传智扫地僧课程学习笔记。
在多态的基础上,
将父类函数,用virtual修饰,并=0,形成纯虚函数,
进而这个类也变为抽象类,
为继承它类,提供统一接口,
继承它的类,需要实现这个类,否则仍是抽象类,
下面是老师课上的代码,
#include <iostream>
using namespace std;
面向抽象类编程(面向一套预先定义好的接口编程)
//解耦合 ....模块的划分
class Figure //抽象类
{
public:
//阅读一个统一的界面(接口),让子类使用,让子类必须去实现
virtual void getArea() = 0 ; //纯虚函数
protected:
private:
};
class Circle : public Figure
{
public:
Circle(int a, int b)
{
this->a = a;
this->b = b;
}
virtual void getArea()
{
cout<<"圆形的面积: "<<3.14*a*a<<endl;;
}
private:
int a;
int b;
};
class Tri : public Figure
{
public:
Tri(int a, int b)
{
this->a = a;
this->b = b;
}
virtual void getArea()
{
cout<<"三角形的面积: "<<a*b/2<<endl;;
}
private:
int a;
int b;
};
class Square : public Figure
{
public:
Square(int a, int b)
{
this->a = a;
this->b = b;
}
virtual void getArea()
{
cout<<"四边形的面积: "<<a*b<<endl;;
}
private:
int a;
int b;
};
void objplay(Figure *base)
{
base->getArea(); //会发生多态
}
void main511()
{
//Figure f; //抽象类不能被实例化
Figure *base = NULL; //抽象类不能被实例化
Circle c1(10, 20);
Tri t1(20, 30);
Square s1(50, 60);
//面向抽象类编程(面向一套预先定义好的接口编程)
objplay(&c1);
objplay(&t1);
objplay(&s1);
//c1.getArea();
cout<<"hello..."<<endl;
system("pause");
return ;
}