1 随机数的使用
头文件的引用
#import <time.h>
#import <mach/mach_time.h>
srandom()的使用
srandom((unsigned)(mach_absolute_time() & 0xFFFFFFFF));
直接使用 random() 来调用随机数
2 在UIImageView 中旋转图像
float rotateAngle = M_PI;
CGAffineTransform transform =CGAffineTransformMakeRot ation(rotateAngle);
imageView.transform = transform;
以上代码旋转imageView, 角度为rotateAngle, 方向可以自己测试哦!
3 在Quartz中如何设置旋转点
UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"bg.png"]];
imageView.layer.anchorPoint = CGPointMake(0.5, 1.0);
这个是把旋转点设置为底部中间。记住是在QuartzCore.framework中才得到支持。
4 创建.plist文件并存储
NSString *errorDesc; //用来存放错误信息
NSMutableDictionary *rootObj = [NSMutableDictionary dictionaryWithCapacity:4]; //NSDictionary, NSData等文件可以直接转化为plist文件
NSDictionary *innerDict;
NSString *name;
Player *player;
NSInteger saveIndex;
for(int i = 0; i < [playerArray count]; i++) {
player = nil;
player = [playerArray objectAtIndex:i];
if(player == nil)
break;
name = player.playerName;// This "Player1" denotes the player name could also be the computer name
innerDict = [self getAllNodeInfoToDictiona ry:player];
[rootObj setObject:innerDict forKey:name]; // This "Player1" denotes the person who start this game
}
player = nil;
NSData *plistData = [NSPropertyListSerializat ion dataFromPropertyList:(id)rootObj format:NSPropertyListXMLFormat_v1_0 errorDescription:&errorDesc];
红色部分可以忽略,只是给rootObj添加一点内容。这个plistData为创建好的plist文件,用其writeToFile方法就可以写成文件。下面是代码 :
NSString *documentsPath = [self getDocumentsDirectory];
NSString *savePath = [documentsPath stringByAppendingPathCom ponent:@"save.plist"];
if (plistData) {
[plistData writeToFile:savePath atomically:YES];
}
else {
NSLog(errorDesc);
[errorDesc release];
}
- (NSString *)getDocumentsDirectory {
NSArray *paths = NSSearchPathForDirectori esInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
return [paths objectAtIndex:0];
}
4 读取plist文件并转化为NSDictionary
NSString *documentsPath = [self getDocumentsDirectory];
NSString *fullPath = [documentsPath stringByAppendingPathCom ponent:@"save.plist"];
NSMutableDictionary* plistDict = [[NSMutableDictionary alloc] initWithContentsOfFile:fullPath];
5 读取一般性文档文件
NSString *tmp;
NSArray *lines;
lines = [[NSString stringWithContentsOfFile :@"testFileReadLines.txt"]
componentsSeparatedByStr ing:@"\n"];
NSEnumerator *nse = [lines objectEnumerator];
// 读取<>里的内容
while(tmp = [nse nextObject]) {
NSString *stringBetweenBrackets = nil;
NSScanner *scanner = [NSScanner scannerWithString:tmp];
[scanner scanUpToString:@"<" intoString:nil];
[scanner scanString:@"<" intoString:nil];
[scanner scanUpToString:@">" intoString:&stringBetweenBrackets];
NSLog([stringBetweenBrackets description]);
}
对于读写文件,还有补充,暂时到此。随机数和文件读写在游戏开发中经常用到。所以把部分内容放在这,以便和大家分享,也当记录,便于查找。
6 隐藏NavigationBar
[self.navigationController setNavigationBarHidden:YES animated:YES];
在想隐藏的ViewController中使用就可以了。
头文件的引用
#import <time.h>
#import <mach/mach_time.h>
srandom()的使用
srandom((unsigned)(mach_absolute_time() & 0xFFFFFFFF));
直接使用 random() 来调用随机数
2 在UIImageView 中旋转图像
float rotateAngle = M_PI;
CGAffineTransform transform =CGAffineTransformMakeRot
imageView.transform = transform;
以上代码旋转imageView, 角度为rotateAngle, 方向可以自己测试哦!
3 在Quartz中如何设置旋转点
UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"bg.png"]];
imageView.layer.anchorPoint = CGPointMake(0.5, 1.0);
这个是把旋转点设置为底部中间。记住是在QuartzCore.framework中才得到支持。
4 创建.plist文件并存储
NSString *errorDesc; //用来存放错误信息
NSMutableDictionary *rootObj = [NSMutableDictionary dictionaryWithCapacity:4]; //NSDictionary, NSData等文件可以直接转化为plist文件
NSDictionary *innerDict;
NSString *name;
Player *player;
NSInteger saveIndex;
for(int i = 0; i < [playerArray count]; i++) {
player = nil;
player = [playerArray objectAtIndex:i];
if(player == nil)
break;
name = player.playerName;// This "Player1" denotes the player name could also be the computer name
innerDict = [self getAllNodeInfoToDictiona
[rootObj setObject:innerDict forKey:name]; // This "Player1" denotes the person who start this game
}
player = nil;
NSData *plistData = [NSPropertyListSerializat
红色部分可以忽略,只是给rootObj添加一点内容。这个plistData为创建好的plist文件,用其writeToFile方法就可以写成文件。下面是代码 :
NSString *documentsPath = [self getDocumentsDirectory];
NSString *savePath = [documentsPath stringByAppendingPathCom
if (plistData) {
[plistData writeToFile:savePath atomically:YES];
}
else {
NSLog(errorDesc);
[errorDesc release];
}
- (NSString *)getDocumentsDirectory {
NSArray *paths = NSSearchPathForDirectori
return [paths objectAtIndex:0];
}
4 读取plist文件并转化为NSDictionary
NSString *documentsPath = [self getDocumentsDirectory];
NSString *fullPath = [documentsPath stringByAppendingPathCom
NSMutableDictionary* plistDict = [[NSMutableDictionary alloc] initWithContentsOfFile:fullPath];
5 读取一般性文档文件
NSString *tmp;
NSArray *lines;
lines = [[NSString stringWithContentsOfFile
componentsSeparatedByStr
NSEnumerator *nse = [lines objectEnumerator];
// 读取<>里的内容
while(tmp = [nse nextObject]) {
NSString *stringBetweenBrackets = nil;
NSScanner *scanner = [NSScanner scannerWithString:tmp];
[scanner scanUpToString:@"<" intoString:nil];
[scanner scanString:@"<" intoString:nil];
[scanner scanUpToString:@">" intoString:&stringBetweenBrackets];
NSLog([stringBetweenBrackets description]);
}
对于读写文件,还有补充,暂时到此。随机数和文件读写在游戏开发中经常用到。所以把部分内容放在这,以便和大家分享,也当记录,便于查找。
6 隐藏NavigationBar
[self.navigationController setNavigationBarHidden:YES animated:YES];
在想隐藏的ViewController中使用就可以了。