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痞子龙3D编程

学无止境,三人行必有我师,把这几年收藏的文章都晒出来,大家共享吧!向原创者致敬!察而知不足,严谨,求真,务实;网络收藏夹

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转载 Adaptive Scalable Texture Compression

OverviewAdaptive Scalable Texture Compression (ASTC) is an advanced lossy texture compression technology developed by Arm and AMD.This guide provides information about how you can use ASTC effectively to optimize the performance of your apps. In partic

2020-12-14 17:44:38 3913 7

转载 KHR_texture_compression_astc_hdr

Name KHR_texture_compression_astc_hdrName Strings GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldrContact Sean Ellis (sean.ellis 'at' arm.com) Jon Leech (oddhack 'at' sonic.net)Contributors Sean Ell.

2020-12-14 15:13:53 3478 1

转载 Using ASTC Texture Compression for Game Assets

By David Chait, Tegra Developer TechnologySince the dawn of the GPU, developers have been trying to cram bigger and better textures into memory. Sometimes that is accomplished with more RAM but more often it is achieved with native support for compres.

2020-12-14 15:12:04 2345

转载 TEXTURE COMPRESSION TECHNIQUES

TEXTURE COMPRESSION TECHNIQUEST. Paltashev1, I. Perminov21Advanced Micro Devices, Sunnyvale, CA, United States of America2University ITMO, St. Petersburg, Russian [email protected],[email protected],i.am.perminov@g...

2020-12-14 15:11:24 95700 1

转载 OpenGL API Overhead

IntroductionIn modern projects, to produce a nice looking scene the engine will render thousands of different objects: characters, buildings, landscape, effects and more. Of course, there are several ways to render geometry on the screen. In this article

2020-12-01 11:14:14 2106 2

转载 opengl cost of changing state

2813Programmers are supposed to have a fairly good idea of the cost of certain operations: for example the cost of an instruction on CPU, the cost of a L1, L2, or L3 cache miss, the cost of a LHS.When it comes to graphics, I realize I have litt..

2020-12-01 11:12:40 2091

projgrid-hq.pdf

海洋投影网格实现原理

2020-12-25

GPU Memory Model Overview.pdf

GPU Memory Model Overview.pdf GPU内存模型

2020-12-25

GDC breaking down

GDC breaking down

2020-12-25

9-TEXTURE COMPRESSION TECHNIQUES.pdf

TEXTURE COMPRESSION TECHNIQUES.pdf 贴图压缩技术

2020-12-25

Real-Time Adaptive Scalable TextureCompression for the Web.pdf

Real-Time Adaptive Scalable TextureCompression for the Web.pdf 实时web astc编码压缩

2020-12-25

IMPROVED ENCODING FOR COMPRESSED TEXTURES.pdf

IMPROVED ENCODING FOR COMPRESSED TEXTURES.pdf 贴图压缩的改进方法

2020-12-25

Rendering from Compressed Textures.pdf

Rendering from Compressed Textures.pdf 使用压缩纹理渲染

2020-12-25

Stacy_ASTC_white paper.pdf

Stacy_ASTC_white paper.pdf ASTC白皮书

2020-12-25

ASTC-GDC2013.pdf

ASTC-GDC2013.pdf astc 在GDC 2013的演示文档

2020-12-25

ASTC_User_Guide_102162_0002_01.pdf

ASTC_User_Guide_102162_0002_01.pdf astc 用户使用手册

2020-12-25

KHR_texture_compression_astc_hdr.pdf

KHR_texture_compression_astc_hdr astc 官方说明文件

2020-12-25

DX12DOCEN.chm

Direct3D 12 graphics SDK doc DX12 sdk 官方文档离线缓存 版本

2019-12-18

es_spec_3.2.pdf

OpenGL ES3.2说明书 规格说明书移动图形技术ES 3.2移动图形规范,最大变化一是继续汲取桌面版OpenGL的营养

2019-10-28

Developer_Track_5_ASTC-The_Future_of_Texture_Compression.pdf

Developer_Track_5_ASTC-The_Future_of_Texture_Compression ASTC相关介绍ARM制定的一个新的贴图压缩给格式,官网资料

2019-10-28

PowerVR.Supported+Extensions.OpenGL+ES.EGL.pdf

PowerVR.Supported+Extensions.OpenGL+ES.EGL.pdf opengl 扩展

2018-08-16

Unreal Engine 4 的光和影.docx

Unreal Engine 4 的光和影.docx 全面介绍 UE4中的光照

2018-08-16

Optimizing Texture Transfers

Optimizing Texture Transfers, 英伟达 显卡优化相关文档

2018-08-16

ShadowVolume 体积阴影DEMO

ShadowVolume 体积阴影DEMO

2010-02-05

OpenGL Direct3D 撰写的各种3D图形算法演示

OpenGL Direct3D 撰写的各种3D图形算法演示 OpenGL Direct3D 撰写的各种3D图形算法演示

2010-02-05

ogre+mfc框架程序

ogre+mfc ogre+mfc框架程序

2010-02-05

mfc + opengl

mfc + opengl mfc + opengl 框架程序

2010-02-05

屏幕录像VB源码 录制,播放,生成,编辑

屏幕录像 VB源码 录制,播放,生成,编辑 功能完善

2009-03-13

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