如何把多个文件写入到一个文件中去并能分解

From: http://blog.csdn.net/Knight94/archive/2006/05/17/742055.aspx 

对于一个文件的读写,其实很简单,就是用FileStream进行Read或者Write就行了。但是如何把多个文件写入到同一个文件,之后要能把这个文件进行还原成多个文件。那么光靠FileStream的Read和Write方法是不够的,首先你需要自行建立文件索引,来标明每个文件在当前文件的位置。

 

那么最近作了一个简单的DEMO,其中类的部分代码如下:

// ------------------------------- Compose Files ----------------------------------

// --------------------------------------------------------------------------------

// ---File:clsComposeFiles.cs

// ---Description:This file is to show how-to compose multi-files into one file 

//                and decompose one file to multi-files.

// ---Author:Knight

// ---Date:May.16, 2006

// --------------------------------------------------------------------------------

// ------------------------------{ Compose Files }---------------------------------

 

namespace  ComposeFiles

{

    
using System;

    
using System.IO;

    
using System.Collections;

    
using System.Text;

 

    
/// <summary>

    
/// Summary description for clsComposeFiles.

    
/// </summary>


    
public class clsComposeFiles

    
{

        
private ArrayList arrFiles = new ArrayList();

 

        
public clsComposeFiles()

        
{

            
//

            
// TODO: Add constructor logic here

            
//

        }


 

        
/// <summary>

        
/// Add a file to be composed

        
/// </summary>

        
/// <param name="sFileName"></param>


        
public void AddFile( string sFileName )

        
{

            arrFiles.Add( sFileName );

        }


 

        
/// <summary>

        
/// Compose files to the specific file

        
/// </summary>

        
/// <param name="sFileName"></param>

        
/// <returns></returns>


        
public bool ComposeFiles( string sFileName )

        
{

            
if( arrFiles.Count == 0 ) return false;

            

            FileInfo fi 
= new FileInfo( sFileName );

            
// Open file to write

            FileStream fsWriter 
= null;

            
try

            
{

                
if!fi.Exists )

                
{

                    fsWriter 
= new FileStream( 

                        sFileName, 

                        FileMode.CreateNew, 

                        FileAccess.ReadWrite,

                        FileShare.None );

                }


                
else

                    fsWriter 
= new FileStream( 

                        sFileName, 

                        FileMode.Truncate, 

                        FileAccess.ReadWrite,

                        FileShare.None );

            }


            
catch(Exception err)

            
{

                System.Diagnostics.Debug.WriteLine( err.Message );

                
return false;

            }


            

            
byte[] bBuffer = null;

            
// Write files count

            bBuffer 
= FileIndex.LongToBytes( arrFiles.Count );

            fsWriter.Write( bBuffer, 
08 );

 

            
const long INDEX_START_POS = 8L;

            
// Init files index

            FileIndex FI 
= new FileIndex();

            
forint i = 0; i < arrFiles.Count; i++ )

                fsWriter.Write( FileIndex.ConvertToBytes( 
ref FI ), 032 );

 

            
long FILE_START_POS = INDEX_START_POS + 32 * arrFiles.Count;

            
long lCurFileStartPos = FILE_START_POS;

 

            
// Write every file

            
forint i = 0; i < arrFiles.Count; i++ )

            
{

                WriteFile( arrFiles[i].ToString(),

                    
ref lCurFileStartPos,

                    INDEX_START_POS,

                    fsWriter,

                    i );

            }


 

            
// Close stream

            fsWriter.Close();

            
return true;

        }


 

        
/// <summary>

        
/// Write file name and data into composed file

        
/// </summary>

        
/// <param name="sFileName"></param>

        
/// <param name="FileStartPos"></param>

        
/// <param name="IndexStartPos"></param>

        
/// <param name="fsWriter"></param>

        
/// <param name="Index"></param>


        
private void WriteFile( 

            
string sFileName, 

            
ref long FileStartPos,

            
long IndexStartPos,

            FileStream fsWriter,

            
int Index )

        
{

            FileInfo fi 
= new FileInfo( sFileName );

            
if!fi.Exists ) return;

 

            FileStream fsReader 
= null;

            
try

            
{

                fsReader 
= new FileStream( 

                    sFileName, FileMode.Open, 

                    FileAccess.Read );

            }


            
catchreturn;}

 

            
// Get file name

            
byte[] bFileName = Encoding.Unicode.GetBytes( fi.Name );

            
// Write file name

            fsWriter.Write( bFileName, 
0, bFileName.Length );

 

            
const int BUFFER_LENGTH = 1024;

            
byte[] bBuffer = new byte[BUFFER_LENGTH];

            
int nRealRead = 0;

