github:https://github.com/1181631922/OrliteDemo
由于刚开始没考虑刻度旁边的度数,改起来比较麻烦,和重写花的工作量差不多,现在可以实现刻度变化,度数变化,太阳的转动,当然太阳可以换成云彩,雨,画起来比较麻烦,由于不是圆的也不能转动,云和雨一类的可以采用画笔的其他用法,还可以加入控制颜色的get和set方法,都比较简单,看一下效果
view:
package com.fanyafeng.orlitedemo.myview;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.view.View;
/**
* Created by 365rili on 16/4/22.
*/
public class SpeedCircleView extends View {
private Paint roundCirclePaint;
private Paint halfCirclePaint;
private Paint endCirclePaint;
private Paint templePaint;
private Paint statusShapPaint;
private Paint lightShapPaint;
private Paint percentCirclePaint;
private Paint percentEndCirclePaint;
private int percent;
private int tempPercent = 0;
private int tempLight = 0;
private String templeText = "24";
public SpeedCircleView(Context context) {
super(context);
}
public SpeedCircleView(Context context, AttributeSet attrs) {
super(context, attrs);
roundCirclePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
halfCirclePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
endCirclePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
templePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
statusShapPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
lightShapPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
percentCirclePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
percentEndCirclePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
}
public SpeedCircleView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
public String getTempleText() {
return templeText;
}
public void setTempleText(String templeText) {
this.templeText = templeText;
invalidate();
}
public int getPercent() {
return percent;
}
public void setPercent(int percent) {
this.percent = percent;
invalidate();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
float strokeWidth = 70;
float endStrokeWidth = strokeWidth + 30;
roundCirclePaint.setAntiAlias(true);
roundCirclePaint.setStyle(Paint.Style.STROKE);
roundCirclePaint.setStrokeWidth(strokeWidth);
roundCirclePaint.setColor(Color.RED);
lightShapPaint.setAntiAlias(true);
lightShapPaint.setStyle(Paint.Style.STROKE);
lightShapPaint.setColor(Color.RED);
halfCirclePaint.setAntiAlias(true);
halfCirclePaint.setStyle(Paint.Style.STROKE);
halfCirclePaint.setStrokeWidth(strokeWidth);
halfCirclePaint.setColor(Color.RED);
percentCirclePaint.setAntiAlias(true);
percentCirclePaint.setStyle(Paint.Style.STROKE);
percentCirclePaint.setStrokeWidth(strokeWidth);
percentCirclePaint.setColor(Color.GREEN);
endCirclePaint.setAntiAlias(true);
endCirclePaint.setStyle(Paint.Style.STROKE);
endCirclePaint.setStrokeWidth(endStrokeWidth);
endCirclePaint.setColor(Color.RED);
percentEndCirclePaint.setAntiAlias(true);
percentEndCirclePaint.setStyle(Paint.Style.STROKE);
percentEndCirclePaint.setStrokeWidth(endStrokeWidth);
percentEndCirclePaint.setColor(Color.GREEN);
templePaint.setAntiAlias(true);
templePaint.setStyle(Paint.Style.FILL);
templePaint.setColor(Color.BLUE);
templePaint.setTextSize(endStrokeWidth);
templePaint.setTextAlign(Paint.Align.CENTER);
templePaint.setStrokeWidth(strokeWidth);
statusShapPaint.setAntiAlias(true);
statusShapPaint.setStyle(Paint.Style.FILL);
statusShapPaint.setStrokeWidth(endStrokeWidth);
statusShapPaint.setColor(Color.RED);
float startX = getLeft();
float endX = getRight();
float startY = getTop();
float endY = getBottom();
float height = getHeight();
float width = getWidth();
float roundRadius = (endY > endX) ? (endX - startX) / 2 - strokeWidth / 2 : (endY - startY) / 2 - strokeWidth / 2;
float roundX = width / 2;
float roundY = height / 2;
// 画最外环的圆
// canvas.drawCircle(roundX, roundY, roundRadius, roundCirclePaint);
// 给太阳留出显示的位置,先画相同的背景色遮盖圆环,或者直接画外环
RectF bottomHalfCircle = new RectF(strokeWidth / 2, strokeWidth / 2, width - strokeWidth / 2, height - strokeWidth / 2);
// canvas.drawArc(bottomHalfCircle, 110f, 320f, false, halfCirclePaint);
