情人节动态爱心表白代码

注意,这个功能需要引入jQuery文件

HTML(index.html)文件名

<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<title>html5 canvas酷炫漂亮爱心动画特效</title>

<link rel="stylesheet" href="css/style.css">

</head>
<body>

<link href='https://fonts.googleapis.com/css?family=Lato:100' rel='stylesheet' type='text/css'>

<canvas id="canvas" width="800" height="500"></canvas>

<div class="title">Happy Valentine's Day!</div>

<script src='js/FastBlur.js'></script>
<script src='js/jquery.min.js'></script>
<script src="js/index.js"></script>

</body>
</html>

 css(style.css)文件名

body{
  background:#ef6666; margin:0;
  padding: 0;
  overflow: hidden;
}

canvas {
  background:#ef6666;
  position: absolute;
}

div.metadata {
  position: absolute;
  bottom:0;
  width: 100%;

  font-family: Helvetica, Arial;
  font-size:11px;
  font-weight: bold;
  text-align: center;
  color: rgba(151,26,22,1);
}
div.metadata p {
  height: 20px;
}
a {
  color: inherit;
  text-decoration: none;
  display:inline-block;
  padding: 0 4px 3px 4px;
  border-bottom: 2px solid rgba(151,26,22,1);
  transition: all .2s;
}
a:hover {
  padding: 0 4px 1px 4px;
  border-bottom: 4px solid rgba(254,121,68,0.4);
}

div.title {
  position: absolute;
  top:0;
  width: 100%; 
  text-align:center;
  font-family: 'Lato', sans-serif !important;
  font-style: normal;
  font-weight: 100;
  font-size: 70px;
  padding-top:40px;
  color: rgba(254,255,240,1);
}

js(FastBlur.js)文件名

/*

Superfast Blur - a fast Box Blur For Canvas

Version: 	0.5
Author:		Mario Klingemann
Contact: 	mario@quasimondo.com
Website:	http://www.quasimondo.com/BoxBlurForCanvas
Twitter:	@quasimondo

In case you find this class useful - especially in commercial projects -
I am not totally unhappy for a small donation to my PayPal account
mario@quasimondo.de

Or support me on flattr:
https://flattr.com/thing/140066/Superfast-Blur-a-pretty-fast-Box-Blur-Effect-for-CanvasJavascript

Copyright (c) 2011 Mario Klingemann

Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:

The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
*/
var mul_table = [ 1,57,41,21,203,34,97,73,227,91,149,62,105,45,39,137,241,107,3,173,39,71,65,238,219,101,187,87,81,151,141,133,249,117,221,209,197,187,177,169,5,153,73,139,133,127,243,233,223,107,103,99,191,23,177,171,165,159,77,149,9,139,135,131,253,245,119,231,224,109,211,103,25,195,189,23,45,175,171,83,81,79,155,151,147,9,141,137,67,131,129,251,123,30,235,115,113,221,217,53,13,51,50,49,193,189,185,91,179,175,43,169,83,163,5,79,155,19,75,147,145,143,35,69,17,67,33,65,255,251,247,243,239,59,29,229,113,111,219,27,213,105,207,51,201,199,49,193,191,47,93,183,181,179,11,87,43,85,167,165,163,161,159,157,155,77,19,75,37,73,145,143,141,35,138,137,135,67,33,131,129,255,63,250,247,61,121,239,237,117,29,229,227,225,111,55,109,216,213,211,209,207,205,203,201,199,197,195,193,48,190,47,93,185,183,181,179,178,176,175,173,171,85,21,167,165,41,163,161,5,79,157,78,154,153,19,75,149,74,147,73,144,143,71,141,140,139,137,17,135,134,133,66,131,65,129,1];
        
