IM模块-UiCollectionView列表显示气泡文本


  转载地址: [简书地址](http://www.jianshu.com/users/23d0ae412e19/latest_articles)

 

 实现了, 自定义气泡,文本消息的基本展示。 效果图如下。 

 

点击  最下面的  textView  实现自动上拉,显示出下面的一个UIView,这个UIview按道理会显示出更多,表情这样的视图组件出来。 具体代码如下: 


#import "ViewController.h"
#import "TalkCell.h"
#import "TalkMessage.h"

@interface ViewController ()<UICollectionViewDelegate,UICollectionViewDataSource,UICollectionViewDelegateFlowLayout,UITextViewDelegate>

@property (nonatomic,strong) NSMutableArray *array;
@property (nonatomic,strong) TalkMessage *talkMsg;
@property (nonatomic,strong) UICollectionView *collection;
@property (nonatomic,assign) bool  flag;


@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    
    self.view.backgroundColor = [UIColor whiteColor];
    
    _array = [[NSMutableArray alloc]init];
    for (int i = 0; i < 20; i++) {
        TalkMessage *talkMessage = [[TalkMessage alloc]init];
        talkMessage.messageBubbleType = MessageBubbleTypeText;
        if (i%2 == 0) {
            talkMessage.flag = YES ;
            talkMessage.talkContent = [NSString stringWithFormat:@"%d-->号新秀,iOS坚持多长时间了",i];
        }else{
            talkMessage.flag = NO;
            talkMessage.talkContent = @"战斗力都是5的渣渣";
        }
        
        [_array addObject:talkMessage];
    }
    
    UICollectionViewFlowLayout *layout = [[UICollectionViewFlowLayout alloc]init];
    layout.scrollDirection = UICollectionViewScrollDirectionVertical;
    layout.minimumLineSpacing = 0;
    layout.minimumInteritemSpacing = 0;
    
    
    _collection = [[UICollectionView alloc]initWithFrame:CGRectMake(0, 20, self.view.bounds.size.width, self.view.bounds.size.height) collectionViewLayout:layout];
    _collection.delegate = self;
    _collection.dataSource = self;
    _collection.backgroundColor = [UIColor grayColor];
    _collection.contentInset = UIEdgeInsetsMake(0, 0, 100, 0);
    
    [_collection registerClass:[TalkCell class] forCellWithReuseIdentifier:@"talkCell"];
    [self.view addSubview:_collection];
    
    
    // 默认移动到最后一项
    [_collection scrollToItemAtIndexPath:[NSIndexPath indexPathForItem:_array.count - 1 inSection:0] atScrollPosition:UICollectionViewScrollPositionBottom animated:true];
    
    
    // 监控contentSize的变化, 好移动UIScrollView 
    [_collection addObserver:self forKeyPath:@"contentSize" options:NSKeyValueObservingOptionNew|NSKeyValueObservingOptionOld context:nil];
    
    
    UITextView *field = [[UITextView alloc]init];
    field.frame = CGRectMake(0, self.view.bounds.size.height - 50, self.view.bounds.size.width, 50);
    field.backgroundColor = [UIColor orangeColor];
    field.delegate = self;
    [self.view bringSubviewToFront:field];
    [self.view addSubview:field];
    
    
    UIView *view = [[UIView alloc]init];
    view.frame = CGRectMake(0, self.view.bounds.size.height, self.view.bounds.size.width, 300);
    view.backgroundColor = [UIColor purpleColor];
    [self.view addSubview:view];
}


#pragma mark  UITextFieldDelegate

- (void)textViewDidChange:(UITextView *)textView{
    
    

    [UIView animateWithDuration:1 animations:^{
        
        self.view.frame = CGRectMake(0, -300, self.view.bounds.size.width, self.view.bounds.size.height);
        
    } completion:^(BOOL finished) {
        
          [self handlerBusiness];
    }];

}

#pragma mark -- scrollViewDelegate

- (void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate{
    
    if (self.view.frame.origin.y == 0) {
        
        return;
    }
    
    [UIView animateWithDuration:1 animations:^{
        
        self.view.frame = CGRectMake(0, 0, self.view.bounds.size.width, self.view.bounds.size.height);
        
    } completion:^(BOOL finished) {
        
         [_collection scrollToItemAtIndexPath:[NSIndexPath indexPathForItem:_array.count -1 inSection:0] atScrollPosition:UICollectionViewScrollPositionBottom animated:true];
    }];
    
