#include <stdio.h>
#define NUM 9 //定义每个柱子最多能放的盘子数(即栈的大小)
struct stick
{
int stick[NUM];
int index;
} hn[3] = {
{{5, 4, 3, 2, 1}, 5},
{{}, 0},
{{}, 0}
};
static draw(void)
{
int i, index;
for(index = 0; index < 3; index++)
{
for(i = 0; i < NUM && i < hn[index].index; i++)
{
printf("%d", hn[index].stick[i]);
}
printf("-\n");
}
}
static int pop(int index)
{
int plate;
hn[index].index--;
plate = hn[index].stick[hn[index].index];
return plate;
}
static void push(int index, int plate)
{
hn[index].stick[hn[index].index] = plate;
hn[index].index++;
}
static void move(int src, int dest)
{
int plate;
plate = pop(src);
push(dest, plate);
draw();
getchar();
}
void hanoi(int src, int dest, int tmp, int n)
{
if(n == 1)
{
move(src, dest);
return;
}
hanoi(src, tmp, dest, n - 1);
move(src, dest);
hanoi(tmp, dest, src, n - 1);
}
int main(void)
{
draw();
hanoi(0, 2, 1, 5);
draw();
return 0;
}
#define NUM 9 //定义每个柱子最多能放的盘子数(即栈的大小)
struct stick
{
int stick[NUM];
int index;
} hn[3] = {
{{5, 4, 3, 2, 1}, 5},
{{}, 0},
{{}, 0}
};
static draw(void)
{
int i, index;
for(index = 0; index < 3; index++)
{
for(i = 0; i < NUM && i < hn[index].index; i++)
{
printf("%d", hn[index].stick[i]);
}
printf("-\n");
}
}
static int pop(int index)
{
int plate;
hn[index].index--;
plate = hn[index].stick[hn[index].index];
return plate;
}
static void push(int index, int plate)
{
hn[index].stick[hn[index].index] = plate;
hn[index].index++;
}
static void move(int src, int dest)
{
int plate;
plate = pop(src);
push(dest, plate);
draw();
getchar();
}
void hanoi(int src, int dest, int tmp, int n)
{
if(n == 1)
{
move(src, dest);
return;
}
hanoi(src, tmp, dest, n - 1);
move(src, dest);
hanoi(tmp, dest, src, n - 1);
}
int main(void)
{
draw();
hanoi(0, 2, 1, 5);
draw();
return 0;
}