   
var shg_table = [0,9,10,10,14,12,14,14,16,15,16,15,16,15,15,17,18,17,12,18,16,17,17,19,19,18,19,18,18,19,19,19,20,19,20,20,20,20,20,20,15,20,19,20,20,20,21,21,21,20,20,20,21,18,21,21,21,21,20,21,17,21,21,21,22,22,21,22,22,21,22,21,19,22,22,19,20,22,22,21,21,21,22,22,22,18,22,22,21,22,22,23,22,20,23,22,22,23,23,21,19,21,21,21,23,23,23,22,23,23,21,23,22,23,18,22,23,20,22,23,23,23,21,22,20,22,21,22,24,24,24,24,24,22,21,24,23,23,24,21,24,23,24,22,24,24,22,24,24,22,23,24,24,24,20,23,22,23,24,24,24,24,24,24,24,23,21,23,22,23,24,24,24,22,24,24,24,23,22,24,24,25,23,25,25,23,24,25,25,24,22,25,25,25,24,23,24,25,25,25,25,25,25,25,25,25,25,25,25,23,25,23,24,25,25,25,25,25,25,25,25,25,24,22,25,25,23,25,25,20,24,25,24,25,25,22,24,25,24,25,24,25,25,24,25,25,25,25,22,25,25,25,24,25,24,25,18];

		
function boxBlurImage( imageID, canvasID, radius, blurAlphaChannel, iterations ){
			
 	var img = document.getElementById( imageID );
	var w = img.naturalWidth;
    var h = img.naturalHeight;
       
	var canvas = document.getElementById( canvasID );
      
    canvas.style.width  = w + "px";
    canvas.style.height = h + "px";
    canvas.width = w;
    canvas.height = h;
    
    var context = canvas.getContext("2d");
    context.clearRect( 0, 0, w, h );
    context.drawImage( img, 0, 0 );

	if ( isNaN(radius) || radius < 1 ) return;
	
	if ( blurAlphaChannel )
	{
		boxBlurCanvasRGBA( canvasID, 0, 0, w, h, radius, iterations );
	} else {
		boxBlurCanvasRGB( canvasID, 0, 0, w, h, radius, iterations );
	}
	
}


function boxBlurCanvasRGBA( id, top_x, top_y, width, height, radius, iterations ){
	if ( isNaN(radius) || radius < 1 ) return;
	
	radius |= 0;
	
	if ( isNaN(iterations) ) iterations = 1;
	iterations |= 0;
	if ( iterations > 3 ) iterations = 3;
	if ( iterations < 1 ) iterations = 1;
	
	var canvas  = document.getElementById( id );
	var context = canvas.getContext("2d");
	var imageData;
	
	try {
	  try {
		imageData = context.getImageData( top_x, top_y, width, height );
	  } catch(e) {
	  
		// NOTE: this part is supposedly only needed if you want to work with local files
		// so it might be okay to remove the whole try/catch block and just use
		// imageData = context.getImageData( top_x, top_y, width, height );
		try {
			netscape.security.PrivilegeManager.enablePrivilege("UniversalBrowserRead");
			imageData = context.getImageData( top_x, top_y, width, height );
		} catch(e) {
			alert("Cannot access local image");
			throw new Error("unable to access local image data: " + e);
			return;
		}
	  }
	} catch(e) {
	  alert("Cannot access image");
	  throw new Error("unable to access image data: " + e);
	  return;
	}
			
	var pixels = imageData.data;
		
	var rsum,gsum,bsum,asum,x,y,i,p,p1,p2,yp,yi,yw,idx,pa;		
	var wm = width - 1;
  	var hm = height - 1;
    var wh = width * height;
	var rad1 = radius + 1;
    
	var mul_sum = mul_table[radius];
	var shg_sum = shg_table[radius];

	var r = [];
    var g = [];
    var b = [];
	var a = [];
	
	var vmin = [];
	var vmax = [];
  
	while ( iterations-- > 0 ){
		yw = yi = 0;
	 
		for ( y=0; y < height; y++ ){
			rsum = pixels[yw]   * rad1;
			gsum = pixels[yw+1] * rad1;
			bsum = pixels[yw+2] * rad1;
			asum = pixels[yw+3] * rad1;
			
			
			for( i = 1; i <= radius; i++ ){
				p = yw + (((i > wm ? wm : i )) << 2 );
				rsum += pixels[p++];
				gsum += pixels[p++];
				bsum += pixels[p++];
				asum += pixels[p]
			}
			
