Udp编程

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;

namespace MySockets
{
    public class UdpTransciverEventArgs  : EventArgs
    {
        public byte[] Data;
        public UdpTransciverEventArgs(byte[] Data)
        {
            this.Data = Data;
        }
    }
    public class UdpTransceiver
    {
        private UdpClient sender;
        private IPEndPoint remoteEndPoint;
        private int maxOnceSend;
        private int offset;
        private int delayMillis;
        private byte[] dataToSend;
        private bool isSending;
        private bool isReceiving;
        private void OnReceived(object sender, UdpTransciverEventArgs e)
        {
            if (UdpReceiveDetected != null)
                UdpReceiveDetected(sender, e);
        }
        private void ReceiveOnce(IAsyncResult ia)
        {
            UdpClient client = ia.AsyncState as UdpClient;
            byte[] data = client.EndReceive(ia, ref localEndPoint);
            if(isReceiving)
                OnReceived(receiver, new UdpTransciverEventArgs(data));
            if (isReceiving)
            {
                receiver.BeginReceive(ReceiveOnce, receiver);
            }
            else
            {
                receiver.Close();
            }

        }

        private void SendOnce(IAsyncResult ia)
        {
            UdpClient client = ia.AsyncState as UdpClient;
            int sent = client.EndSend(ia);
            offset += sent;
            //下一次还要发送多少字节
            int cnt = offset + maxOnceSend >= dataToSend.Length ? (dataToSend.Length - offset - 1) : maxOnceSend;

            if (cnt > 0 && (isSending))
            {
                System.Threading.Thread.Sleep(delayMillis);
                //delayMillisecond(delayMillis);
                byte[] tmp = new byte[cnt];
                Array.Copy(dataToSend, offset, tmp, 0, cnt);
                sender.BeginSend(tmp, cnt, remoteEndPoint, SendOnce, sender);
                OnSend(client, new UdpTransciverEventArgs(tmp));
            }
            else
                sender.Close();
        }
        private void EndTmpSender(IAsyncResult ia)
        {
            UdpClient client = ia.AsyncState as UdpClient;
            client.EndSend(ia);
            client.Close();
        }
        private void OnSend(object sender, UdpTransciverEventArgs e)
        {
            if (UdpSendDetected != null)
                UdpSendDetected(sender, e);
        }
        private void PrepareSend(int maxOnceSend,int delay,byte[] data)
        {
            offset = 0;
            isSending = true;
            this.maxOnceSend = maxOnceSend;
            this.delayMillis = delay;
            this.dataToSend = data;
        }
        public bool IsSending{get {return isSending;}}
        public bool IsReceiving{get {return isReceiving;}}
        private UdpClient receiver;
        private IPEndPoint localEndPoint;
        //Not used.
        private void DelayMillisecond(long dlyMilliseconds)
        {
            long beginTime = DateTime.Now.Ticks;
            long dlyTick = dlyMilliseconds * TimeSpan.TicksPerMillisecond;
            while (true)
            {
                long endTime = DateTime.Now.Ticks;
                if ((endTime - beginTime) > dlyTick)
                    break;
            }
        }
        public event EventHandler<UdpTransciverEventArgs> UdpReceiveDetected;
        public event EventHandler<UdpTransciverEventArgs> UdpSendDetected;
        
        public void InitSender(string ipAddress, int port)
        {
            this.sender = new UdpClient();
            try
            {
                IPAddress ip = IPAddress.Parse(ipAddress);
                this.remoteEndPoint = new IPEndPoint(ip, port);
            }
            catch (ArgumentException ar)
            {
                throw new ArgumentException("Illegal ip address format");
            }
        }
        public void StartSend(byte[] data, int bytes, int delay)
        {
            PrepareSend(bytes, delay, data);
            bytes = bytes > data.Length ? data.Length : (bytes);
            sender.BeginSend(data, bytes, remoteEndPoint, SendOnce, sender);
            
        }
        //ip:ip地址,为null表示任意ip
        //port:端口号
        public void InitReceiver(string ip,int port)
        {
            #region variable verify
            if (ip == null)
            {
                localEndPoint = new IPEndPoint(IPAddress.Any, port);
            }
            else
            {
                IPAddress ipAddress;
                try
                {

                    ipAddress = IPAddress.Parse(ip);

                }
                catch (ArgumentException ar)
                {
                    throw new ArgumentException("Illegal ip address format");
                }
                localEndPoint = new IPEndPoint(ipAddress, port);
            }
            #endregion
            receiver = new UdpClient(localEndPoint);
        }
        public void StartReceive()
        {
            isReceiving = true;
            receiver.BeginReceive(ReceiveOnce, receiver);
        }
        public void StopSend()
        {
            isSending = false;
        }
        public void StopReceive()
        {
            this.isReceiving = false;
            UdpClient tmp = new UdpClient();
            tmp.BeginSend(new byte[] { 0xff }, 1, localEndPoint, EndTmpSender, tmp);
        }
        
        
    }
}
Udp收发,并解决了异步接收时,在收到数据前关闭UdpClient会发生异常退出的问题。
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