- class Program
- {
- public static void Main()
- {
- TcpListener server = null;
- try
- {
- // Set the TcpListener on port 13000.
- Int32 port = 8000;
- IPAddress localAddr = IPAddress.Any;
- // TcpListener server = new TcpListener(port);
- server = new TcpListener(localAddr, port);
- // Start listening for client requests.
- server.Start();
- // Buffer for reading data
- Byte[] bytes = new Byte[4096];
- String data = null;
- // Enter the listening loop.
- while (true)
- {
- Console.Write("Waiting for a connection... ");
- // Perform a blocking call to accept requests.
- // You could also user server.AcceptSocket() here.
- TcpClient client = server.AcceptTcpClient();
- Console.WriteLine("Connected!");
- data = null;
- // Get a stream object for reading and writing
- NetworkStream stream = client.GetStream();
- int i;
- // Loop to receive all the data sent by the client.
- while ((i = stream.Read(bytes, 0, bytes.Length)) != 0)
- {
- // Translate data bytes to a ASCII string.
- data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
- Console.WriteLine("Received: {0}", data);
- // Process the data sent by the client.
- data = data.ToUpper();
- byte[] msg = System.Text.Encoding.ASCII.GetBytes(data);
- // Send back a response.
- stream.Write(msg, 0, msg.Length);
- Console.WriteLine("Sent: {0}", data);
- }
- // Shutdown and end connection
- client.Close();
- }
- }
- catch (SocketException e)
- {
- Console.WriteLine("SocketException: {0}", e);
- }
- finally
- {
- // Stop listening for new clients.
- server.Stop();
- }
- Console.WriteLine("\nHit enter to continue...");
- Console.Read();
- }
- }
转自:http://blog.csdn.net/educast/article/details/7386917