}




- (void)handlerBusiness{

    TalkMessage *talkMessage = [[TalkMessage alloc]init];
    talkMessage.messageBubbleType = MessageBubbleTypeText;
    talkMessage.flag = YES;
    talkMessage.talkContent = @"战斗力都是25的渣渣";
    [_array addObject:talkMessage];
    [_collection reloadData];
    [_collection scrollToItemAtIndexPath:[NSIndexPath indexPathForItem:_array.count -1 inSection:0] atScrollPosition:UICollectionViewScrollPositionBottom animated:true];
}
 

#pragma mark UICollectionViewDelegate

- (NSInteger)numberOfSectionsInCollectionView:(UICollectionView *)collectionView{

    return 1;
}


- (NSInteger)collectionView:(UICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section{

    return _array.count;
}


- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath{
    
    _talkMsg = [_array objectAtIndex:indexPath.row];
    TalkCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:@"talkCell" forIndexPath:indexPath];
    cell.backgroundColor = [UIColor grayColor];
    cell.message = _talkMsg;
    return cell;
}


- (CGSize)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout *)collectionViewLayout sizeForItemAtIndexPath:(NSIndexPath *)indexPath{

    CGSize  itemSize = CGSizeMake(self.view.bounds.size.width, 80);
    return itemSize;
}


// 监控 这个值的变化。 KVO 处理。

- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary<NSString *,id> *)change context:(void *)context{

    if ([keyPath isEqualToString:@"contentSize"]) {
        
         NSLog(@"正在监控中........");
    }
}


@end

#import <UIKit/UIKit.h>
#import "TalkMessage.h"

@interface TalkCell : UICollectionViewCell

@property (nonatomic,strong) TalkMessage *message;

@end

#import "TalkCell.h"
#import "BubbleView.h"
#import "UIView+FrameLayout.h"
#import "UIImage+Addition.h"
#import "BubbleTextView.h"


@interface TalkCell()

// 头像
@property (nonatomic,strong) UIImageView *avateImageV;

// 昵称
@property (nonatomic,strong) UILabel *nameLabel;

// 聊天的气泡,包含所有的消息类型
@property (nonatomic,strong) BubbleView *bubbleImageV;


// 消息发送状态
@property (nonatomic,strong) UIView *messageSendStateView;


@end


@implementation TalkCell


- (void)awakeFromNib{

 
    
}


- (instancetype)initWithFrame:(CGRect)frame{

    self  = [super initWithFrame:frame];
    if (self) {
        [self setUpUi];
    }
    return self;
}


- (void)setUpUi{
    
    _avateImageV = [[UIImageView alloc]init];
    _avateImageV.image = [UIImage imageNamed:@"3.jpg"];
    _avateImageV.layer.cornerRadius = 45/2;
    _avateImageV.layer.masksToBounds = YES;
    _avateImageV.userInteractionEnabled = YES;
    
    _bubbleImageV = [[BubbleView alloc]init];
    _bubbleImageV.backgroundColor = [UIColor clearColor];
    
    _messageSendStateView = [[UIView alloc]init];
    
    [self.contentView addSubview:_avateImageV];
    [self.contentView addSubview:_bubbleImageV];
    [self.contentView addSubview:_messageSendStateView];
}


#define KTopMargin 10
#define KLeftMargin 12

// 根据不同的标示显示出不同的组件的位置。

- (void)setMessage:(TalkMessage *)message{
    
    _message = message;
    
    if (message.flag) { // 左边
        
        _avateImageV.frame = CGRectMake(self.width0-45-KLeftMargin, KTopMargin, 45, 45);
        [_bubbleImageV setBubbleImage:[UIImage imageWithColor:[[UIColor orangeColor] colorWithAlphaComponent:0.45]] isSender:YES];
     
    }else{// 右边
         
        _avateImageV.frame = CGRectMake(KLeftMargin, KTopMargin, 45, 45);
       [self.bubbleImageV setBubbleImage:[UIImage imageWithColor:[[UIColor whiteColor] colorWithAlphaComponent:0.45]] isSender:NO];
     }
    
    
    //bubbleImageV中的视图是不确定的,所以不打算复用,每次赋值移除之前视图,重新加新视图,复用会重叠问题。
    [self.bubbleImageV.subviews makeObjectsPerformSelector:@selector(removeFromSuperview)];
    
    
    
    // 判断类型
    switch (message.messageBubbleType) {
        case MessageBubbleTypeText:{
            
            BubbleTextView *bubbleView = [BubbleTextView BubbleTextView];
            bubbleView.message = message;
            [self.bubbleImageV addSubview:bubbleView];
            
            CGSize size = [self makeRect];
            
            //注意self.bubbleImageV是在内部bubble的size.width上增加间距定的frame
            if (_message.flag) {
                self.bubbleImageV.frame = CGRectMake(CGRectGetMinX(self.avateImageV.frame)-(size.width+2*KLeftMargin)-10,KTopMargin,size.width+2*KLeftMargin,size.height+2*KTopMargin);
                
