KTPhotoBrowser is a lightweight photo browser for the iPhone and iPod touch. It looks and behaves like the Photos app found on the iPhone.
Build the included Sample app to see it in action.
Requires iPhone OS SDK 3.0 or greater.
Using KTPhotoBrowser in Your Project
To use KTPhotoBrowser copy the source code into your project then add a data source class for your photos. Here is how:
Clone the KTPhotoBrowser git repository: git
Copy the contents in the folder src/KTPhotoBrowser to your project. A simple way is to use the Finder to drag and drop the src/KTPhotoBrowser directory into your Xcode project. Be sure to mark the "Copy items into destination group's folder (if need)" option.
Add a new class to your project called "DataSource" or something similar. This class MUST implement the protocolKTPhotoBrowserDataSource.
Implement the methods required by the protocol KTPhotoBrowserDataSource.
Implement the optional methods if needed.
Create a view controller that derives from the class KTThumbsViewController and
stick it inside a navigation controller.
In your view controller's viewDidLoad method call [self
setDataSource:anInstanceOfYourDataSource] to display the list of thumbnails in the scroll view.
You can also load the image viewer directly without the thumbnail list. Just copy the code from didSelectThumbAtIndex: in
Using the Data Source
Implementing the protocol KTPhotoBrowserDataSource in your data source class decouples KTPhotoBrowser from the logic required to retrieve images. This means you can use KTPhotoBrowser with images stored anywhere be it locally, in Core Data, or on the web. KTPhotoBrowser
doesn't care where the photos come from.
Please note KTPhotoBrowser does not manage the photos. It is the data source's responsibility to retrieve and cache images as needed. KTPhotoBrowser only displays the thumbnail and full size images as provided by the data source. It does not manage any local
cache or the retrieval of the image from a persistence store.
The sample app includes an example of using SDWebImage to
load images asynchronously, with caching.