vtk vtkBoundingbox 使用

感觉这方面的东西还是太少了;

// First include the required header files for the VTK classes we are using.
#include "vtkConeSource.h"
#include "vtkPolyDataMapper.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkCamera.h"
#include "vtkActor.h"
#include "vtkRenderer.h"
#include "vtkCommand.h"
#include "vtkBoxWidget.h"
#include "vtkTransform.h"
#include "vtkInteractorStyleTrackballCamera.h"
#include "vtkBoundingBox.h"
#include "vtkProperty.h"

#include<vector>

//
// Similar to Cone2.cxx, we define a callback for interaction.
//
class vtkMyCallback : public vtkCommand
{
public:
  static vtkMyCallback *New()
    { return new vtkMyCallback; }
  virtual void Execute(vtkObject *caller, unsigned long, void*)
    {
      vtkTransform *t = vtkTransform::New();
      vtkBoxWidget *widget = reinterpret_cast<vtkBoxWidget*>(caller);
      widget->GetTransform(t);
      widget->GetProp3D()->SetUserTransform(t);
      t->Delete();
    }
};
#include "vtkStructuredData.h"
#include "vtkCellArray.h"

typedef struct PointStruct_{

	PointStruct_(double x, double y, double z)
	{
		point[0] = x;
		point[1] = y;
		point[2] = z;
	}
	double point[3];
	//double pointY;
	//double pointZ;
}PointStruct;

#include <iostream>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkActor.h>
#include <vtkConeSource.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkLight.h>
#include <vtkCamera.h>
#include <vtkOBBTree.h>
#include <vtkActor2D.h>
#include <vtkMath.h>
#include <vtkTransform.h>
#include <vtkTransformFilter.h>
#include <vtkMatrix4x4.h>
#include <vtkInteractorObserver.h>
#include <vtkPolyDataNormals.h>
#include <vtkOutlineFilter.h>

//#include "tool.h"

using namespace std;

int main()
{
	setbuf(stdout, nullptr);
	vtkSmartPointer<vtkConeSource> cone =
		vtkSmartPointer<vtkConeSource>::New();
	cone->SetDirection(1, 1, 0);
	cone->Update();

	vtkSmartPointer<vtkPolyDataMapper> mapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	//mapper->SetInputData( polydata );
	mapper->SetInputData(cone->GetOutput());

	vtkSmartPointer<vtkActor> actor =
		vtkSmartPointer<vtkActor>::New();
	actor->SetMapper(mapper);

	vtkSmartPointer<vtkRenderer> renderer =
		vtkSmartPointer<vtkRenderer>::New();
	renderer->AddActor(actor);
	renderer->SetBackground(0, 0, 0);

	vtkSmartPointer<vtkRenderWindow> renderWindow =
		vtkSmartPointer<vtkRenderWindow>::New();
	renderWindow->AddRenderer(renderer);

	vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
		vtkSmartPointer<vtkRenderWindowInteractor>::New();
	renderWindowInteractor->GetInteractorStyle()->SetCurrentRenderer(renderer);
	renderWindowInteractor->SetRenderWindow(renderWindow);


	// --------------------- start to draw bounding box ------------------------
	vtkSmartPointer<vtkPolyDataNormals> normals =
		vtkSmartPointer<vtkPolyDataNormals>::New();
	normals->SetInputConnection(cone->GetOutputPort());

	vtkSmartPointer<vtkOutlineFilter> outlineFilter =
		vtkSmartPointer<vtkOutlineFilter>::New();
	outlineFilter->SetInputConnection(normals->GetOutputPort());

	vtkSmartPointer<vtkPolyDataMapper> outLinemapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	outLinemapper->SetInputConnection(outlineFilter->GetOutputPort());

	vtkSmartPointer<vtkActor> outlineActor = vtkSmartPointer<vtkActor>::New();
	outlineActor->SetMapper(outLinemapper);
	outlineActor->GetProperty()->SetColor(1, 1, 1);
	// --------------------- Drawing bounding box end------------------------
 
	 renderer->AddActor(outlineActor);

	 vtkBoundingBox boundingBox;
	 for (int i = 0; i < cone->GetOutput()->GetNumberOfPoints(); ++i)
	 {
		 boundingBox.AddPoint(cone->GetOutput()->GetPoint(i));
	 }
	 double bounds[6] = { 0 };
	 boundingBox.GetBounds(bounds);

	 vector<PointStruct> pts;
	 for (int i = 0; i < 2; ++i)
	 {
		 for (int j = 2; j < 4; ++j)
		 {
			 for (int k = 4; k < 6; ++k)
			 {
				 pts.push_back(PointStruct(bounds[i], bounds[j], bounds[k]));
			 }
		 }
	 }
	 for (auto it : pts)
	 {
		// cout << it;
		 cout << std::to_string(it.point[0]) << "," << std::to_string(it.point[1]) << "," << std::to_string(it.point[2]) << endl;
	 }

