//初始化一个正交投影的camera对象
var w = window.innerWidth,h = window.innerHeight;
camera = new THREE.OrthographicCamera( w/-2,w/2,h/-2,h/2, -1000, 1000 );
camera.position.z = 100;
//鼠标点击事件的回调(不同于透视投影)
document.addEventListener( 'mousedown', function(){
var vector = new THREE.Vector3( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1, 0.5 );
var raycaster = projector.pickingRay(vector, camera);
var intersertsObj = raycaster.intersectObjects(scene.children);
if (intersertsObj.length > 0) {
intersertsObj[ 0 ].object.material.color.setHex( Math.random() * 0xffffff );
}
}, false );
原文地址