神奇的用 block 代替 drawRect ,所以不用继承 UIView 就可以绘制了

https://github.com/hsjunnesson/UIViewDrawRectBlock


UIView+DrawRectBlock

Tired of subclassing UIView just to implement drawRect?

This is a category on UIView to create an instance with a block for its drawRect.

How do I use this?

Something like this:

- (void)viewDidLoad {
    [self.view addSubview:[UIView viewWithFrame:CGRectMake(20, 40, 60, 60)
                                  drawRectBlock:^(CGRect rect) {
                                      CGContextRef c = UIGraphicsGetCurrentContext();
                                      CGContextSetFillColorWithColor(c, [UIColor blueColor].CGColor);
                                      CGContextFillRect(c, rect);
                                  }]];
}

But, of course, always be careful around blocks. This setup makes it really easy to create a circular reference chain. Say you want to access a property on the viewcontroller, like that color, so you do something like this:

- (void)viewDidLoad {
    [self.view addSubview:[UIView viewWithFrame:CGRectMake(20, 40, 60, 60)
                                  drawRectBlock:^(CGRect rect) {
                                      CGContextRef c = UIGraphicsGetCurrentContext();
                                      CGContextSetFillColorWithColor(c, self.fillColor.CGColor);
                                      CGContextFillRect(c, rect);
                                  }]];
}

Now the block will retain the viewcontroller, the viewcontroller will retain the view and the view will retain the block, which in turn retains the view...

If you're using iOS 5 and ARC, you can do something like this:

- (void)viewDidLoad {
    __weak MyViewController *weakRef = self;
    [self.view addSubview:[UIView viewWithFrame:CGRectMake(20, 40, 60, 60)
                                  drawRectBlock:^(CGRect rect) {
                                      CGContextRef c = UIGraphicsGetCurrentContext();
                                      CGContextSetFillColorWithColor(c, weakRef.fillColor.CGColor);
                                      CGContextFillRect(c, rect);
                                  }]];
}

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