比如滑动列表,上面放了物品,这时需要点击背景图响应一些逻辑
如果用添加eventTrigger的方式。会把底下面板的scroll覆盖掉.
想要两者并存,既能滑动,又能点击,可以不直接使用EventTrigger控件,在需要实现点击的ui上,添加控制脚本
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class ShopSelectItem : MonoBehaviour, IPointerClickHandler {
public GameObject m_shopItem;
public void OnPointerClick(PointerEventData eventData) {
ShopItemCell cell = m_shopItem.GetComponent<ShopItemCell>();
cell.onCLick();
}
}
复写需要的接口,在里面做逻辑就好了