iOS 使用 AVCaptureVideoDataOutputSampleBufferDelegate获取实时拍照的视频流
- 可用于实时视频聊天
- 实时视频远程监控
#import <AVFoundation/AVFoundation.h> // Create and configure a capture session and start it running - (void)setupCaptureSession { NSError *error = nil; // Create the session AVCaptureSession *session = [[AVCaptureSession alloc] init]; // Configure the session to produce lower resolution video frames, if your // processing algorithm can cope. We'll specify medium quality for the // chosen device. session.sessionPreset = AVCaptureSessionPresetMedium; // Find a suitable AVCaptureDevice AVCaptureDevice *device = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo]; // Create a device input with the device and add it to the session. AVCaptureDeviceInput *input = [AVCaptureDeviceInput deviceInputWithDevice:device error:&error]; if (!input) { // Handling the error appropriately. } [session addInput:input]; // Create a VideoDataOutput and add it to the session AVCaptureVideoDataOutput *output = [[[AVCaptureVideoDataOutput alloc] init] autorelease]; [session addOutput:output]; // Configure your output. dispatch_queue_t queue = dispatch_queue_create("myQueue", NULL); [output setSampleBufferDelegate:self queue:queue]; dispatch_release(queue); // Specify the pixel format output.videoSettings = [NSDictionary dictionaryWithObject: [NSNumber numberWithInt:kCVPixelFormatType_32BGRA] forKey:(id)kCVPixelBufferPixelFormatTypeKey]; // If you wish to cap the frame rate to a known value, such as 15 fps, set // minFrameDuration. output.minFrameDuration = CMTimeMake(1, 15); // Start the session running to start the flow of data [session startRunning]; // Assign session to an ivar. [self setSession:session]; } // Delegate routine that is called when a sample buffer was written - (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection { // Create a UIImage from the sample buffer data UIImage *image = [self imageFromSampleBuffer:sampleBuffer]; < Add your code here that uses the image > } // Create a UIImage from sample buffer data - (UIImage *) imageFromSampleBuffer:(CMSampleBufferRef) sampleBuffer { // Get a CMSampleBuffer's Core Video image buffer for the media data CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer); // Lock the base address of the pixel buffer CVPixelBufferLockBaseAddress(imageBuffer, 0); // Get the number of bytes per row for the pixel buffer void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer); // Get the number of bytes per row for the pixel buffer size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer); // Get the pixel buffer width and height size_t width = CVPixelBufferGetWidth(imageBuffer); size_t height = CVPixelBufferGetHeight(imageBuffer); // Create a device-dependent RGB color space CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); // Create a bitmap graphics context with the sample buffer data CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst); // Create a Quartz image from the pixel data in the bitmap graphics context CGImageRef quartzImage = CGBitmapContextCreateImage(context); // Unlock the pixel buffer CVPixelBufferUnlockBaseAddress(imageBuffer,0); // Free up the context and color space CGContextRelease(context); CGColorSpaceRelease(colorSpace); // Create an image object from the Quartz image UIImage *image = [UIImage imageWithCGImage:quartzImage]; // Release the Quartz image CGImageRelease(quartzImage); return (image); }
参考:https://developer.apple.com/library/ios/qa/qa1702/_index.html