            }else{
                self.bubbleImageV.frame = CGRectMake(CGRectGetMaxX(self.avateImageV.frame)+10,KTopMargin,size.width+2*KLeftMargin,size.height+2*KTopMargin);
            }
            
               bubbleView.frame = CGRectMake(KLeftMargin, KTopMargin, size.width, size.height);
               break;
           }
        default:
            break;
    }
}

#import <UIKit/UIKit.h>

@interface BubbleView : UIView

@property(nonatomic,strong) UIImage *bubbleImage;
@property(nonatomic,assign) BOOL isSender;


- (void)setBubbleImage:(UIImage *)bubbleImage
              isSender:(BOOL)isSender;

@end

#import "BubbleView.h"
#import "UIImage+Addition.h"


@implementation BubbleView


- (void)setBubbleImage:(UIImage *)bubbleImage isSender:(BOOL)isSender{
    _bubbleImage = bubbleImage;
    _isSender = isSender;
    [self setNeedsDisplay];
}


- (void)drawRect:(CGRect)rect{
    
    [UIImage drawImage:_bubbleImage atFrame:rect isSender:_isSender];
}

@end

#import <Foundation/Foundation.h>


typedef NS_ENUM(NSInteger,MessageBubbleType){
    
    MessageBubbleTypeText = 0, // 文本
    MessageBubbleTypePhoto = 1, // 照片
    MessageBubbleTypeVideo = 2, // 视频
    MessageBubbleTypeVoice = 3, // 声音
    MessageBubbleTypeLocation = 4 // 地理位置
};


@interface TalkMessage : NSObject

// 消息类型
@property (nonatomic,assign) MessageBubbleType messageBubbleType;

// 左右区别标示
@property (nonatomic,assign) bool flag;


// 文字的内容
@property (nonatomic,strong) NSString *talkContent;


@end

#import <UIKit/UIKit.h>
#import "TalkMessage.h"

@interface BubbleTextView : UIView


@property (nonatomic,strong) TalkMessage *message;


+ (instancetype)BubbleTextView;
 


@end

#import "BubbleTextView.h"

#define Kfont [UIFont systemFontOfSize:14]


@interface BubbleTextView ()

@property(nonatomic,strong) UILabel *textLabel;

@end



@implementation BubbleTextView


+ (instancetype)BubbleTextView
{
    BubbleTextView *bubbleView = [[self alloc]init];
    return bubbleView;
}


- (instancetype)initWithFrame:(CGRect)frame
{
    self = [super initWithFrame:frame];
    if (self) {
        self.textLabel = [[UILabel alloc]initWithFrame:self.bounds];
        self.textLabel.userInteractionEnabled = YES;
        self.textLabel.font = Kfont;
        self.textLabel.numberOfLines = 0;
        self.textLabel.lineBreakMode = NSLineBreakByCharWrapping;
        [self addSubview:self.textLabel];
    }
    return self;
}



- (void)setMessage:(TalkMessage *)message{
   
    _message = message;
    self.textLabel.text = message.talkContent;
}



- (void)layoutSubviews
{
    [super layoutSubviews];
    self.textLabel.frame = self.bounds;
}










@end


画气泡代码如下:


+ (void)drawImage:(UIImage *)image atFrame:(CGRect)rect isSender:(BOOL)isSender
{
    
    CGFloat width = rect.size.width;
    CGFloat height = rect.size.height;
    UIBezierPath *path = [UIBezierPath bezierPath];
    
    
    
    
    //左上弧度角
    CGPoint leftTopCornerTopPoint  = CGPointMake(KMargin+KCornRadius, KMargin);
    CGPoint leftTopCornerBottomPoint = CGPointMake(KMargin, KMargin+KCornRadius);
    
    
    //右上弧度角
    CGPoint rightTopCornerTopPoint  = CGPointMake(width-KCornRadius-KMargin, leftTopCornerTopPoint.y);
    CGPoint rightTopCornerBottomPoint = CGPointMake(width-KMargin,leftTopCornerBottomPoint.y);
    
    
    
    //左下弧度角
    CGPoint leftBottomCornerTopPoint  = CGPointMake(leftTopCornerBottomPoint.x, height-KMargin-KCornRadius);
    CGPoint leftBottomCornerBottomPoint = CGPointMake(leftTopCornerTopPoint.x, height-KMargin);
    