			for ( x = 0; x < width; x++ ) {
				r[yi] = rsum;
				g[yi] = gsum;
				b[yi] = bsum;
				a[yi] = asum;

				if( y==0) {
					vmin[x] = ( ( p = x + rad1) < wm ? p : wm ) << 2;
					vmax[x] = ( ( p = x - radius) > 0 ? p << 2 : 0 );
				} 
				
				p1 = yw + vmin[x];
				p2 = yw + vmax[x];
				  
				rsum += pixels[p1++] - pixels[p2++];
				gsum += pixels[p1++] - pixels[p2++];
				bsum += pixels[p1++] - pixels[p2++];
				asum += pixels[p1]   - pixels[p2];
					 
				yi++;
			}
			yw += ( width << 2 );
		}
	  
		for ( x = 0; x < width; x++ ) {
			yp = x;
			rsum = r[yp] * rad1;
			gsum = g[yp] * rad1;
			bsum = b[yp] * rad1;
			asum = a[yp] * rad1;
			
			for( i = 1; i <= radius; i++ ) {
			  yp += ( i > hm ? 0 : width );
			  rsum += r[yp];
			  gsum += g[yp];
			  bsum += b[yp];
			  asum += a[yp];
			}
			
			yi = x << 2;
			for ( y = 0; y < height; y++) {
				
				pixels[yi+3] = pa = (asum * mul_sum) >>> shg_sum;
				if ( pa > 0 )
				{
					pa = 255 / pa;
					pixels[yi]   = ((rsum * mul_sum) >>> shg_sum) * pa;
					pixels[yi+1] = ((gsum * mul_sum) >>> shg_sum) * pa;
					pixels[yi+2] = ((bsum * mul_sum) >>> shg_sum) * pa;
				} else {
					pixels[yi] = pixels[yi+1] = pixels[yi+2] = 0;
				}				
				if( x == 0 ) {
					vmin[y] = ( ( p = y + rad1) < hm ? p : hm ) * width;
					vmax[y] = ( ( p = y - radius) > 0 ? p * width : 0 );
				} 
			  
				p1 = x + vmin[y];
				p2 = x + vmax[y];

				rsum += r[p1] - r[p2];
				gsum += g[p1] - g[p2];
				bsum += b[p1] - b[p2];
				asum += a[p1] - a[p2];

				yi += width << 2;
			}
		}
	}
	
	context.putImageData( imageData, top_x, top_y );
	
}

function boxBlurCanvasRGB( id, top_x, top_y, width, height, radius, iterations ){
	if ( isNaN(radius) || radius < 1 ) return;
	
	radius |= 0;
	
	if ( isNaN(iterations) ) iterations = 1;
	iterations |= 0;
	if ( iterations > 3 ) iterations = 3;
	if ( iterations < 1 ) iterations = 1;
	
	var canvas  = document.getElementById( id );
	var context = canvas.getContext("2d");
	var imageData;
	
	try {
	  try {
		imageData = context.getImageData( top_x, top_y, width, height );
	  } catch(e) {
	  
		// NOTE: this part is supposedly only needed if you want to work with local files
		// so it might be okay to remove the whole try/catch block and just use
		// imageData = context.getImageData( top_x, top_y, width, height );
		try {
			netscape.security.PrivilegeManager.enablePrivilege("UniversalBrowserRead");
			imageData = context.getImageData( top_x, top_y, width, height );
		} catch(e) {
			alert("Cannot access local image");
			throw new Error("unable to access local image data: " + e);
			return;
		}
	  }
	} catch(e) {
	  alert("Cannot access image");
	  throw new Error("unable to access image data: " + e);
	  return;
	}
			
	var pixels = imageData.data;
		
	var rsum,gsum,bsum,asum,x,y,i,p,p1,p2,yp,yi,yw,idx;		
	var wm = width - 1;
  	var hm = height - 1;
    var wh = width * height;
	var rad1 = radius + 1;
   
