android实现和web一样的圆角


当一条边的两个圆角半径和超过该边长度时,需要特殊处理下,可以按照如下步骤实现:

依次对每条边进行如下操作:

      记该边的两个圆角半径和为s,该边长为l,若s大于l则四个圆角进行如下操作

             ltCorner=ltCorner*(l/s),  rtCorner=rtCorner*(l/s),  lbCorner=lbCorner*(l/s),  rbCorner=rbCorner*(l/s)


import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.util.AttributeSet;
import android.view.View;

/**
 * Created by wanjian on 2017/9/15.
 */

public class RadiusView extends View {
    private float lt, rt, rb, lb;
    private Path path = new Path();
    private Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);

    public RadiusView(Context context) {
        super(context);
        init();
    }

    public RadiusView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    private void init() {
    }


    public void setRadius(float lt, float rt, float rb, float lb) {
        this.lt = lt;
        this.rt = rt;
        this.rb = rb;
        this.lb = lb;
        invalidate();
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        int w = getWidth();
        int h = getHeight();
        if (lt + rt > w) {
            float scale = w / (lt + rt);
            lt *= scale;
            rt *= scale;
            rb *= scale;
            lb *= scale;
        }
        if (rt + rb > h) {
            float scale = h / (rt + rb);
            lt *= scale;
            rt *= scale;
            rb *= scale;
            lb *= scale;
        }

        if (rb + lb > h) {
            float scale = w / (rb + lb);
            lt *= scale;
            rt *= scale;
            rb *= scale;
            lb *= scale;
        }

        if (lt + lb > h) {
            float scale = w / (lt + lb);
            lt *= scale;
            rt *= scale;
            rb *= scale;
            lb *= scale;
        }

        path.reset();
        path.arcTo(0, 0, lt * 2, lt * 2, 180, 90, false);
        path.arcTo(w - rt * 2, 0, w, rt * 2, -90, 90, false);
        path.arcTo(w - rb * 2, h - rb * 2, w, h, 0, 90, false);
        path.arcTo(0, h - lb * 2, lb * 2, h, 90, 90, false);

        path.close();

        paint.setColor(Color.RED);
        paint.setStyle(Paint.Style.FILL);
        canvas.drawPath(path, paint);


    }
}


      




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