	 vtkSmartPointer<vtkPolyData> boundsPolydata =
		 vtkSmartPointer<vtkPolyData>::New();
	 vtkSmartPointer<vtkPoints> boundsPoints =
		 vtkSmartPointer<vtkPoints>::New();
	 for (int i = 0; i < 8; ++i)
	 {
		 boundsPoints->InsertNextPoint(pts[i].point);
	 }
	 boundsPolydata->SetPoints(boundsPoints);
	 vtkSmartPointer<vtkCellArray> cells =
		 vtkSmartPointer<vtkCellArray>::New();
	 vtkIdType cell[2] = { 0, 1 };
	 cells->InsertNextCell(2, cell);
	 cell[0] = 0; cell[1] = 2;
	 cells->InsertNextCell(2, cell);
	 cell[0] = 3; cell[1] = 2;
	 cells->InsertNextCell(2, cell);
	 cell[0] = 3; cell[1] = 1;
	 cells->InsertNextCell(2, cell);
	 cell[0] = 4; cell[1] = 5;
	 cells->InsertNextCell(2, cell);
	 cell[0] = 4; cell[1] = 6;
	 cells->InsertNextCell(2, cell);
	 cell[0] = 7; cell[1] = 5;
	 cells->InsertNextCell(2, cell);
	 cell[0] = 7; cell[1] = 6;
	 cells->InsertNextCell(2, cell);
	 cell[0] = 1; cell[1] = 5;
	 cells->InsertNextCell(2, cell);
	 cell[0] = 0; cell[1] = 4;
	 cells->InsertNextCell(2, cell);
	 cell[0] = 2; cell[1] = 6;
	 cells->InsertNextCell(2, cell);
	 cell[0] = 3; cell[1] = 7;
	 cells->InsertNextCell(2, cell);
	 boundsPolydata->SetLines(cells);

	 vtkSmartPointer<vtkPolyDataMapper> boundsMapper =
		 vtkSmartPointer<vtkPolyDataMapper>::New();
	 boundsMapper->SetInputData(boundsPolydata);

	 vtkSmartPointer<vtkActor> boundsActor =
		 vtkSmartPointer<vtkActor>::New();
	 boundsActor->SetMapper(boundsMapper);
	 boundsActor->GetProperty()->SetColor(1, 0, 0);
	 renderer->AddActor(boundsActor);


	renderer->ResetCamera();
	renderWindow->Render();
	renderWindowInteractor->Start();
	return 0;
}

 

 

void CvtkDialogDlg::GetVtkBoundingBox(vtkImageData * resultData, vtkSmartPointer<vtkPolyData> boundsPolydata,vtkSmartPointer<vtkActor> boundsActor)
{
	vtkBoundingBox boundingBox;
	for (int i = 0; i < resultData->GetNumberOfPoints(); ++i)
	{
		boundingBox.AddPoint(resultData->GetPoint(i));
	}
	double bounds[6] = { 0 };
	boundingBox.GetBounds(bounds);

	vector<PointStruct> pts;
	for (int i = 0; i < 2; ++i)
	{
		for (int j = 2; j < 4; ++j)
		{
			for (int k = 4; k < 6; ++k)
			{
				pts.push_back(PointStruct(bounds[i], bounds[j], bounds[k]));
			}
		}
	}
	for (auto it : pts)
	{
		// cout << it;
		cout << std::to_string(it.point[0]) << "," << std::to_string(it.point[1]) << "," << std::to_string(it.point[2]) << endl;
	}

	//vtkSmartPointer<vtkPolyData> boundsPolydata =
	//	vtkSmartPointer<vtkPolyData>::New();
	vtkSmartPointer<vtkPoints> boundsPoints =
		vtkSmartPointer<vtkPoints>::New();
	for (int i = 0; i < 8; ++i)
	{
		boundsPoints->InsertNextPoint(pts[i].point);
	}
	boundsPolydata->SetPoints(boundsPoints);
	vtkSmartPointer<vtkCellArray> cells =
		vtkSmartPointer<vtkCellArray>::New();
	vtkIdType cell[2] = { 0, 1 };
	cells->InsertNextCell(2, cell);
	cell[0] = 0; cell[1] = 2;
	cells->InsertNextCell(2, cell);
	cell[0] = 3; cell[1] = 2;
	cells->InsertNextCell(2, cell);
	cell[0] = 3; cell[1] = 1;
	cells->InsertNextCell(2, cell);
	cell[0] = 4; cell[1] = 5;
	cells->InsertNextCell(2, cell);
	cell[0] = 4; cell[1] = 6;
	cells->InsertNextCell(2, cell);
	cell[0] = 7; cell[1] = 5;
	cells->InsertNextCell(2, cell);
	cell[0] = 7; cell[1] = 6;
	cells->InsertNextCell(2, cell);
	cell[0] = 1; cell[1] = 5;
	cells->InsertNextCell(2, cell);
	cell[0] = 0; cell[1] = 4;
	cells->InsertNextCell(2, cell);
	cell[0] = 2; cell[1] = 6;
	cells->InsertNextCell(2, cell);
	cell[0] = 3; cell[1] = 7;
	cells->InsertNextCell(2, cell);
	boundsPolydata->SetLines(cells);

	vtkSmartPointer<vtkPolyDataMapper> boundsMapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	boundsMapper->SetInputData(boundsPolydata);

	//vtkSmartPointer<vtkActor> boundsActor =
	//	vtkSmartPointer<vtkActor>::New();
	boundsActor->SetMapper(boundsMapper);
	boundsActor->GetProperty()->SetColor(1, 0, 0);
}

 demo 下载

 

©️2020 CSDN 皮肤主题: 技术黑板 设计师:CSDN官方博客 返回首页