sampler2D Texture0;
float4 ps_main( float2 texCoord : TEXCOORD0 ) : COLOR
{
float2 temp1 = float2(( texCoord.x * 648 + 10 ) / 648, ( texCoord.y * 514 + 10 ) / 514);
float2 temp2 = float2(( texCoord.x * 648 - 10 ) / 648, ( texCoord.y * 514 - 10 ) / 514);
float2 temp3 = float2(( texCoord.x * 648 + 10 ) / 648, ( texCoord.y * 514 - 10 ) / 514);
float2 temp4 = float2(( texCoord.x * 648 - 10 ) / 648, ( texCoord.y * 514 + 10 ) / 514);
float4 t1 = tex2D( Texture0, temp1 );
float4 t2 = tex2D( Texture0, temp2 );
float4 t3 = tex2D( Texture0, temp3 );
float4 t4 = tex2D( Texture0, temp4 );
float4 tt = ( t1 + t2 + t3 + t4 ) / 4;
return tt;
}