            
// Write data using

            
do

            
{

                
// Read data from file

                nRealRead 
= fsReader.Read( bBuffer, 0

                    BUFFER_LENGTH );

                
// Write data 

                fsWriter.Write( bBuffer, 
0, nRealRead );

            }
while( nRealRead > 0 );

            
// Close file reader

            fsReader.Close();

 

            FileIndex FINew 
= new FileIndex();

            FINew.NameStartPos 
= FileStartPos;

            FINew.NameLength 
= bFileName.Length;

            FINew.FileStartPos 
= FileStartPos + bFileName.Length;

            FINew.FileLength 
= fi.Length;

 

            
// Go back to file index position

            fsWriter.Seek( IndexStartPos 
+ Index * 32, SeekOrigin.Begin );

 

            
// Write file index info

            fsWriter.Write( FileIndex.ConvertToBytes( 
ref FINew ), 032 );

 

            
// Go back to file end

            fsWriter.Seek( 
0, SeekOrigin.End );

 

            
// Set file current position

            FileStartPos 
+= bFileName.Length + fi.Length;

        }


 

        
/// <summary>

        
/// Decompose file to multi files into specific directory

        
/// </summary>

        
/// <param name="sFileName"></param>

        
/// <param name="sDestDir"></param>

        
/// <returns></returns>


        
public bool DecomposeFile( string sFileName, string sDestDir )

        
{

            FileInfo fi 
= new FileInfo( sFileName );

            
if!fi.Exists ) return false;

 

            FileStream fsReader 
= null;

            
try

            
{

                fsReader 
= new FileStream( 

                    sFileName, FileMode.Open, 

                    FileAccess.Read );

            }


            
catchreturn false;}

            

            
// Read file count

            
byte[] bFileCount = new byte[8];

            
int nRealRead = 0;

            nRealRead 
= fsReader.Read( bFileCount, 08 );

            
if( nRealRead != 8 )

            
{

                fsReader.Close();

                
return false;

            }


 

            
long lFileCount = FileIndex.BytesToLong( bFileCount );

            
if( lFileCount > 0 )

            
{

                
//Init file index array

                FileIndex[] fiArray 
= new FileIndex[lFileCount];

                
byte[] bFileIndex = new byte[32];

                
forint i = 0; i < lFileCount; i++ )

                
{

                    fsReader.Read( bFileIndex, 
032 );

                    fiArray[i] 
= FileIndex.ConvertToFileIndex( bFileIndex );

                }


 

                
if( sDestDir[ sDestDir.Length - 1!= '//' )

                    sDestDir 
+= "//";

                
// Save every file into current directory

                
forint i = 0; i < fiArray.Length; i++ )

                
{

                    SaveFile( fsReader,

                        
ref fiArray[i],

                        sDestDir );

                }


            }


 

            
// Close file reader

            fsReader.Close();

            
return true;

        }


 

        
/// <summary>

        
/// Save every file into directory

        
/// </summary>

        
/// <param name="fsReader"></param>

        
/// <param name="FI"></param>

        
/// <param name="sDestDir"></param>


        
private void SaveFile( 

            FileStream fsReader,

            
ref FileIndex FI,

            
string sDestDir )

        
{

            
// Read file name

            
byte[] bFileName = new byte[ FI.NameLength ];

            
int nRealRead = fsReader.Read( bFileName, 0, bFileName.Length );

            
if( nRealRead != bFileName.Length ) return;

            
string sFileName = Encoding.Unicode.GetString( bFileName );

            sFileName 
= sDestDir + sFileName;

            FileInfo fi 
= new FileInfo( sFileName );

            
// Open file to write

            FileStream fsWriter 
= null;

            
try

            
{

                
if!fi.Exists )

                
{

                    fsWriter 
= new FileStream( 

                        sFileName, 

                        FileMode.CreateNew, 

                        FileAccess.ReadWrite,

                        FileShare.None );

                }


                
else

                    fsWriter 
= new FileStream( 

                        sFileName, 

                        FileMode.Truncate, 

                        FileAccess.ReadWrite,

                        FileShare.None );

            }


            
catch(Exception err){

                System.Diagnostics.Debug.WriteLine( err.Message );

                
return;

            }


        

            
// Init buffer  

            
const int BUFFER_LENGTH = 1024;

            
byte[] bBuffer = new byte[BUFFER_LENGTH];

            
long lLeft = FI.FileLength;

 

            
// Copy file 

            
do

            
{

                
if( lLeft > BUFFER_LENGTH )