    
    //右下弧度角
    CGPoint rightBottomCornerTopPoint  = CGPointMake(rightTopCornerBottomPoint.x, leftBottomCornerTopPoint.y);
    CGPoint rightBottomCornerBottomPoint = CGPointMake(rightTopCornerTopPoint.x, leftTopCornerBottomPoint.y);
    
    if (isSender) {
        
        //右上尖嘴符号:三角
        //三角上端点
        CGPoint triangleTopPoint = CGPointMake(rightTopCornerBottomPoint.x, rightTopCornerTopPoint.y+KTriangleSpace);
        CGPoint triangleMiddlePoint = CGPointMake(width, triangleTopPoint.y+KTriangleWidth/2);
        CGPoint trianglBottomPoint = CGPointMake(triangleTopPoint.x, triangleTopPoint.y+KTriangleWidth);
        
        
        //先画左上圆弧
        
        [path moveToPoint:leftTopCornerBottomPoint];
        [path addArcWithCenter:CGPointMake(leftTopCornerTopPoint.x, leftTopCornerBottomPoint.y) radius:KCornRadius startAngle:-M_PI endAngle:-M_PI_2 clockwise:YES];
        
        
        //上边框线
        [path addLineToPoint:rightTopCornerTopPoint];
        
        //右上圆弧
        [path addArcWithCenter:CGPointMake(rightTopCornerTopPoint.x, rightTopCornerBottomPoint.y) radius:KCornRadius startAngle:-M_PI_2 endAngle:0 clockwise:YES];
        
        //气泡尖嘴
        [path addLineToPoint:triangleTopPoint];
        [path addLineToPoint:triangleMiddlePoint];
        [path addLineToPoint:trianglBottomPoint];
        
        
        //右边框线
        [path addLineToPoint:rightBottomCornerTopPoint];
        
        
        //右下圆弧
        [path addArcWithCenter:CGPointMake(rightBottomCornerBottomPoint.x, rightBottomCornerTopPoint.y) radius:KCornRadius startAngle:0 endAngle:M_PI_2 clockwise:YES];
        
        
        //下边框线
        [path addLineToPoint:leftBottomCornerBottomPoint];
        
        
        [path addArcWithCenter:CGPointMake(leftBottomCornerBottomPoint.x, leftBottomCornerTopPoint.y) radius:KCornRadius startAngle:M_PI_2 endAngle:M_PI clockwise:YES];
        
    }
    
    
    
    
    else
    {
        //左上尖嘴符号:三角
        //三角上端点
        CGPoint triangleTopPoint = CGPointMake(leftTopCornerBottomPoint.x, leftTopCornerTopPoint.y+KTriangleSpace);
        CGPoint triangleMiddlePoint = CGPointMake(0, triangleTopPoint.y+KTriangleWidth/2);
        CGPoint trianglBottomPoint = CGPointMake(triangleTopPoint.x, triangleTopPoint.y+KTriangleWidth);
        
        
        //先画左上圆弧
        
        [path moveToPoint:leftTopCornerBottomPoint];
        [path addArcWithCenter:CGPointMake(leftTopCornerTopPoint.x, leftTopCornerBottomPoint.y) radius:KCornRadius startAngle:-M_PI endAngle:-M_PI_2 clockwise:YES];
        
        
        //上边框线
        [path addLineToPoint:rightTopCornerTopPoint];
        
        //右上圆弧
        [path addArcWithCenter:CGPointMake(rightTopCornerTopPoint.x, rightTopCornerBottomPoint.y) radius:KCornRadius startAngle:-M_PI_2 endAngle:0 clockwise:YES];
        
        
        
        //右边框线
        [path addLineToPoint:rightBottomCornerTopPoint];
        
        
        //右下圆弧
        [path addArcWithCenter:CGPointMake(rightBottomCornerBottomPoint.x, rightBottomCornerTopPoint.y) radius:KCornRadius startAngle:0 endAngle:M_PI_2 clockwise:YES];
        
        
        //下边框线
        [path addLineToPoint:leftBottomCornerBottomPoint];
        
        
        [path addArcWithCenter:CGPointMake(leftBottomCornerBottomPoint.x, leftBottomCornerTopPoint.y) radius:KCornRadius startAngle:M_PI_2 endAngle:M_PI clockwise:YES];
        
        
        //气泡尖嘴
        [path addLineToPoint:triangleTopPoint];
        [path addLineToPoint:triangleMiddlePoint];
        [path addLineToPoint:trianglBottomPoint];
        
    }
    
    
    //终于画完了,oh shit
    
    [path addClip];
    
    
    [image drawInRect:rect];
    
}



+ (UIImage *)imageWithColor:(UIColor *)color
{
    CGRect rect = CGRectMake(0.0f, 0.0f, 1.0f, 1.0f);
    UIGraphicsBeginImageContext(rect.size);
    CGContextRef context = UIGraphicsGetCurrentContext();
    
    CGContextSetFillColorWithColor(context, [color CGColor]);
    CGContextFillRect(context, rect);
    
    UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    
    return image;
}








 

 

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