	var r = [];
    var g = [];
    var b = [];
	
	var mul_sum = mul_table[radius];
	var shg_sum = shg_table[radius];
	
	var vmin = [];
	var vmax = [];
  
	while ( iterations-- > 0 ){
		yw = yi = 0;
	 
		for ( y=0; y < height; y++ ){
			rsum = pixels[yw]   * rad1;
			gsum = pixels[yw+1] * rad1;
			bsum = pixels[yw+2] * rad1;
			
			for( i = 1; i <= radius; i++ ){
				p = yw + (((i > wm ? wm : i )) << 2 );
				rsum += pixels[p++];
				gsum += pixels[p++];
				bsum += pixels[p++];
			}
			
			for ( x = 0; x < width; x++ ){
				r[yi] = rsum;
				g[yi] = gsum;
				b[yi] = bsum;
				
				if( y==0) {
					vmin[x] = ( ( p = x + rad1) < wm ? p : wm ) << 2;
					vmax[x] = ( ( p = x - radius) > 0 ? p << 2 : 0 );
				} 
				
				p1 = yw + vmin[x];
				p2 = yw + vmax[x];
				  
				rsum += pixels[p1++] - pixels[p2++];
				gsum += pixels[p1++] - pixels[p2++];
				bsum += pixels[p1++] - pixels[p2++];
				 
				yi++;
			}
			yw += ( width << 2 );
		}
	  
		for ( x = 0; x < width; x++ ){
			yp = x;
			rsum = r[yp] * rad1;
			gsum = g[yp] * rad1;
			bsum = b[yp] * rad1;
				
			for( i = 1; i <= radius; i++ ){
			  yp += ( i > hm ? 0 : width );
			  rsum += r[yp];
			  gsum += g[yp];
			  bsum += b[yp];
			}
			
			yi = x << 2;
			for ( y = 0; y < height; y++){
				pixels[yi]   = (rsum * mul_sum) >>> shg_sum;
				pixels[yi+1] = (gsum * mul_sum) >>> shg_sum;
				pixels[yi+2] = (bsum * mul_sum) >>> shg_sum;
		   
				if( x == 0 ) {
					vmin[y] = ( ( p = y + rad1) < hm ? p : hm ) * width;
					vmax[y] = ( ( p = y - radius) > 0 ? p * width : 0 );
				} 
				  
				p1 = x + vmin[y];
				p2 = x + vmax[y];

				rsum += r[p1] - r[p2];
				gsum += g[p1] - g[p2];
				bsum += b[p1] - b[p2];
				  
				yi += width << 2;
			}
		}
	}
	context.putImageData( imageData, top_x, top_y );
	
}

js(index.js)文件名

/*
  Still to do:
  - Make the animation time based so it can run faster and not frame rate dependant
  - Make the thicknes bigger on random areas of the leminescate
*/

function square(x){return x*x;}
function heart_shape(t, a) {
  var x = 16 * (Math.sin(t) * Math.sin(t) * Math.sin(t));
  var y = 13 * Math.cos(t) - 5 * Math.cos(2*t) - 2 * Math.cos(3*t) - Math.cos(4*t);
  return [x*a/12, y*a/15 * -1];
}

function rotate_point(pointX, pointY, originX, originY, angle, extrude) {
  var slope = Math.atan2(pointY - originY, pointX - originX);
  pointY = originY + Math.sin(slope) * extrude;
  pointX = originX + Math.cos(slope) * extrude;
  
	angle = angle * Math.PI / 180.0;
	return {
		x: Math.cos(angle) * (pointX-originX) - Math.sin(angle) * (pointY-originY) + originX,
		y: Math.sin(angle) * (pointX-originX) + Math.cos(angle) * (pointY-originY) + originY
	};
}

var canvas = document.getElementsByTagName('canvas')[0];
var ctx = canvas.getContext('2d');

