实现开发团队的组建项目-准备一:domain类

雇员类:

package com.it.team.domain;

public class Employee {
    private int id;
    private String name;
    private  int age;
    private double salary;

    public Employee(int id, String name, int age, double salary) {
        this.id = id;
        this.name = name;
        this.age = age;
        this.salary = salary;
    }

    public Employee() {
    }

    public int getId() {
        return id;
    }

    public void setId(int id) {
        this.id = id;
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getAge() {
        return age;
    }

    public void setAge(int age) {
        this.age = age;
    }

    public double getSalary() {
        return salary;
    }

    public void setSalary(double salary) {
        this.salary = salary;
    }
    public  String  getDetails(){
        return  id+"\t"+name+"\t"+age+"\t"+salary;
    }

    @Override
    public String toString() {
        return  getDetails();
    }
}
程序猿类
`package com.it.team.domain;

import com.it.team.service.Status;

public class Programmer extends Employee {
    private int memberId;//成员加入开发团队后的TID
     private Status status =Status.FREE;//表示成员状态的对象,里面有表示成员状态的静态常量
    private Equiment equiment;//表示设备的类,表示员工可以领到的设备

    public Programmer(int id, String name, int age, double salary, Equiment equiment) {
        super(id, name, age, salary);
        this.equiment = equiment;
    }

    public Programmer() {

    }

    public int getMemberId() {
        return memberId;
    }

    public void setMemberId(int memberId) {
        this.memberId = memberId;
    }

    public Status getStatus() {
        return status;
    }

    public void setStatus(Status status) {
        this.status = status;
    }

    public Equiment getEquiment() {
        return equiment;
    }

    public void setEquiment(Equiment equiment) {
        this.equiment = equiment;
    }

    @Override
    public String toString() {
        return getDetails()+"\t程序员\t"+status+"\t\t\t\t"+equiment.getDescription();

    }
    public  String getbase(){
        return memberId+"/"+getId()+"\t"+getName()+"\t"+getAge()+"\t"+getSalary();
    }
    public  String toStringForTeam(){
        return  getbase()+"\t程序员";
    }

}
设计师类
package com.it.team.domain;

import com.it.team.service.Status;

public class Designer extends Programmer{
    private double bonus;//奖金

    public Designer(int id, String name, int age, double salary, Equiment equiment, double bonus) {
        super(id, name, age, salary, equiment);
        this.bonus = bonus;
    }

    public Designer(double bonus) {
        this.bonus = bonus;
    }

    public double getBonus() {
        return bonus;
    }

    public void setBonus(double bonus) {
        this.bonus = bonus;
    }

    @Override
    public String toString() {
        return getDetails()+"\t设计师\t"+ getStatus()+"\t"+bonus+"\t\t"+getEquiment().getDescription();

    }
    public  String toStringForTeam(){
        return  getbase()+"\t设计师\t"+getBonus();
    }
}
架构师类:
package com.it.team.domain;

public class Architect extends Designer{
    private int stock;//股票数量

    public Architect(int id, String name, int age, double salary, Equiment equiment, double bonus, int stock) {
        super(id, name, age, salary, equiment, bonus);
        this.stock = stock;
    }

    public Architect(double bonus, int stock) {
        super(bonus);
        this.stock = stock;
    }

    public int getStock() {
        return stock;
    }

    public void setStock(int stock) {
        this.stock = stock;
    }

    @Override
    public String toString() {
        return getDetails()+"\t"+"架构师"+"\t"+getStatus()+"\t"+ getBonus()+"\t"+stock+"\t"+getEquiment().getDescription();

    }
    public  String toStringForTeam(){
        return  getbase()+"\t架构师\t"+getBonus()+"\t"+stock;
    }
}
设备接口:
package com.it.team.domain;
 public interface Equiment {
     public  String getDescription();
}
设备实现类PC类
package com.it.team.domain;

public class PC implements Equiment {
    private String model;//机器的型号
    private String display;//显示器名称

    @Override
    //作为mencu 显示的员工设备信息
    public String getDescription() {
        return this.model + "(" + this.display + ")";
    }

    public PC() {
    }

    public PC(String model, String display) {
        this.model = model;
        this.display = display;
    }

    public String getModel() {
        return model;
    }

    public void setModel(String model) {
        this.model = model;
    }

    public String getDisplay() {
        return display;
    }

    public void setDisplay(String display) {
        this.display = display;
    }
}
设备实现类 :NoteBookpackage com.it.team.domain;

public class NoteBook implements Equiment {
    private String model;//机器的型号
    private double price;//价格


    @Override
    public String getDescription() {
        return this.model + "(" + this.price + ")";
    }

    public NoteBook(String model, double price) {
        this.model = model;
        this.price = price;
    }

    public String getModel() {
        return model;
    }

    public void setModel(String model) {
        this.model = model;
    }

    public double getPrice() {
        return price;
    }

    public void setPrice(double price) {
        this.price = price;
    }
}
设备实现类:Printer:
package com.it.team.domain;

public class Printer implements Equiment {
    private String name;//机器名称
    private String type;//机器类型

    @Override
    public String getDescription() {
        return this.name + "(" + this.type + ")";
    }

    public Printer(String name, String type) {
        this.name = name;
        this.type = type;
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public String getType() {
        return type;
    }

    public void setType(String type) {
        this.type = type;
    }
}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值