0、新年放烟花
import pygame
import random
import math
# 初始化Pygame
pygame.init()
# 设置窗口
WIDTH = 800
HEIGHT = 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("新年放烟花")
# 颜色定义
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
# 烟花粒子类
class Particle:
def __init__(self, x, y, color):
self.x = x
self.y = y
self.color = color
self.size = 2
angle = random.uniform(0, math.pi * 2)
speed = random.uniform(2, 6)
self.vx = math.cos(angle) * speed
self.vy = math.sin(angle) * speed
self.lifetime = 100
def update(self):
self.x += self.vx
self.y += self.vy
self.vy += 0.1 # 重力效果
self.lifetime -= 2
return self.lifetime > 0
def draw(self, screen):
if self.lifetime > 0:
alpha = int(self.lifetime * 2.55) # 淡出效果
color = (self.color[0], self.color[1], self.color[2], alpha)
surface = pygame.Surface((self.size * 2, self.size * 2), pygame.SRCALPHA)
pygame.draw.circle(surface, color, (self.size, self.size), self.size)
screen.blit(surface, (int(self.x - self.size), int(self.y - self.size)))
# 烟花类
class Firework:
def __init__(self, x, y):
self.x = x
self.y = HEIGHT
self.target_y = y
self.speed = -10
self.particles = []
self.exploded = False
self.color = (
random.randint(50, 255),
random.randint(50, 255),
random.randint(50, 255)
)
def update(self):
if not self.exploded:
self.y += self.speed
if self.y <= self.target_y:
self.explode()
particles_to_keep = []
for particle in self.particles:
if particle.update():
particles_to_keep.append(particle)
self.particles = particles_to_keep
return len(self.particles) > 0 or not self.exploded
def explode(self):
self.exploded = True
for _ in range(50): # 创建50个粒子
self.particles.append(Particle(self.x, self.y, self.color))
def draw(self, screen):
if not self.exploded:
pygame.draw.circle(screen, self.color, (int(self.x), int(self.y)), 3)
for particle in self.particles:
particle.draw(screen)
# 主游戏循环
def main():
clock = pygame.time.Clock()
fireworks = []
running = True
while running:
screen.fill(BLACK)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.MOUSEBUTTONDOWN:
x, y = pygame.mouse.get_pos()
fireworks.append(Firework(x, y))
# 随机添加烟花
if random.random() < 0.03: # 3%的概率在每一帧添加新烟花
x = random.randint(0, WIDTH)
y = random.randint(HEIGHT//3, 2*HEIGHT//3)
fireworks.append(Firework(x, y))
# 更新和绘制烟花
fireworks_to_keep = []
for firework in fireworks:
if firework.update():
fireworks_to_keep.append(firework)
firework.draw(screen)
fireworks = fireworks_to_keep
pygame.display.flip()
clock.tick(60)
pygame.quit()
if __name__ == "__main__":
main()
1、贪吃蛇
pip install pygame
import pygame
import random
import sys
# 初始化Pygame
pygame.init()
# 定义颜色
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLACK = (0, 0, 0)
# 游戏设置
WINDOW_WIDTH = 800 # 窗口宽度
WINDOW_HEIGHT = 600 # 窗口高度
GRID_SIZE = 20 # 网格大小
GRID_WIDTH = WINDOW_WIDTH // GRID_SIZE # 网格宽度
GRID_HEIGHT = WINDOW_HEIGHT // GRID_SIZE # 网格高度
SNAKE_SPEED = 5 # 速度
# 创建游戏窗口
screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
pygame.display.set_caption('贪吃蛇游戏')
clock = pygame.time.Clock()
class Snake:
def __init__(self):
self.length = 3
self.positions = []
center_x = GRID_WIDTH // 2
center_y = GRID_HEIGHT // 2
for i in range(self.length):
self.positions.append((center_x + i, center_y))
self.direction = LEFT
self.color = GREEN
self.score = 0
def get_head_position(self):
return self.positions[0]
def update(self):
cur = self.get_head_position()
x, y = self.direction
new = ((cur[0] + x) % GRID_WIDTH, (cur[1] + y) % GRID_HEIGHT)
if new in self.positions[3:]:
return False
self.positions.insert(0, new)
if len(self.positions) > self.length:
self.positions.pop()
return True
def reset(self):
self.length = 3
self.positions = []
center_x = GRID_WIDTH // 2
center_y = GRID_HEIGHT // 2
for i in range(self.length):
self.positions.append((center_x + i, center_y))
self.direction = LEFT
self.score = 0
def render(self):
for p in self.positions:
pygame.draw.rect(screen, self.color,
(p[0] * GRID_SIZE, p[1] * GRID_SIZE, GRID_SIZE, GRID_SIZE))
class Food:
def __init__(self):
self.position = (0, 0)
self.color = RED
self.randomize_position()
def randomize_position(self):
self.position = (random.randint(0, GRID_WIDTH-1),
random.randint(0, GRID_HEIGHT-1))
def render(self):
pygame.draw.rect(screen, self.color,
(self.position[0] * GRID_SIZE,
self.position[1] * GRID_SIZE,
GRID_SIZE, GRID_SIZE))
# 定义方向
UP = (0, -1)
DOWN = (0, 1)
LEFT = (-1, 0)
RIGHT = (1, 0)
def main():
snake = Snake()
food = Food()
font = pygame.font.Font(None, 36)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP and snake.direction != DOW