import java.awt.Button;
import java.awt.Color;
import java.awt.FlowLayout;
import java.awt.Font;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Panel;
import java.awt.Toolkit;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
//蛇的活动场所
public class Yard extends Frame {
PaintThread paintThread = new PaintThread();
//游戏是否结束
boolean isGameOver = false;
Button b1 = new Button("uhi");
private Font fontGameOver = new Font("楷体", Font.BOLD, 25);
private Font fontGameOver1 = new Font("宋体", Font.BOLD, 80);
private Font fontGameOver2 = new Font("楷体", Font.BOLD, 40);
private Font fontGameOver3 = new Font("宋体", Font.BOLD, 55);
public int score = 0;
public int count = 0;
public int topScore = 200;
Snake s = new Snake(this); //先new出来一个蛇头
Egg e = new Egg(this); //先new出来一个蛋
Image offScreenImage = null;
private static Toolkit tk = Toolkit.getDefaultToolkit();
private static Image[] imgs = {
tk.getImage(Snake.class.getClassLoader().getResource("images/asdf.jpg")),
tk.getImage(Snake.class.getClassLoader().getResource("images/gameover.jpg"))
};
public void launch() {
FlowLayout f1 = new FlowLayout();
this.setLayout(f1);
this.setLocation(100, 80);
this.setSize(1000, 700);
this.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
this.setVisible(true);
this.addKeyListener(new KeyMonitor());
new Thread(paintThread).start();
}
public static void main(String[] args) {
new Yard().launch();
}
public void stop() {
isGameOver = true;
}
public void paint(Graphics g) {
if(isGameOver){
Panel p = new Panel();
p.setBounds(400, 300, 123, 123);
//p.setBackground(Color.BLACK);
//this.add(p);
//this.add(b1);
}
if(!isGameOver) {
g.drawImage(imgs[0], 0, 0, 1000, 700, null);
//g.drawString(+ score, 200, 73);
g.setFont(fontGameOver);
g.drawString("你的分数为:" + score, 100, 73);
g.drawString("跟随灵兽数:" + count, 100, 113);
g.drawString("最高纪录为:" + topScore, 100, 153);
}
else {
g.drawImage(imgs[1], 0, 0, 1000, 700, null);
g.setFont(fontGameOver1);
g.drawString("游戏结束", 360, 100);
g.setFont(fontGameOver2);
g.drawString("你的分数为:" + score, 340, 180);
g.drawString("跟随灵兽数:" + count, 340, 240);
g.drawString("最高纪录为:" + topScore, 340, 300);
g.drawString("等级:", 340, 400);
g.setFont(fontGameOver3);
Color c = g.getColor();
g.setColor(Color.BLACK);
g.fillOval(580, 365, 30, 30);
g.setColor(c);
//this.setLayout(null);
//this.p.add(b1);
if((score > 0 || score == 0) && score < 140) {
g.drawString("平凡 初入谷民", 450, 400);
}
else if(score > 120 && score < 280) {
g.drawString("平凡 小有名气", 450, 400);
}
else if(score > 260 && score < 460) {
g.drawString("境界 渐窥堂奥", 450, 400);
}
else if(score > 440 && score < 660) {
g.drawString("境界 清净玄妙", 450, 400);
}
else if(score > 640 && score < 980) {
g.drawString("修道 大乘", 450, 400);
}
else if(score > 960 && score < 1400) {
g.drawString("修道 飞升", 450, 400);
}
else if(score > 1380) {
g.drawString("修道 成仙", 450, 400);
}
}
s.eat(e);
e.draw(g);
s.draw(g);
}
public void update(Graphics g) {
if(offScreenImage == null) {
offScreenImage = this.createImage(1000, 700);
}
Graphics gOff = offScreenImage.getGraphics();
paint(gOff);
g.drawImage(offScreenImage, 0, 0, null);
}
private class PaintThread implements Runnable {
private boolean running = true;
private boolean pause = false;
public void run() {
while(running) {
if(pause) continue;
else repaint();
try {
Thread.sleep(130);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
public void reStart() {
this.pause = false;
s = new Snake(Yard.this);
}
}
private class KeyMonitor extends KeyAdapter {
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
if(key == KeyEvent.VK_F2) {
paintThread.reStart();
}
s.keyPressed(e);
}
}
}
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.Toolkit;
import java.awt.event.KeyEvent;
public class Snake {
private Yard yd;
public Node head = null;
private Node tail = null;
private int size = 0;
//蛇头
private Node nd = new Node(840, 330, Dir.L);
private static Toolkit tk = Toolkit.getDefaultToolkit();
private static Image[] imgs = {
tk.getImage(Snake.class.getClassLoader().getResource("images/a.gif")),