                
{

                    fsReader.Read( bBuffer, 
0, BUFFER_LENGTH );

                    fsWriter.Write( bBuffer, 
0, BUFFER_LENGTH );

 

                    lLeft 
-= BUFFER_LENGTH;

                }


                
else

                
{

                    nRealRead 
= fsReader.Read( bBuffer, 0, (int)lLeft );

                    fsWriter.Write( bBuffer, 
0, nRealRead );

 

                    lLeft 
-= nRealRead;

                }


            }


            
while( lLeft > 0 );

 

            
// close file writer

            fsWriter.Close();

        }


    }


 

    
/// <summary>

    
/// File index data structure

    
/// </summary>


    
public struct FileIndex

    
{

        
public long NameStartPos;

        
public long NameLength;

        
public long FileStartPos;

        
public long FileLength;

 

        
public static byte[] ConvertToBytes( ref FileIndex FI  )

        
{

            
byte[] bData = new byte[32];

 

            Array.Copy( LongToBytes( FI.NameStartPos ), 
0, bData, 08 );

            Array.Copy( LongToBytes( FI.NameLength ), 
0, bData, 88 );

            Array.Copy( LongToBytes( FI.FileStartPos ), 
0, bData, 168 );

            Array.Copy( LongToBytes( FI.FileLength ), 
0, bData, 248 );

 

            
return bData;

        }


 

        
public static byte[] LongToBytes( long lValue )

        
{

            
byte[] bData = new byte[8];

    

            bData[
0= (byte)( ( lValue >> 56 ) & 0xFF);

            bData[
1= (byte)( ( lValue >> 48 ) & 0xFF);

            bData[
2= (byte)( ( lValue >> 40 ) & 0xFF);

            bData[
3= (byte)( ( lValue >> 32 ) & 0xFF);

            bData[
4= (byte)( ( lValue >> 24 ) & 0xFF);

            bData[
5= (byte)( ( lValue >> 16 ) & 0xFF);

            bData[
6= (byte)( ( lValue >> 8 ) & 0xFF);

            bData[
7= (byte)(lValue & 0xFF);

            
return bData;

        }


 

        
public static FileIndex ConvertToFileIndex( byte[] bData )

        
{

            
if( bData == null || bData.Length != 32 ) 

                
throw new Exception( "Invalid parameters!" );

 

            FileIndex FI 
= new FileIndex();

            
byte[] bBuffer = new byte[8];

            Array.Copy( bData, 
0, bBuffer, 08 );

            FI.NameStartPos 
= BytesToLong( bBuffer );

            Array.Copy( bData, 
8, bBuffer, 08 );

            FI.NameLength 
= BytesToLong( bBuffer );

            Array.Copy( bData, 
16, bBuffer, 08 );

            FI.FileStartPos 
= BytesToLong( bBuffer );

            Array.Copy( bData, 
24, bBuffer, 08 );

            FI.FileLength 
= BytesToLong( bBuffer );

            
return FI;

        }


 

        
public static long BytesToLong( byte[] bData )

        
{

            
if( bData == null || bData.Length != 8 )

                
throw new Exception( "Invalid parameters!" );

 

            
long lngValue = 0;

            lngValue 
+= bData[0];

            lngValue 
= ( lngValue << 8 );

            lngValue 
+= bData[1];

            lngValue 
= ( lngValue << 8 );

            lngValue 
+= bData[2];

            lngValue 
= ( lngValue << 8 );

            lngValue 
+= bData[3];

            lngValue 
= ( lngValue << 8 );

            lngValue 
+= bData[4];

            lngValue 
= ( lngValue << 8 );

            lngValue 
+= bData[5];

            lngValue 
= ( lngValue << 8 );

            lngValue 
+= bData[6];

            lngValue 
= ( lngValue << 8 );

            lngValue 
+= bData[7];

            
return lngValue;

        }


    }


}


 

其中类的操作参看clsComposeFiles这个类,而文件索引结构参看FileIndex这个Structure。

 

之后的调用就很简单,例如:

合成文件:

    clsComposeFiles myComposeFiles 
=   new  clsComposeFiles();

    myComposeFiles.AddFile( 
@" D:/Ship.exe "  );

    myComposeFiles.AddFile( 
@" D:/LoginPage.JPG "  );

myComposeFiles.ComposeFiles( 
@" D:/Ship.dat "  );

 

分解文件:

    clsComposeFiles myComposeFiles 
=   new  clsComposeFiles();

    myComposeFiles.DecomposeFile( 
@" D:/Ship.dat " @" E:/ "  );

 

以上代码由于写得比较急,细节处理并不是很完善,因此使用的时候要加以细化,甚至可以在我的基础上进行扩充。

 
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值