Executors创建线程池
Executors提供几种创建线程池的方法:
- Executors.newScheduledThreadPool(); //定时任务线程池
- Executors.newCachedThreadPool(); //可缓存的线程池
- Executors.newSingleThreadExecutor(); //单个线程的线程池
- Executors.newFixedThreadPool(); //固定线程数的线程池。
如果使用不当,可能会造成资源耗尽。所以理解内如如何运行很有必要。
看Executors的源码,可以看到Executors创建的线程池都是使用ThreadPoolExecutor。
public static ExecutorService newFixedThreadPool(int nThreads) {
return new ThreadPoolExecutor(nThreads, nThreads,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>());
}
public static ExecutorService newCachedThreadPool() {
return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
60L, TimeUnit.SECONDS,
new SynchronousQueue<Runnable>());
}
public static ExecutorService newSingleThreadExecutor() {
return new FinalizableDelegatedExecutorService
(new ThreadPoolExecutor(1, 1,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>()));
}
ThreadPoolExecutor
ThreadPoolExecutor的构造参数有如下几个:
- corePoolSize:核心线程数。任务处于空闲时,线程池常驻个数。
- maximumPoolSize:最大线程数。当任务处于繁忙时,线程最多能创建个数。
- keepAliveTime:线程存活时间。当任务非繁忙时,回收线程数量减少至核心线程数量。
- unit: 线程存活时间单位。
- workQueue: 阻塞队列
- threadFactory: 线程工厂
- handler: 拒绝策略
public ThreadPoolExecutor(int corePoolSize, //核心线程数
int maximumPoolSize, //最大线程数
long keepAliveTime, //线程存活时间
TimeUnit unit, //线程存活时间单位
BlockingQueue<Runnable> workQueue, // 阻塞队列
ThreadFactory threadFactory, // 线程工厂
RejectedExecutionHandler handler) { //拒绝策略
......
}
corePoolSize、maximumPoolSize设置不当会影响效率,甚至耗尽线程;
workQueue设置不当容易导致内存溢出;
handler设置不当会导致提交任务时抛出异常。
使用线程池
ExecutorService executorService = new ThreadPoolExecutor(2, 5,
0, TimeUnit.SECONDS,
new ArrayBlockingQueue<Runnable>(512), // 避免使用无界队列
new ThreadPoolExecutor.DiscardPolicy());// 指定拒绝策略
for(int i=0;i<20;i++ ){
executorService.execute(new ThreadPoolDemo());
}
在execute方法中,主要处理是通过AddWorker创建、启动线程,和把任务放入阻塞队列。
Worker
Worker是ThreadPoolExecutor的内部类,它是实现了Runnable接口。
内部持有一个Thread实例,这个实例是线程池中真正运行的线程。
run方法调用runWorker,通过getTask从阻塞队列中取得任务,然后调用任务的run方法。
final void runWorker(Worker w) {
Thread wt = Thread.currentThread();
Runnable task = w.firstTask;
w.firstTask = null;
w.unlock(); // allow interrupts
boolean completedAbruptly = true;
try {
while (task != null || (task = getTask()) != null) {
w.lock();
// If pool is stopping, ensure thread is interrupted;
// if not, ensure thread is not interrupted. This
// requires a recheck in second case to deal with
// shutdownNow race while clearing interrupt
if ((runStateAtLeast(ctl.get(), STOP) ||
(Thread.interrupted() &&
runStateAtLeast(ctl.get(), STOP))) &&
!wt.isInterrupted())
wt.interrupt();
try {
beforeExecute(wt, task);
Throwable thrown = null;
try {
task.run();
} catch (RuntimeException x) {
thrown = x; throw x;
} catch (Error x) {
thrown = x; throw x;
} catch (Throwable x) {
thrown = x; throw new Error(x);
} finally {
afterExecute(task, thrown);
}
} finally {
task = null;
w.completedTasks++;
w.unlock();
}
}
completedAbruptly = false;
} finally {
processWorkerExit(w, completedAbruptly);
}
}
getTask从阻塞队列中取得任务,如果没有任务会把线程阻塞。核心处理为如下方法:
workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS);
workQueue.take();
private Runnable getTask() {
boolean timedOut = false; // Did the last poll() time out?
for (;;) {
int c = ctl.get();
int rs = runStateOf(c);
// Check if queue empty only if necessary.
if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
decrementWorkerCount();
return null;
}
int wc = workerCountOf(c);
// Are workers subject to culling?
boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;
if ((wc > maximumPoolSize || (timed && timedOut))
&& (wc > 1 || workQueue.isEmpty())) {
if (compareAndDecrementWorkerCount(c))
return null;
continue;
}
try {
Runnable r = timed ?
workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
workQueue.take();
if (r != null)
return r;
timedOut = true;
} catch (InterruptedException retry) {
timedOut = false;
}
}
}
关于拒绝策略
JDK自带决绝策略有如下几种:
- AbortPolicy 抛出RejectedExecutionException(默认的拒绝行为)
- DiscardPolicy 什么也不做,直接忽略
- DiscardOldestPolicy 丢弃执行队列中最老的任务,尝试为当前提交的任务腾出位置。
- CallerRunsPolicy 直接由提交任务者执行这个任务。
自定义拒绝策略:
// 由于超出线程范围和队列容量而使执行被阻塞时所使用的处理
private final RejectedExecutionHandler handler = new RejectedExecutionHandler() {
@Override
public void rejectedExecution(Runnable r, java.util.concurrent.ThreadPoolExecutor arg1) {
msgQueue.offer(r); // 把该处理数据暂时缓存起来
}
};