tk.getImage(Snake.class.getClassLoader().getResource("images/b.gif"))
};
public class Node {
int w = 30;
int h = 30;
//位置(坐标)
int x , y;
Dir dir = Dir.L;
Node next = null;
Node previous = null;
Node(int x, int y, Dir dir) {
this.x = x;
this.y = y;
this.dir = dir;
}
void draw(Graphics g) {
//Color c = g.getColor();
//g.setColor(Color.BLACK);
//g.fillRect(x, y, w, h);
//g.setColor(c);
if(this == head) {
g.drawImage(imgs[1], x, y, w, h, null);
}
else {
g.drawImage(imgs[0], x, y, w, h, null);
}
}
}
public Snake() {
}
public Snake(Yard yd) {
//开始new出来的蛇头,成为Node.root
head = nd;
tail = nd;
size = 1;
this.yd = yd;
}
public void addToTail() {
//先给一个node指向null
Node node = null;
switch(tail.dir) { //根据蛇尾的方向和位置确定新加入的蛇尾的方向和位置
case L :
node = new Node(tail.x + 30, tail.y, tail.dir);
break;
case U :
node = new Node(tail.x, tail.y + 30, tail.dir);
break;
case R :
node = new Node(tail.x - 30, tail.y, tail.dir);
break;
case D :
node = new Node(tail.x, tail.y - 30, tail.dir);
break;
}
tail.next = node; //把新new出来的node加到蛇尾
node.previous = tail;
tail = node;
size ++;
}
public void addToHead() {
Node node = null;
switch(head.dir) {
case L :
node = new Node(head.x - 30, head.y, head.dir);
break;
case U :
node = new Node(head.x, head.y - 30, head.dir);
break;
case R :
node = new Node(head.x + 30, head.y, head.dir);
break;
case D :
node = new Node(head.x, head.y + 30, head.dir);
break;
}
node.next = head;
head.previous = node;
head = node;
size ++;
}
public void draw(Graphics g) {
if(size <= 0) return;
move();
if(!yd.isGameOver) {
for(Node n = head; n != null; n = n.next) { //画出整条蛇
n.draw(g);
}
}
}
private void move() {
addToHead();
deleteFromTail();
checkDead();
}
private void deleteFromTail() {
if(size == 0) return;
tail = tail.previous;
tail.next = null;
}
private void checkDead() {
if(head.y < 30 || head.x < 90 || head.y > 630 || head.x > 870) {
yd.stop();
}
for(Node n = head.next; n != null; n = n.next) {
if(head.y == n.y && head.x == n.x) {
yd.stop();
}
}
}
public void eat(Egg e) {
if(this.getRect().intersects(e.getRect())) {
yd.score += 20;
yd.count ++;
if(yd.score > 200) {
yd.topScore = yd.score;
}
e.reAppear();
this.addToTail();
//yd.setScore(yd.getScore() + 5);
}
}
private Rectangle getRect() {
return new Rectangle(head.x, head.y, head.w, head.h);
}
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
switch(key) {
case KeyEvent.VK_LEFT :
if(head.dir != Dir.R)
head.dir = Dir.L;
break;
case KeyEvent.VK_UP :
if(head.dir != Dir.D)
head.dir = Dir.U;
break;
case KeyEvent.VK_RIGHT :
if(head.dir != Dir.L)
head.dir = Dir.R;
break;
case KeyEvent.VK_DOWN :
if(head.dir != Dir.U)
head.dir = Dir.D;
break;
}
}
}
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.Toolkit;
import java.util.Random;
//import Snake.Node;
public class Egg {
Yard yd;
Snake sk = new Snake();
int x, y;
int w = 30;
int h = 30;
private static Random r = new Random();
private Color color = Color.GREEN;
private static Toolkit tk = Toolkit.getDefaultToolkit();
private static Image[] imgs = {
tk.getImage(Snake.class.getClassLoader().getResource("images/c.gif"))
};
public Egg(int x, int y) {
this.x = x;
this.y = y;
}
public Egg(Yard yd) {
this((r.nextInt(26) + 3)*30, (r.nextInt(21) + 1)*30);
this.yd = yd;
}
public void reAppear() {
this.x = (r.nextInt(26) + 3)*30;
this.y = (r.nextInt(21) + 1)*30;
isCan();
}
public void isCan() {
for(Snake.Node n = sk.head; n != null; n = n.next) { //画出整条蛇
if(n.x == this.x && n.y == this.y) {
this.x = (r.nextInt(26) + 3)*30;
this.y = (r.nextInt(21) + 1)*30;
isCan();
}
}
}
public Rectangle getRect() {
return new Rectangle(x, y, w, h);
}
public void draw(Graphics g) {
//Color c = g.getColor();
//g.setColor(color);
if(!yd.isGameOver) {
//sg.fillOval(x, y, w, h);
g.drawImage(imgs[0], x, y, w, h, null);
}
//g.setColor(c);
//实现蛋的闪烁
//if(color == Color.GREEN) color = Color.RED;
//else color = Color.GREEN;
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
}
public enum Dir {
L, U, R, D
}
贪吃蛇所需图片,自己ps的 呵呵
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