unity 接入Google 登录
1、原生sdk 接入
打jar 包
- 新建工程 empty activity
- New modular 在lib 里面添加 class.jar 位于unity : Unity2018.2\Editor\Data\PlaybackEngines\AndroidPlayer\Variations\mono\Release\Classes 位置下
- Add as library
- 在mylibrary gradle 添加依赖
implementation ‘com.google.android.gms:play-services-auth:16.0.1’ - 添加任务
task deleteOldJar(type:Delete){
delete 'release/GoogleSignIn.jar'
}
task exportJar(type:Copy){
from('build/intermediates/packaged-classes/release')
into('build/libs')
include('classes.jar')
rename('classes.jar','GoogleSignIn.jar')
}
exportJar.dependsOn(deleteOldJar,build)
- 终端里面 : gradlew exportJar 导出jar包
- SHA1 : keytool -list -v -store [path.keystore]
2、导入unity
Androidmainfest
<activity
android:name="com.lekaiyou.tienlentest.MainActivity">
android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true"/>
</activity>
3、Export to androidstudio
Gradle 中
Maven 替换 Google()
repositories {
jcenter()
maven {
url 'https://maven.google.com'
}
}
添加 maven
allprojects {
repositories {
flatDir {
dirs 'libs'
}
maven {
url 'https://maven.google.com'
}
}
}
添加依赖
apply plugin: 'com.android.application'
dependencies {
implementation 'com.google.android.gms:play-services-auth:16.0.1'
}
String.xml 里面添加
server_client_id
具体获取位置
https://console.developers.google.com/apis/credentials
4、具体Java代码
public void GoogleSignIn()
{
String serverClientId = getString(R.string.server_client_id);
Log.d("SDK","google sign in init");
GoogleSignInOptions gso = new GoogleSignInOptions.Builder(GoogleSignInOptions.DEFAULT_SIGN_IN)
.requestServerAuthCode(serverClientId)
.requestIdToken(serverClientId)
.requestEmail()
.build();
mGoogleSignInClient = GoogleSignIn.getClient(this, gso);
GoogleSignInAccount account = GoogleSignIn.getLastSignedInAccount(this);
if(account == null) {
Intent signInIntent = mGoogleSignInClient.getSignInIntent();
startActivityForResult(signInIntent, RC_SIGN_IN);
}
}
@Override
public void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
// Result returned from launching the Intent from GoogleSignInClient.getSignInIntent(...);
if (requestCode == RC_SIGN_IN) {
// The Task returned from this call is always completed, no need to attach
// a listener.
Task<GoogleSignInAccount> task = GoogleSignIn.getSignedInAccountFromIntent(data);
handleSignInResult(task);
}
}
private void handleSignInResult(Task<GoogleSignInAccount> completedTask) {
try {
GoogleSignInAccount account = completedTask.getResult(ApiException.class);
Toast.makeText(this, "Login Success", Toast.LENGTH_LONG).show();
// Signed in successfully, show authenticated UI.
//updateUI(account);
String str = "";
if(account != null)
str = account.getDisplayName() +"|"+ account.getServerAuthCode()+"|"+ account.getIdToken()+"|"+account.getId();
UnityPlayer.UnitySendMessage("Main Camera", "GetGoogleProfile", str);
} catch (ApiException e) {
// The ApiException status code indicates the detailed failure reason.
// Please refer to the GoogleSignInStatusCodes class reference for more information.
Log.w(TAG, "signInResult:failed code=" + e.getStatusCode());
//updateUI(null);
Toast.makeText(this, "Login Fail", Toast.LENGTH_LONG).show();
Toast.makeText(this,String.valueOf(e.getStatusCode()), Toast.LENGTH_LONG).show();
}
}
public void GoogleSignOut()
{
mGoogleSignInClient.signOut()
.addOnCompleteListener(this, new OnCompleteListener<Void>() {
@Override
public void onComplete(@NonNull Task<Void> task) {
// [START_EXCLUDE]
//updateUI(null);
// [END_EXCLUDE]
UnityPlayer.UnitySendMessage("Main Camera","OnGoogleSignOutComplete","Google Sign Out");
}
});
}
5、如果使用gradle 打包方式,使用Android studio 打包,可以不需要打Jar包,直接将.java 文件仍在unity中,到Android studio 会自动放在Java 文件夹下,也是可以直接调用的。