RectF endHalfCircle = new RectF(strokeWidth - endStrokeWidth / 2, strokeWidth - endStrokeWidth / 2, width - strokeWidth + endStrokeWidth / 2, height - strokeWidth + endStrokeWidth / 2);
// 每一个percent对应3度
float startAngle = 119f;
float endI = 101;
for (int i = 0; i < endI; i++) {
float startItemAngle = startAngle + 3 * i;
float spaceItemAngle = 1.0f;
canvas.drawArc((i != 0 && i != (endI - 1)) ? bottomHalfCircle : endHalfCircle, i == (endI - 1) ? startItemAngle + 0.5f : startItemAngle, (i == 0 || i == (endI - 1)) ? spaceItemAngle - 0.5f : spaceItemAngle, false, (i != 0 && i != (endI - 1)) ? halfCirclePaint : endCirclePaint);
}
for (int i = 0; i < tempPercent; i++) {
float startItemAngle = startAngle + 3 * i;
float spaceItemAngle = 1.0f;
canvas.drawArc((i != 0 && i != (endI - 1)) ? bottomHalfCircle : endHalfCircle, i == (endI - 1) ? startItemAngle + 0.5f : startItemAngle, (i == 0 || i == (endI - 1)) ? spaceItemAngle - 0.5f : spaceItemAngle, false, (i != 0 && i != (endI - 1)) ? percentCirclePaint : percentEndCirclePaint);
}
// 中间温度数值
Rect textBounds = new Rect();
templePaint.getTextBounds(templeText, 0, templeText.length(), textBounds);
Paint.FontMetricsInt fontMetricsInt = templePaint.getFontMetricsInt();
float baseLine = (getMeasuredHeight() - fontMetricsInt.bottom + fontMetricsInt.top) / 2 - fontMetricsInt.top;
canvas.drawText(tempPercent + "°", roundY, baseLine, templePaint);
// 画底部的太阳
// 先画一个圆,然后再去画光芒,简单来说就是先确认太阳的圆心,剩下的也就好做了
float statusRadius = strokeWidth / 2;
float statusShapX = width / 2;
float statusShapY = height - strokeWidth;
canvas.drawCircle(statusShapX, statusShapY, statusRadius, statusShapPaint);
// 画光芒
float lightWidth = statusRadius - 5;
lightShapPaint.setStrokeWidth(lightWidth);
RectF lightShap = new RectF(statusShapX - statusRadius * 2 + lightWidth / 2, statusShapY - statusRadius * 2 + lightWidth / 2, statusShapX + statusRadius * 2 - lightWidth / 2, statusShapY + statusRadius * 2 - lightWidth / 2);
float spaceAngle = 10f;
float spaceItemAngle = 3.0f;
tempLight++;
for (int i = 0; i < 360f / spaceAngle; i++) {
float startItemAngle = spaceAngle * i + tempLight;
canvas.drawArc(lightShap, startItemAngle, spaceItemAngle, false, lightShapPaint);
}
canvas.save();
postDelayed(refresh, 100);
canvas.restore();
}
private Runnable refresh = new Runnable() {
@Override
public void run() {
if (tempPercent < percent) {
tempPercent++;
invalidate();
}
}
};
}
xml:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
app:layout_behavior="@string/appbar_scrolling_view_behavior"
tools:context="com.fanyafeng.orlitedemo.activity.SpeedCircleViewActivity"
tools:showIn="@layout/activity_speed_circle_view">
<com.fanyafeng.orlitedemo.myview.SpeedCircleView
android:id="@+id/view_speed_circle"
android:layout_width="300dp"
android:layout_height="300dp"
android:layout_centerVertical="true"
android:layout_centerHorizontal="true" />
</RelativeLayout>
activity
package com.fanyafeng.orlitedemo.activity;
import android.os.Bundle;
import android.support.design.widget.FloatingActionButton;
import android.support.design.widget.Snackbar;
import android.support.v7.app.AppCompatActivity;
import android.support.v7.widget.Toolbar;
import android.view.View;
import com.fanyafeng.orlitedemo.R;
import com.fanyafeng.orlitedemo.myview.SpeedCircleView;
public class SpeedCircleViewActivity extends AppCompatActivity {
private SpeedCircleView view_speed_circle;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_speed_circle_view);
Toolbar toolbar = (Toolbar) findViewById(R.id.toolbar);
setSupportActionBar(toolbar);
FloatingActionButton fab = (FloatingActionButton) findViewById(R.id.fab);
fab.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
Snackbar.make(view, "Replace with your own action", Snackbar.LENGTH_LONG)
.setAction("Action", null).show();
}
});
initView();
initData();
}
private void initView(){
view_speed_circle= (SpeedCircleView) findViewById(R.id.view_speed_circle);
}
private void initData(){
view_speed_circle.setPercent(40);
}
}