/*
  Some global variables
*/

var center = [400,250],
    pi = Math.PI,
    lob = heart_shape;
/* color, maxthicknes, minthickness, maxlength*/
var colors = [
  ["rgba(254,68,68,0.4)", 30, 20, pi/4],
  ["rgba(255,85,85,0.5)", 15, 10, pi/2],
  ["rgba(151,26,22,0.5)",  10, 8,  pi],
  ["rgba(250,240,240,0.8)", 10, 8, 1.5*pi],
  ["rgba(50,11,4,0.7)",     5, 3,  1.5*pi]
];

/*
  A loop object
*/
function InfinityLoop(){
  var pickedColor = colors[Math.round(Math.random() * (colors.length -1))];
  
  this.a = Math.random() * 50 + 150;
  //this.length = (Math.random() * 0.75 + 0.25) * pi; //Max = 2*PI
  this.length = Math.random() * pickedColor[3] + (0.25*pi);
  this.position = Math.random() * 2 * pi; //0.5 * pi;
  this.speed = (2 * pi / 100) - (Math.random() * ( pi / 200));
  this.heightAdjust = Math.random() * 0.2 + 1;
  this.center = {
    x: Math.random() * 20 - 10 + center[0],
    y: Math.random() * 20 - 10 + center[1],
  }



  this.color = pickedColor[0];//"rgba(200, 180, 0, 0.75)";
  this.thickness = Math.random() * pickedColor[1] + pickedColor[2];
  
  this.computePath = function(start, length, a) {
    var main_points = [],
        extruded_left_points = [],
        extruded_right_points = [];
    var segments = Math.round(this.length / this.speed);
    
    var lastPoint = null;
    
    for(i=0; i<segments; i++) {
      
      t = this.speed * i + this.position;
      if(t > 2 * pi) t = t - 2 * pi;
      if(t < 0) t = 2 * pi - t;
      
      var main_point = lob(t, a);
          main_point[1] = main_point[1] * this.heightAdjust + this.center.y;
      var newPoint = {
        x: main_point[0] + this.center.x,
        y: main_point[1] 
      };

      if(lastPoint == null) {
        var prevPoint = lob(t - this.speed, a);
        prevPoint[1] = prevPoint[1] * this.heightAdjust + this.center.y;
        lastPoint = {x: prevPoint[0] + this.center.x, y:prevPoint[1]};
      }

      var ribbonReductionIndex = ((i / (segments / 200)));
      //ribbonReductionIndex *= (Math.cos(2*t)+1);
      var ribbonThickness = Math.sin(pi/2*(ribbonReductionIndex / 100))*this.thickness;      

      var extrudedLeftPoint = rotate_point(
        lastPoint.x, lastPoint.y, 
        newPoint.x, newPoint.y, 90, - ribbonThickness/2
      );
      extruded_left_points.push(extrudedLeftPoint);

      var extrudedRightPoint = rotate_point(
        lastPoint.x, lastPoint.y, 
        newPoint.x, newPoint.y, 90, ribbonThickness/2
      );
      extruded_right_points.push(extrudedRightPoint);
      
      lastPoint = newPoint;
    }
    var points = extruded_left_points.concat(extruded_right_points.reverse());
    
    return points;
  }
  
  this.drawPath = function() {
    var leafPath = this.computePath(
      this.position, 
      this.length, 
      this.a, 5);
    
    this.position += this.speed;
    
    ctx.fillStyle = this.color;   
    ctx.beginPath();
    ctx.moveTo(leafPath[0].x, leafPath[0].y);
    for(i=1;i<leafPath.length;i++) {
      ctx.lineTo(leafPath[i].x, leafPath[i].y);
    }
    ctx.closePath();
    ctx.fill();
    
    if(this.position > 2 * pi) {
      this.position = this.position - 2 * pi;
    }
  }
  
  this.reposition = function(){
    this.center = {
      x: Math.random() * 20 - 10 + center[0],
      y: Math.random() * 20 - 10 + center[1],
    }
  }
  
  this.tick = function(timestamp){
    this.drawPath();
  }
  
  return this;
}



/*
  Get the animation started
*/
var Scene = function(){
  
  var loops = [];
  var lastTick = 0
  
  for(var i=0; i<50; i++) {
    loops.push(new InfinityLoop());
  }
  
  var clearCanvas = function() {
    ctx.fillStyle="rgba(200,60,60,.1)";
    ctx.fillRect(0,0,canvas.width,canvas.height);
  }
  
