有必要了解一下,说来惭愧,从来就没系统学过某一个平台的多线程,ios上把自己的第一次奉献出去了。
简单介绍了一下什么是GCD
然后有个对比,
Traditionally, programmers had to create their own threads to perform tasks in parallel.For instance, an iOS developer would create a thread similar to this to perform anoperation 1000 times:
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- (void) doCalculation{
/* Do your calculation here */}
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- (void) calculationThreadEntry{
@autoreleasepool {NSUInteger counter = 0;
while ([[NSThread currentThread] isCancelled] == NO){[self doCalculation];
counter++;
if (counter >= 1000){break;}
}}
}
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- (BOOL) application:(UIApplication *)applicationdidFinishLaunchingWithOptions:(NSDictionary *)launchOptions{
/* Start the thread */
[NSThread detachNewThreadSelector:@selector(calculationThreadEntry)toTarget:selfwithObject:nil];
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.window.backgroundColor = [UIColor whiteColor];[self.window makeKeyAndVisible];
return YES;}
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The programmer has to start the thread manually and then create the required structurefor the thread (entry point, autorelease pool, and thread’s main loop). When we writethe same code with GCD, we really won’t have to do much:
dispatch_queue_t queue =dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
size_t numberOfIterations = 1000;
dispatch_async(queue, ^(void) {dispatch_apply(numberOfIterations, queue, ^(size_t iteration){
/* Perform the ope
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