java判断某个坐标点是否在所画多边形范围内

 
  • /**

  • * 判断点是否在多边形内

  • * @param point 检测点

  • * @param pts 多边形的顶点

  • * @return 点在多边形内返回true,否则返回false

  • */

  • public static boolean IsPtInPoly(Point2D.Double point, List<Point2D.Double> pts){

  •  
  • int N = pts.size();

  • boolean boundOrVertex = true; //如果点位于多边形的顶点或边上,也算做点在多边形内,直接返回true

  • int intersectCount = 0;//cross points count of x

  • double precision = 2e-10; //浮点类型计算时候与0比较时候的容差

  • Point2D.Double p1, p2;//neighbour bound vertices

  • Point2D.Double p = point; //当前点

  •  
  • p1 = pts.get(0);//left vertex

  • for(int i = 1; i <= N; ++i){//check all rays

  • if(p.equals(p1)){

  • return boundOrVertex;//p is an vertex

  • }

  •  
  • p2 = pts.get(i % N);//right vertex

  • if(p.x < Math.min(p1.x, p2.x) || p.x > Math.max(p1.x, p2.x)){//ray is outside of our interests

  • p1 = p2;

  • continue;//next ray left point

  • }

  •  
  • if(p.x > Math.min(p1.x, p2.x) && p.x < Math.max(p1.x, p2.x)){//ray is crossing over by the algorithm (common part of)

  • if(p.y <= Math.max(p1.y, p2.y)){//x is before of ray

  • if(p1.x == p2.x && p.y >= Math.min(p1.y, p2.y)){//overlies on a horizontal ray

  • return boundOrVertex;

  • }

  •  
  • if(p1.y == p2.y){//ray is vertical

  • if(p1.y == p.y){//overlies on a vertical ray

  • return boundOrVertex;

  • }else{//before ray

  • ++intersectCount;

  • }

  • }else{//cross point on the left side

  • double xinters = (p.x - p1.x) * (p2.y - p1.y) / (p2.x - p1.x) + p1.y;//cross point of y

  • if(Math.abs(p.y - xinters) < precision){//overlies on a ray

  • return boundOrVertex;

  • }

  •  
  • if(p.y < xinters){//before ray

  • ++intersectCount;

  • }

  • }

  • }

  • }else{//special case when ray is crossing through the vertex

  • if(p.x == p2.x && p.y <= p2.y){//p crossing over p2

  • Point2D.Double p3 = pts.get((i+1) % N); //next vertex

  • if(p.x >= Math.min(p1.x, p3.x) && p.x <= Math.max(p1.x, p3.x)){//p.x lies between p1.x & p3.x

  • ++intersectCount;

  • }else{

  • intersectCount += 2;

  • }

  • }

  • }

  • p1 = p2;//next ray left point

  • }

  •  
  • if(intersectCount % 2 == 0){//偶数在多边形外

  • return false;

  • } else { //奇数在多边形内

  • return true;

  • }

  •  
  • }

Main函数如下:
  • // 测试一个点是否在多边形内

  • public static void main(String[] args) {

  •  
  • Point2D.Double point = new Point2D.Double(116.404072, 39.916605);

  •  
  • List<Point2D.Double> pts = new ArrayList<Point2D.Double>();

  • pts.add(new Point2D.Double(116.395, 39.910));

  • pts.add(new Point2D.Double(116.394, 39.914));

  • pts.add(new Point2D.Double(116.403, 39.920));

  • pts.add(new Point2D.Double(116.402, 39.914));

  • pts.add(new Point2D.Double(116.410, 39.913));

  •  
  • if(IsPtInPoly(point, pts)){

  • System.out.println("点在多边形内");

  • }else{

  • System.out.println("点在多边形外");

  • }

  • }

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