m_min_charcolor.R;
- int min_g = m_min_charcolor.G;
- int min_b = m_min_charcolor.B;
- int max_r = m_max_charcolor.R;
- int max_g = m_max_charcolor.G;
- int max_b = m_max_charcolor.B;
- int r = m_random.Next((min_r > max_r ? max_r : min_r), (min_r < max_r ? max_r : min_r));
- int g = m_random.Next((min_g > max_g ? max_g : min_g), (min_g < max_g ? max_g : min_g));
- int b = m_random.Next((min_b > max_b ? max_b : min_b), (min_b < max_b ? max_b : min_b));
- return Color.FromArgb(r, g, b);
- }
- //设置字体和颜色(字体越小,颜色越接近m_max_charcolor)
- private void SetFontAndColor()
- {
- int i = m_random.Next();
- int fontpart = i % (m_max_fontsize - m_min_fontsize);
- this.m_fontsize = m_min_fontsize + fontpart;
- float percent = ((float)fontpart) / ((float)(m_max_fontsize - m_min_fontsize));
- int min_r = m_min_charcolor.R;
- int min_g = m_min_charcolor.G;
- int min_b = m_min_charcolor.B;
- int max_r = m_max_charcolor.R;
- int max_g = m_max_charcolor.G;
- int max_b = m_max_charcolor.B;
- int rpart = (int)(Math.Abs(min_r - max_r) * percent);
- int gpart = (int)(Math.Abs(min_g - max_g) * percent);
- int bpart = (int)(Math.Abs(min_b - max_b) * percent);
- int r = min_r > max_r ? (max_r + rpart) : (max_r - rpart);
- int g = min_g > max_g ? (max_g + gpart) : (max_g - gpart);
- int b = min_b > max_b ? (max_b + bpart) : (max_b - bpart);
- this.m_charcolor = Color.FromArgb(r, g, b);
- }
- //获取x轴坐标
- private float GetXPos()
- {
- int i = m_random.Next(m_max_xpos-1);
- return (float)(i + m_random.Next(10) / 10.0F);
- }
- //获取随机个数
- private int GetCount()
- {
- return m_random.Next(m_min_count, m_max_count);
- }
- //设置相关值
- public void SetValue()
- {
- this.m_count = this.GetCount();
- this.SetFontAndColor();
- this.m_runspeed = this.GetSpeed();
- this.m_posy = m_count*m_fontsize*(-1.0F);
- this.m_posx = this.GetXPos();
- }
- //获取颜色
- public Color GetColor(int index)
- {
- if (this.m_count == 1)
- return this.m_charcolor;
- if (index == 0)
- return this.m_charcolor;
- int rpart = (Math.Abs(m_charcolor.R - m_max_charcolor.R)) / m_count * index;
- int gpart = (Math.Abs(m_charcolor.G - m_max_charcolor.G)) / m_count * index;
- int bpart = (Math.Abs(m_charcolor.B - m_max_charcolor.B)) / m_count * index;
- int r = m_charcolor.R > m_max_charcolor.R ? (m_charcolor.R - rpart) : (m_charcolor.R + rpart);
- int g = m_charcolor.G > m_max_charcolor.G ? (m_charcolor.G - gpart) : (m_charcolor.G + gpart);
- int b = m_charcolor.B > m_max_charcolor.B ? (m_charcolor.B - bpart) : (m_charcolor.B + bpart);
- return Color.FromArgb(255-index*255/m_count, m_charcolor);
- }
- }
- }
- 转载来自:http://blog.csdn.net/Qian_F/article/details/19285075