  var animate = function(timestamp) {
    /*skip frames if more than 60/second*/
    if(timestamp - lastTick < 1000/60){
      requestAnimationFrame(animate);
      return;
    }

    clearCanvas();
    for(var i=0; i<loops.length; i++) {
      loops[i].tick(timestamp);
    }


    lastTick = timestamp;
    requestAnimationFrame(animate);
  }
  
  this.run = function() {
    requestAnimationFrame(animate); 
  }
  
  this.reset = function() {
    loops = [];
    lastTick = 0
  
    for(var i=0; i<50; i++) {
      loops.push(new InfinityLoop());
    }
  }
  
  this.reposition = function() {
    for(i=0; i<loops.length; i++) {
      loops[i].reposition();
    }
  }
  
  return this;
}


var scene = new Scene();
scene.run();

$(window).resize(function(){
  canvas.width = $(window).width();
  canvas.height = $(window).height();
  center[0] = canvas.width/2;
  center[1] = canvas.height/2;    
  scene.reposition();
}).resize();

function reset(){
  scene.reset();
}

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### 回答1: 情人节表白代码是一种特殊的方式来表达爱意,下面是用Python来编写情人节表白代码的示例: ```python import time def display_heart(): size = 10 for i in range(size, -size, -1): for j in range(0, 4*size+1): distance = abs(j - size) if i*i + distance*distance <= size*size: print("♥", end="") else: print(" ", end="") print() def countdown_timer(seconds): while seconds > 0: print("倒计时:", seconds) time.sleep(1) seconds -= 1 def send_message(message): print(message) def confession(): display_heart() countdown_timer(3) send_message("我爱你,情人节快乐!") confession() ``` 这段代码主要分为几个部分: 1. `display_heart()`函数用来打印一个爱心形状。 2. `countdown_timer(seconds)`函数用来实现一个倒计时。 3. `send_message(message)`函数用来发送表白的信息。 4. `confession()`函数是主要的执行部分,先显示爱心,然后进行3秒的倒计时,最后发送表白信息。 以上是一个简单的情人节表白代码的Python示例,可以根据需要进行修改和定制,来实现个性化的表白效果。 ### 回答2: 情人节是一个浪漫的时刻,很多人会选择在这一天向心仪的人表达爱意。如果你是个喜欢编程的人,你可以使用Python来创造一个特别的情人节表白代码。 要开始撰写这个特殊的代码,首先你需要使用Python的GUI库,如Tkinter或PyQt等来创建一个窗口。你可以设置窗口的大小和位置,并给它一个浪漫的背景色。 接下来,你需要在窗口中添加一些控件,如标签和按钮。标签可以用来展示爱意的文字,按钮则可以用来触发表白的操作。 当用户点击按钮时,你可以为按钮绑定一个事件,这样在点击时就会执行相应的动作。在事件处理函数中,你可以让标签显示你对他/她的爱意的文字,例如“我爱你”,“你愿意成为我的情人吗?”等。 为了让这个表白代码更加有趣,你可以添加一些特效。例如,在文本显示的过程中,可以加入一些渐变效果,让文字逐渐显示出来。你也可以添加一个背景音乐,在表白时播放一首浪漫的歌曲,让整个表白过程更加浪漫动听。 最后,不要忘记在窗口的关闭事件中添加一些退出的操作,例如关闭音乐、释放资源等。 当代码完成后,你可以运行它,窗口就会弹出来。当你点击按钮时,随着文本逐渐显示和音乐的扩散,你的爱意就会浪漫地呈现在她/他面前。 总之,用Python编写情人节表白代码是一种创造的方式,它可以为你的爱意增添一份特殊的氛围。无论使用何种方式表达爱意,最重要的是真心和真挚。直接而简单的表白可能会更让人感动,所以不要害怕冒险,勇敢地向心仪的人表白吧!

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