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/**
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* 判断点是否在多边形内
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* @param point 检测点
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* @param pts 多边形的顶点
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* @return 点在多边形内返回true,否则返回false
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*/
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public static boolean IsPtInPoly(Point2D.Double point, List<Point2D.Double> pts){
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int N = pts.size();
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boolean boundOrVertex = true; //如果点位于多边形的顶点或边上,也算做点在多边形内,直接返回true
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int intersectCount = 0;//cross points count of x
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double precision = 2e-10; //浮点类型计算时候与0比较时候的容差
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Point2D.Double p1, p2;//neighbour bound vertices
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Point2D.Double p = point; //当前点
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p1 = pts.get(0);//left vertex
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for(int i = 1; i <= N; ++i){//check all rays
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if(p.equals(p1)){
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return boundOrVertex;//p is an vertex
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}
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p2 = pts.get(i % N);//right vertex
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if(p.x < Math.min(p1.x, p2.x) || p.x > Math.max(p1.x, p2.x)){//ray is outside of our interests
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p1 = p2;
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continue;//next ray left point
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}
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if(p.x > Math.min(p1.x, p2.x) && p.x < Math.max(p1.x, p2.x)){//ray is crossing over by the algorithm (common part of)
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if(p.y <= Math.max(p1.y, p2.y)){//x is before of ray
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if(p1.x == p2.x && p.y >= Math.min(p1.y, p2.y)){//overlies on a horizontal ray
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return boundOrVertex;
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}
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if(p1.y == p2.y){//ray is vertical
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if(p1.y == p.y){//overlies on a vertical ray
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return boundOrVertex;
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}else{//before ray
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++intersectCount;
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}
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}else{//cross point on the left side
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double xinters = (p.x - p1.x) * (p2.y - p1.y) / (p2.x - p1.x) + p1.y;//cross point of y
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if(Math.abs(p.y - xinters) < precision){//overlies on a ray
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return boundOrVertex;
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}
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if(p.y < xinters){//before ray
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++intersectCount;
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}
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}
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}
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}else{//special case when ray is crossing through the vertex
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if(p.x == p2.x && p.y <= p2.y){//p crossing over p2
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Point2D.Double p3 = pts.get((i+1) % N); //next vertex
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if(p.x >= Math.min(p1.x, p3.x) && p.x <= Math.max(p1.x, p3.x)){//p.x lies between p1.x & p3.x
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++intersectCount;
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}else{
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intersectCount += 2;
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}
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}
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}
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p1 = p2;//next ray left point
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}
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if(intersectCount % 2 == 0){//偶数在多边形外
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return false;
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} else { //奇数在多边形内
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return true;
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}
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}
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// 测试一个点是否在多边形内
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public static void main(String[] args) {
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Point2D.Double point = new Point2D.Double(116.404072, 39.916605);
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List<Point2D.Double> pts = new ArrayList<Point2D.Double>();
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pts.add(new Point2D.Double(116.395, 39.910));
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pts.add(new Point2D.Double(116.394, 39.914));
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pts.add(new Point2D.Double(116.403, 39.920));
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pts.add(new Point2D.Double(116.402, 39.914));
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pts.add(new Point2D.Double(116.410, 39.913));
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if(IsPtInPoly(point, pts)){
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System.out.println("点在多边形内");
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}else{
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System.out.println("点在多边形外");
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}
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}