Builder模式

 

//Product.h

#ifndef _PRODUCT_H

#define _PRODUCT_H

class Product

{

public:

        Product();

        ~Product();

        void ProducePart();

};

#endif

 

//Product.cpp

#include "Product.h"

#include <iostream>

using namespace std;

 

Product::Product()

{

        ProducePart();

        cout << "Produce Product..." << endl;

}

Product::~Product()

{}

Product::ProducePart()

{

        cout << "Produce Part..." << endl;

}

 

//Builder.h

#ifndef _BUILDER_H

#define _BUILDER_H

 

class Builder

{

public:

        ~Builder();

        virtual void BuildPartA(const sting & paraA) = 0;

        virtual void BuildPartB(const string & paraB) = 0;

        virtual void BuildPartC(const string & paraC) = 0;

        virtual Product * GetProduct() = 0;

protected:

        Builder();

};

 

class ConcreteBuilder:Builder

{

public:

        ConcreteBuilder();

        ~ConcreteBuilder();

        void BuildPartA(const sting & paraA);

        void BuildPartB(const string & paraB);

        void BuildPartC(const string & paraC);

        Product * GetProduct();

};

#endif

 

//Builder.cpp

#include "Builder.h"

#include "Product.h"

 

#include <string>

using namespace std;

 

Builder::Builder()

{}

Builder::~Builder()

{}

 

ConcreteBuilder::ConcreteBuilder()

{}

ConcreteBuilder::~ConcreteBuilder()

{}

void ConcreteBuilder::BuildPartA(const string & paraA)

{

        cout << "Step1: Build PartA.." << paraA << endl;

}

void ConcreteBuilder::BuildPartB(const string & paraB)

{

        cout << "Step2: Build PartB.." << paraB << endl;

}

void ConcreteBuilder::BuildPartC(const string & paraC)

{

        cout << "Step3: Build PartC.." << paraC << endl;

}

Product * ConcreteBuilder::GetProduct()

{

        BuildPartA("pre-define");

        BuildPartB("pre-define");

        BuildPartC("pre-define");

        return new Product();

}

 

//Director.h

#ifndef _DIRECTOR_H

#define _DIRECTOR_H

 

class Builder;

 

class Director

{

public:

        Director(Builder * bld);

        ~Director();

        void construct();

private:

        Builder * _bld;

};

#endif

 

//Director.cpp

#include "Director.h"

#include "Builder.h"

 

using namespace std;

 

Director::Director(Builder *bld)

{

        _bld = bld;

}

Director::~Director()

{}

void Director::construct()

{

        _bld->constructPartA("user-define");

        _bld->constructPartB("user-define");

        _bld->constructPartC("user-define");

}

 

//main.cpp

#include "Builder.h"

#include "Director.h"

#include "Product.h"

 

#include <iostream>

using namespace std;

 

void main(int argc, char * argv[])

{

        Director *d = new Director(new ConcreteBuilder());

        d->construct();

        return 0;

}

 

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Java中builder模式是一种创建对象的设计模式,它通过将对象的构建步骤分离出来,使得构建过程更加灵活和可控。 在builder模式中,我们通常会定义一个Builder类,用于构建对象的各个属性,并最终返回一个完整的对象。具体实现方式包括: 1. 定义一个内部静态类Builder,用于构建对象。 2. 在Builder类中定义与目标对象相同的属性,并提供对应的setter方法。 3. 在Builder类中定义一个build()方法,用于将Builder对象转换为目标对象。 4. 在目标对象的构造函数中,接收Builder对象作为参数,并将Builder对象中的属性赋值给目标对象。 通过这种方式,我们可以通过链式调用Builder对象的setter方法灵活地设置对象的属性,并最终创建出完整的对象。 例如,我们可以使用builder模式来构建一个Person对象: ```java public class Person { private String name; private int age; private String gender; private Person(Builder builder) { this.name = builder.name; this.age = builder.age; this.gender = builder.gender; } public static class Builder { private String name; private int age; private String gender; public Builder setName(String name) { this.name = name; return this; } public Builder setAge(int age) { this.age = age; return this; } public Builder setGender(String gender) { this.gender = gender; return this; } public Person build() { return new Person(this); } } } ``` 使用方式如下: ```java Person person = new Person.Builder() .setName("张三") .setAge(23) .setGender("男") .build(); ```
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